Khans of Tarkir: Difference between revisions
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* <c>Waterwhirl</c> is strictly worse than <c>Quicksilver Geyser</c> -- except for cases in which lands are also creatures. | * <c>Waterwhirl</c> is strictly worse than <c>Quicksilver Geyser</c> -- except for cases in which lands are also creatures. | ||
* <c>Debilitating Injury</c> is strictly worse than <c>Dead Weight</c>, and strictly better than <c>Enfeeblement</c>. | * <c>Debilitating Injury</c> is strictly worse than <c>Dead Weight</c>, and strictly better than <c>Enfeeblement</c>. | ||
* <c>Weave Fate</c> is strictly worse than <c>Inspiration</c> | * <c>Weave Fate</c> is strictly worse than <c>Inspiration</c>. | ||
==Preconstructed decks== | ==Preconstructed decks== |
Revision as of 23:43, 5 October 2014
Khans of Tarkir | |
---|---|
Set Information | |
Set symbol | |
Themes and mechanics | wedge colors |
Keywords/ability words | Delve, Ferocious, Morph, Outlast, Prowess, Raid |
Set size |
269 cards 101 Commons, 80 Uncommons, 53 Rares, 15 Mythic Rares, 20 Basic Land |
Expansion code | KTK |
Development codename | Huey |
Khans of Tarkir is the 65th Magic expansion, and the first in the Khans of Tarkir block. It was released on September 26, 2014. Khans of Tarkir is a large expansion. [1]
Set details
“ | Raise your Banner | ” |
Khans of Tarkir is part of the Khans of Tarkir block, which will be Large-Small-Large with a unique draft structure (the small set is drafted with both large sets, but the large sets are never drafted together) [2] and a time traveling element. The draft structure is the first thing from which Khans of Tarkir set was built. [3]
Khans of Tarkir contains 269 cards (20 basic lands [4], 101 commons, 80 uncommons, 53 rares, 15 mythic rares), and includes randomly inserted premium versions of all cards. Like Scourge before, the set is Dragon themed. The expansion symbol depicts crossed swords on a shield, similar to the symbol of Legions.
Because of post-release changes in the block structure, Khans of Tarkir and all future sets will only be played in Standard for 18 months. [5]
Storyline
Tarkir is a world embattled with ambitious warlords and powerful clans that wage eternal war for supremacy of their plane, a conflict that spans over a thousand years. Tarkir is also the home plane of Sarkhan Vol. It was previously inhabited by dragons, all of whom were killed before Sarkhan's period of servitude. [6] The clans each worship one aspect of the extinct dragons. [7]
The clans
The clans are represented through enemy wedge colors and aspects as follows: [8] [9]
Name Colors Dragon Aspect Mechanic Symbol Khan The Abzan Houses Endurance Outlast Scale of the dragon Anafenza, the Foremost The Jeskai Way Cunning Prowess Eye of the dragon Narset, Enlightened Master The Sultai Brood Ruthlessness Delve Fang of the dragon Sidisi, Brood Tyrant The Mardu Horde Speed Raid Wing of the dragon Zurgo Helmsmasher The Temur Frontier Savagery Ferocious Claw of the dragon Surrak Dragonclaw
Notice that while the shards of Alara were centered around the color that had both allies, the wedges of Tarkir are not built around the color that has the two enemies. When the design team built the clans to match the flavor of the dragon attributes and the creative take on the clans, they found that they centered not on the enemy color but one of the ally colors. Everything worked so naturally, though, they felt it was best to leave it be and not force it another way. [10] By shifting the mana costs such that the enemy pairs were sitting next to each other in mana costs, it became a little easier to recognize that each wedge was made up of two enemy-color combinations. [11]
Marketing
A preview of the set's artwork was aired during Pro Tour Journey into Nyx, following the quarterfinal rounds. [12] In it Mark Rosewater (Magic head designer) announced the return of something "that people have been asking [ Wizards ] to do for quite a while [...] after a long absence from magic" as well as the introduction of something that has been requested for a long time but had never been done before. These elements turned out to be morph and wedges, respectively, when the set was previewed at San Diego Comic-Con on Saturday, July 26, 2014. Mark Rosewater moderated a panel featuring Mark Purvis (Magic director of global brand marketing), Doug Beyer (Magic senior creative designer), and Gavin Verhey (Magic designer). [13] [14] [15].
Khans of Tarkir is sold in 16-card boosters (one card being a marketing card), five intro packs, one event deck and a fat pack. [16] As of Khans of Tarkir, the face cards in Intro Packs will not just be premium rare cards, but alternate art premium rare cards that won't be found in booster packs. [17]
Prerelease
The Khans of Tarkir prerelease endorses the player to affiliate with their clan. [18] You choose your clan for the prerelease. Each clan prerelease pack comes with a clan button and a clan sticker. The prerelease pack further contains 5 regular booster packs, 1 seeded booster pack, 1 premium promo card, 1 clan information card, 1 activity insert and 1 Spindown life counter. Khans of Tarkir will feature 40 prerelease cards — one dated and stamped prerelease card random from a pool of eight for each Clan pack. One of which will be the Khan. "Raise your banner": when a game is won, players can put their sticker on the clan banner in the store, to show off how many battles each clan has won. [19]
Promotional cards
- Prerelease, one of forty according to the chosen clan: Zurgo Helmsmasher etc.
- Launch promo: Dragon Throne of Tarkir [20]
- Game Day: full-art Heir of the Wilds
- Game Day (Top 8): full-art Utter End
- Buy-a-Box: Rattleclaw Mystic
Tokens, emblems and overlay cards
The sixteenth card in the boosters can be a token, emblem or overlay card, with an advertisement on the back side. The overlay card can be used on face-down Morph cards to remind players of their power and toughness and that it can be turned face-up for its Morph cost. [21] [22]
- 3/4 Bird for Wingmate Roc
- 1/1 Spirit with Flying for Abzan Ascendancy
- 1/1 Warrior for the same Herald of Anafenza, Mardu Charm, Mardu Hordechief and Take Up Arms
- 1/1 Warrior (alternate art) for the same
- 2/2 Vampire with Flying for Sorin, Solemn Visitor
- 2/2 Zombie for Sidisi, Brood Tyrant and Empty the Pits
- 1/1 Goblin for Goblinslide, Hordeling Outburst, Mardu Ascendancy and Ponyback Brigade
- 4/4 Bear for Bear's Companion
- 1/1 Snake for Hooded Hydra and Rite of the Serpent
- */* Spirit Warrior for Kin-Tree Invocation
- Morph overlay card
- Emblem for Sarkhan, the Dragonspeaker
- Emblem for Sorin, Solemn Visitor
Themes and mechanics
The set centers around wedge colors. Each clan features their own mechanic. In addition all clans feature morph. [11] [23]
- The Abzan keyword is Outlast ((cost), : Put a +1/+1 counter on this creature. Outlast only as a sorcery.). Cards may have an additional ability whenever you activate the outlast ability.
- The Jeskai keyword is Prowess: (whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn).
- The Sultai keyword is the alternative payment method Delve, introduced in Future Sight (changed, like convoke, from previous rules as a cost reduction): (Each card you exile from your graveyard while casting this spell pays for ). [24]
- The Mardu ability word Raid and related cards are all based around a very fast, aggressive strategy for winning. Raid gives an advantageous effect if you have attacked with a creature the same turn.
- The Temur ability word is Ferocious, which gives the player an advantageous effect if they control a creature with power 4 or greater while attacking with a creature with Ferocious or casting a spell with it.
Cycles
Khans of Tarkir has twelve cycles.
- Khans: five mythic rare legendary creatures that have a cost that includes CDE, where CDE are wedge colors — Anafenza, the Foremost, Narset, Enlightened Master, Sidisi, Brood Tyrant, Zurgo Helmsmasher, and Surrak Dragonclaw.
- Allied color fetch lands: five rare lands that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from Onslaught. — Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, and Windswept Heath.
- Ascendancies: five rare enchantments costing CDE — Abzan Ascendancy, Jeskai Ascendancy, Sultai Ascendancy, Mardu Ascendancy, and Temur Ascendancy.
- Rare wedge-colored creatures: five rare creatures that cost 2CDE, where CDE are wedge colors, and have a repeatable triggered ability. — Ivorytusk Fortress, Sage of the Inward Eye, Rakshasa Vizier, Ankle Shanker, and Avalanche Tusker.
- Reveal Morphers: five uncommon creatures with morph that can be turned face up by revealing a card of the same color and have a turned-face-up ability — Watcher of the Roost, Dragon's Eye Savants, Ruthless Ripper, Horde Ambusher, and Temur Charger. [25]
- Wedgelands: five uncommon triple lands that come into play tapped and can be tapped for one of three colors of mana. These are a wedge version of Shards of Alara's shardlands — Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, and Frontier Bivouac [26]
- Charms: five uncommon instants that cost CDE and have three modes — Abzan Charm, Jeskai Charm, Sultai Charm, Mardu Charm, and Temur Charm.
- Uncommon wedge-colored creatures: five uncommon creatures that cost 2CDE, where CDE are wedge colors. All but one of them have enter-the-battlefield abilities. — Armament Corps, Warden of the Eye, Sultai Soothsayer, Mardu Roughrider, and Bear's Companion.
- Banners: these five common artifacts costing reproduce the Dragon's Maze cycle of cluestones, producing any of three enemy colors of mana and sacrifice for them to draw a card — Abzan Banner, Jeskai Banner, Sultai Banner, Mardu Banner, and Temur Banner. [27]
- Common wedge-colored morphers: five common creatures that cost 3CDE and has a morph cost of 2CDE, where CDE are wedge colors. — Abzan Guide, Efreet Weaponmaster, Abomination of Gudul, Ponyback Brigade, and Snowhorn Rider.
- Taplands: ten common lands that enter the battlefield tapped, gain the controller one life and can tap for 2 different colors of mana. The allied color ones are functional reprints of the Refuge cycle in Zendikar. [28] — Tranquil Cove, Dismal Backwater, Bloodfell Caves, Rugged Highlands, Blossoming Sands, Scoured Barrens, Swiftwater Cliffs, Jungle Hollow, Wind-Scarred Crag, and Thornwood Falls
- Enemy-colored commons: ten common cards that have an ability that requires an enemy color. — Mardu Hateblade, Scaldkin, Kheru Dreadmaw, Leaping Master, Smoke Teller, Unyielding Krumar, Bloodfire Mentor, Archers' Parapet, Firehoof Cavalry, and Embodiment of Spring.
Mirrored pairs
- Chiefs: Chief of the Edge and Chief of the Scale are two Warriors which cost . They have mirrored stats (2/3 vs. 3/2) and bonuses (+1/+0 vs. +0/+1) that they grant to other warriors you control.
Reprinted cards
- Act of Treason, first printed in Magic 2010, last seen in Duel Decks: Speed vs. Cunning.
- Arc Lightning, first printed in Urza's Saga, last seen in Planechase (2009).
- Bloodstained Mire, first printed in Onslaught.
- Cancel, first printed in Time Spiral, last seen in Magic 2015.
- Crippling Chill, first printed in Avacyn Restored.
- Despise, first printed in New Phyrexia.
- Erase, first printed in Urza's Legacy, last seen in Magic 2013.
- Flooded Strand, first printed in Onslaught.
- Incremental Growth, first printed in Lorwyn, last seen in Modern Masters.
- Naturalize, first printed in Onslaught, last seen in Magic 2015.
- Polluted Delta, first printed in Onslaught.
- Seek the Horizon, first printed in Saviors of Kamigawa, last seen in Return to Ravnica.
- Shatter, first printed in Alpha, last seen in Scars of Mirrodin.
- Smite the Monstrous, first printed in Innistrad, last seen in Duel Decks: Heroes vs. Monsters.
- Trumpet Blast, first printed in Urza's Destiny, last seen in Conspiracy.
- Windstorm, first printed in Magic 2010, last seen in Magic 2014.
- Windswept Heath, first printed in Onslaught.
- Wooded Foothills, first printed in Onslaught.
Colorshifted
- Highspire Mantis, colorshifted version of Assault Zeppelid (Dissension).
Functional reprints
- Alabaster Kirin is a functional reprint of Armored Griffin.
- Bloodfell Caves is a functional reprint of Akoum Refuge.
- Blossoming Sands is a functional reprint of Graypelt Refuge.
- Dismal Backwater is a functional reprint of Jwar Isle Refuge.
- Dutiful Return is a functional reprint of March of the Returned.
- Kill Shot is a functional reprint of Rebuke.
- Summit Prowler is a functional reprint of Lowland Giant, Ogre Resister, Shatterskull Giant and Borderland Minotaur, save for creature types.
- Rugged Highlands is a functional reprint of Kazandu Refuge.
- Throttle is a functional reprint of Lash of the Whip.
- Tranquil Cove is a functional reprint of Sejiri Refuge.
Strictly better or worse
- Brave the Sands is strictly better than Serra's Blessing.
- Dragon's Eye Savants is strictly better than Murmuring Phantasm.
- Mystic of the Hidden Way is strictly better than Covert Operative.
- Roar of Challenge is strictly better than Alluring Scent and Taunting Challenge.
- Rotting Mastodon is strictly better than Catacomb Slug.
- Tormenting Voice is strictly better than Wild Guess.
- Awaken the Bear is strictly worse than Predator's Strike.
- Siegecraft is strictly worse than Improvised Armor.
- Suspension Field is strictly worse than Journey to Nowhere.
- Waterwhirl is strictly worse than Quicksilver Geyser -- except for cases in which lands are also creatures.
- Debilitating Injury is strictly worse than Dead Weight, and strictly better than Enfeeblement.
- Weave Fate is strictly worse than Inspiration.
Preconstructed decks
Intro packs
Khans of Tarkir has five tricolored intro packs: [29] Template:Intro packs
Event deck
Khans of Tarkir has one event deck. [30] Template:Event deck
References
- ↑ Wizards of the Coast (May 19, 2014). "Announcing Khans of Tarkir". magicthegathering.com. Wizards of the Coast.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2014). "". Tumblr.
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