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==Description==
==Description==
Runes can [[enchant]] any [[permanent]], giving a specific ability to a [[creature]], or allowing an [[equipment]] to grant the same ability.<ref>{{DailyRef|making-magic/norsing-around-part-2-2021-01-18|Norsing Around, Part 2|[[Mark Rosewater]]|January 18, 2021}}</ref>
Runes can [[enchant]] any [[permanent]], though they only provide an effect if attached to a [[creature]] or [[equipment]]. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.<ref>{{DailyRef|making-magic/norsing-around-part-2-2021-01-18|Norsing Around, Part 2|[[Mark Rosewater]]|January 18, 2021}}</ref>


===Storyline===
===Storyline===

Revision as of 21:34, 18 January 2021

Rune
Enchantment Type
(Subtype for enchantment cards)
Statistics
1 card
{U} 100%
as of Kaldheim
Scryfall Search
type:"Rune"

Rune is an aura enchantment type introduced in Kaldheim.

Description

Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.[1]

Storyline

The Kaldheim runes are linked to blessings of the gods.

List of Runes

References

  1. Mark Rosewater (January 18, 2021). "Norsing Around, Part 2". magicthegathering.com. Wizards of the Coast.