Rune: Difference between revisions

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==Description==
==Description==
Runes can [[enchant]] any [[permanent]], though they only provide an effect if attached to a [[creature]] or [[equipment]]. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.<ref>{{DailyRef|making-magic/norsing-around-part-2-2021-01-18|Norsing Around, Part 2|[[Mark Rosewater]]|January 18, 2021}}</ref>
Runes can [[enchant]] any [[permanent]], though they only provide an effect if attached to a [[creature]] or [[equipment]]. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.<ref>{{DailyRef|making-magic/norsing-around-part-2-2021-01-18|Norsing Around, Part 2|[[Mark Rosewater]]|January 18, 2021}}</ref>
There are also a couple of cards that care mechanically about Runes.


===Storyline===
===Storyline===

Revision as of 06:00, 19 January 2021

Rune
Enchantment Type
(Subtype for enchantment cards)
Statistics
1 card
{U} 100%
as of Kaldheim
Scryfall Search
type:"Rune"

Rune is an aura enchantment type introduced in Kaldheim.

Description

Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.[1]

There are also a couple of cards that care mechanically about Runes.

Storyline

The Kaldheim runes are linked to blessings of the gods.

List of Runes

References

  1. Mark Rosewater (January 18, 2021). "Norsing Around, Part 2". magicthegathering.com. Wizards of the Coast.