Rune: Difference between revisions
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==Description== | ==Description== | ||
Runes can [[enchant]] any [[permanent]], though they only provide an effect if attached to a [[creature]] or [[equipment]]. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.<ref>{{DailyRef|making-magic/norsing-around-part-2-2021-01-18|Norsing Around, Part 2|[[Mark Rosewater]]|January 18, 2021}}</ref> | Runes can [[enchant]] any [[permanent]], though they only provide an effect if attached to a [[creature]] or [[equipment]]. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.<ref>{{DailyRef|making-magic/norsing-around-part-2-2021-01-18|Norsing Around, Part 2|[[Mark Rosewater]]|January 18, 2021}}</ref> | ||
There are also a couple of cards that care mechanically about Runes. | |||
===Storyline=== | ===Storyline=== |
Revision as of 06:00, 19 January 2021
Rune | |
---|---|
Enchantment Type | |
(Subtype for enchantment cards) | |
Statistics |
1 card
as of Kaldheim 100% |
Scryfall Search | |
type:"Rune" |
Rune is an aura enchantment type introduced in Kaldheim.
Description
Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.[1]
There are also a couple of cards that care mechanically about Runes.
Storyline
The Kaldheim runes are linked to blessings of the gods.
List of Runes
- Rune of Flight () — Draw a card and give enchanted permanent flying
References
- ↑ Mark Rosewater (January 18, 2021). "Norsing Around, Part 2". magicthegathering.com. Wizards of the Coast.