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*'''[[Allied color]] [[fetch lands]]''': five [[rare]] [[land]]s that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from [[Onslaught]]. {{-}} <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Bloodstained Mire</c>, <c>Wooded Foothills</c>, and <c>Windswept Heath</c>.
*'''[[Allied color]] [[fetch lands]]''': five [[rare]] [[land]]s that can be sacrificed along with a payment of 1 life to search for a land with one of two basic land types. Reprinted from [[Onslaught]]. {{-}} <c>Flooded Strand</c>, <c>Polluted Delta</c>, <c>Bloodstained Mire</c>, <c>Wooded Foothills</c>, and <c>Windswept Heath</c>.
* '''Ascendancies''': five rare [[enchantment]]s costing CDE {{-}} <c>Abzan Ascendancy</c>, <c>Jeskai Ascendancy</c>, <c>Sultai Ascendancy</c>, <c>Mardu Ascendancy</c>, and <c>Temur Ascendancy</c>.
* '''Ascendancies''': five rare [[enchantment]]s costing CDE {{-}} <c>Abzan Ascendancy</c>, <c>Jeskai Ascendancy</c>, <c>Sultai Ascendancy</c>, <c>Mardu Ascendancy</c>, and <c>Temur Ascendancy</c>.
* '''Rare wedge-colored creatures''': five rare creatures that cost 2CDE, where CDE are wedge colors, and have a repeatable triggered ability. {{-}} <c>Ankle Shanker</c>, <c>Avalanche Tusker</c>, <c>Ivorytusk Fortress</c>, <c>Rakshasa Vizier</c>, <c>Sage of the Inward Eye</c>.
* '''Rare wedge-colored creatures''': five rare creatures that cost 2CDE, where CDE are wedge colors, and have a repeatable triggered ability. {{-}} <c>Ivorytusk Fortress</c>, <c>Sage of the Inward Eye</c>, <c>Rakshasa Vizier</c>, <c>Ankle Shanker</c>, and <c>Avalanche Tusker</c>.
* '''Reveal Morphers''': five [[uncommon]] creatures with [[morph]] that can be turned face up by revealing a card of the same color and have a turned-face-up ability {{-}} <c>Watcher of the Roost</c>, <c>Dragon's Eye Savants</c>, <c>Ruthless Ripper</c>, <c>Horde Ambusher</c>, and <c>Temur Charger</c>. <ref>{{NewRef|li/five-little-morphlings-2014-09-03|Five Little Morphlings|[[Marshall Sutcliffe]]|September 3, 2014}}</ref>  
* '''Reveal Morphers''': five [[uncommon]] creatures with [[morph]] that can be turned face up by revealing a card of the same color and have a turned-face-up ability {{-}} <c>Watcher of the Roost</c>, <c>Dragon's Eye Savants</c>, <c>Ruthless Ripper</c>, <c>Horde Ambusher</c>, and <c>Temur Charger</c>. <ref>{{NewRef|li/five-little-morphlings-2014-09-03|Five Little Morphlings|[[Marshall Sutcliffe]]|September 3, 2014}}</ref>  
* '''Wedgelands''': five uncommon [[triple land]]s that come into play tapped and can be tapped for one of three colors of mana. These are a wedge version of ''[[Shards of Alara]]''{{'}}s [[shardlands]] {{-}} <c>Sandsteppe Citadel</c>, <c>Mystic Monastery</c>, <c>Opulent Palace</c>, <c>Nomad Outpost</c>, and <c>Frontier Bivouac</c> <ref>{{NewRef|arc/khans-tarkir-tri-lands-2014-09-05|The Khans of Tarkir Tri-Lands|[[Blake Rasmussen]]|September 5, 2014}}</ref>
* '''Wedgelands''': five uncommon [[triple land]]s that come into play tapped and can be tapped for one of three colors of mana. These are a wedge version of ''[[Shards of Alara]]''{{'}}s [[shardlands]] {{-}} <c>Sandsteppe Citadel</c>, <c>Mystic Monastery</c>, <c>Opulent Palace</c>, <c>Nomad Outpost</c>, and <c>Frontier Bivouac</c> <ref>{{NewRef|arc/khans-tarkir-tri-lands-2014-09-05|The Khans of Tarkir Tri-Lands|[[Blake Rasmussen]]|September 5, 2014}}</ref>
*'''[[Charm]]s''': five uncommon [[instant]]s that cost CDE and have three [[modal|modes]] {{-}} <c>Abzan Charm</c>, <c>Jeskai Charm</c>, <c>Sultai Charm</c>, <c>Mardu Charm</c>, and <c>Temur Charm</c>.
*'''[[Charm]]s''': five uncommon [[instant]]s that cost CDE and have three [[modal|modes]] {{-}} <c>Abzan Charm</c>, <c>Jeskai Charm</c>, <c>Sultai Charm</c>, <c>Mardu Charm</c>, and <c>Temur Charm</c>.
* '''Uncommon wedge-colored creatures''': five uncommon creatures that cost 2CDE, where CDE are wedge colors. All but one of them have enter-the-battlefield abilities. {{-}} <c>Armament Corps</c>, <c>Bear's Companion</c>, <c>Mardu Roughrider</c>, <c>Sultai Soothsayer</c>, <c>Warden of the Eye</c>.
* '''Uncommon wedge-colored creatures''': five uncommon creatures that cost 2CDE, where CDE are wedge colors. All but one of them have enter-the-battlefield abilities. {{-}} <c>Armament Corps</c>, <c>Warden of the Eye</c>, <c>Sultai Soothsayer</c>, <c>Mardu Roughrider</c>, and <c>Bear's Companion</c>.
* '''Banners''': these five [[common]] [[artifact]]s costing {{3}} reproduce the [[Dragon's Maze]] cycle of cluestones, producing any of three enemy colors of mana and sacrifice for them to draw a card {{-}} <c>Abzan Banner</c>, <c>Jeskai Banner</c>, <c>Sultai Banner</c>, <c>Mardu Banner</c>, and <c>Temur Banner</c>. <ref>{{NewRef|arcana/raise-your-banner-2014-09-09|Raise Your Banner|[[Blake Rasmussen]]|September 9, 2014}}</ref>
* '''Banners''': these five [[common]] [[artifact]]s costing {{3}} reproduce the [[Dragon's Maze]] cycle of cluestones, producing any of three enemy colors of mana and sacrifice for them to draw a card {{-}} <c>Abzan Banner</c>, <c>Jeskai Banner</c>, <c>Sultai Banner</c>, <c>Mardu Banner</c>, and <c>Temur Banner</c>. <ref>{{NewRef|arcana/raise-your-banner-2014-09-09|Raise Your Banner|[[Blake Rasmussen]]|September 9, 2014}}</ref>
* '''Common wedge-colored morphers''': five common creatures that cost 3CDE and has a morph cost of 2CDE, where CDE are wedge colors. {{-}} <c>Abomination of Gudul</c>, <c>Abzan Guide</c>, <c>Efreet Weaponmaster</c>, <c>Ponyback Brigade</c>, <c>Snowhorn Rider</c>.
* '''Common wedge-colored morphers''': five common creatures that cost 3CDE and has a morph cost of 2CDE, where CDE are wedge colors. {{-}} <c>Abzan Guide</c>, <c>Efreet Weaponmaster</c>, <c>Abomination of Gudul</c>, <c>Ponyback Brigade</c>, and <c>Snowhorn Rider</c>.
*'''[[Tapland]]s''': ten [[common]] [[land]]s that enter the battlefield tapped, gain the controller one life and can tap for 2 different colors of mana. The allied color ones are functional reprints of the [[Zendikar#Cycles|Refuge cycle]] in [[Zendikar]]. <ref>{{NewRef|feature/developing-khans-2014-09-08|Developing Khans|[[Erik Lauer]]|September 8, 2014}}</ref> {{-}} <c>Tranquil Cove</c>, <c>Dismal Backwater</c>, <c>Bloodfell Caves</c>, <c>Rugged Highlands</c>, <c>Blossoming Sands</c>, <c>Scoured Barrens</c>, <c>Swiftwater Cliffs</c>, <c>Jungle Hollow</c>, <c>Wind-Scarred Crag</c>, and <c>Thornwood Falls</c>
*'''[[Tapland]]s''': ten common lands that enter the battlefield tapped, gain the controller one life and can tap for 2 different colors of mana. The allied color ones are functional reprints of the [[Zendikar#Cycles|Refuge cycle]] in [[Zendikar]]. <ref>{{NewRef|feature/developing-khans-2014-09-08|Developing Khans|[[Erik Lauer]]|September 8, 2014}}</ref> {{-}} <c>Tranquil Cove</c>, <c>Dismal Backwater</c>, <c>Bloodfell Caves</c>, <c>Rugged Highlands</c>, <c>Blossoming Sands</c>, <c>Scoured Barrens</c>, <c>Swiftwater Cliffs</c>, <c>Jungle Hollow</c>, <c>Wind-Scarred Crag</c>, and <c>Thornwood Falls</c>
* '''Enemy-colored commons''': ten common cards that have an ability that requires an enemy color. {{-}} <c>Firehoof Cavalry</c>, <c>Mardu Hateblade</c>, <c>Embodiment of Spring</c>, <c>Scaldkin</c>, <c>Kheru Dreadmaw</c>, <c>Unyielding Krumar</c>, <c>Bloodfire Mentor</c>, <c>Leaping Master</c>, <c>Archer's Parapet</c>, <c>Smoke Teller</c>.
* '''Enemy-colored commons''': ten common cards that have an ability that requires an enemy color. {{-}} <c>Mardu Hateblade</c>, <c>Scaldkin</c>, <c>Kheru Dreadmaw</c>, <c>Leaping Master</c>, <c>Smoke Teller</c>, <c>Unyielding Krumar</c>, <c>Bloodfire Mentor</c>, <c>Archer's Parapet</c>, <c>Firehoof Cavalry</c>, and <c>Embodiment of Spring</c>.


==Mirrored pairs==
==Mirrored pairs==

Revision as of 18:57, 17 September 2014

Khans of Tarkir
Set Information
Set symbol
Themes and mechanics wedge colors
Keywords/​ability words Delve, Ferocious, Morph, Outlast, Prowess, Raid
Set size 269 cards
101 Commons, 80 Uncommons, 53 Rares, 15 Mythic Rares, 20 Basic Land
Expansion code KTK
Development codename Huey

Khans of Tarkir is the 65th Magic expansion, and the first in the Khans of Tarkir block. It is to be released on September 26, 2014. Khans of Tarkir is a large expansion. [1]

Set details

“  Raise your Banner  ”

Khans of Tarkir is part of the Khans of Tarkir block, which will be Large-Small-Large with a unique draft structure (the small set is drafted with both large sets, but the large sets are never drafted together)[2] and a time traveling element. The draft structure is the first thing from which Khans of Tarkir set was built [3]

Khans of Tarkir contains 269 cards (20 basic lands [4], 101 commons, 80 uncommons, 53 rares, 15 mythic rares), and includes randomly inserted premium versions of all cards. Like Scourge before, the set is Dragon themed. The expansion symbol depicts crossed swords on a shield, similar to the symbol of Legions.

Because of post-release changes in the block structure, Khans of Tarkir and all future sets will only be played in Standard for 18 months. [5]

Storyline

Tarkir is a world embattled with ambitious warlords and powerful clans that wage eternal war for supremacy of their plane, a conflict that spans over a thousand years. Tarkir is also the home plane of Sarkhan Vol. It was previously inhabited by dragons, all of whom were killed before Sarkhan's period of servitude. [6] The clans each worship one aspect of the extinct dragons. [7]

The clans

The clans are represented through enemy wedge colors and aspects as follows: [8] [9]

Name Colors Dragon Aspect Mechanic Symbol Khan
The Abzan Houses {W}{B}{G} Endurance Outlast Scale of the dragon Anafenza, the Foremost
The Jeskai Way {U}{R}{W} Cunning Prowess Eye of the dragon Narset, Enlightened Master
The Sultai Brood {B}{G}{U} Ruthlessness Delve Fang of the dragon Sidisi, Brood Tyrant
The Mardu Horde {R}{W}{B} Speed Raid Wing of the dragon Zurgo Helmsmasher
The Temur Frontier {G}{U}{R} Savagery Ferocious Claw of the dragon Surrak Dragonclaw

Notice that while the shards of Alara were centered around the color that had both allies, the wedges of Tarkir are not built around the color that has the two enemies. When the design team built the clans to match the flavor of the dragon attributes and the creative take on the clans, they found that they centered not on the enemy color but one of the ally colors. Everything worked so naturally, though, they felt it was best to leave it be and not force it another way. [10] By shifting the mana costs such that the enemy pairs were sitting next to each other in mana costs, it became a little easier to recognize that each wedge was made up of two enemy-color combinations. [11]

Marketing

A preview of the set's artwork was aired during Pro Tour Journey into Nyx, following the quarterfinal rounds. [12] In it Mark Rosewater (Magic head designer) announced the return of something "that people have been asking [ Wizards ] to do for quite a while [...] after a long absence from magic" as well as the introduction of something that has been requested for a long time but had never been done before. These elements turned out to be morph and wedges, respectively, when the set was previewed at San Diego Comic-Con on Saturday, July 26, 2014. Mark Rosewater moderated a panel featuring Mark Purvis (Magic director of global brand marketing), Doug Beyer (Magic senior creative designer), and Gavin Verhey (Magic designer). [13] [14] [15].

Khans of Tarkir will be sold in 16-card boosters (one card being a marketing card), five intro packs, one event deck and a fat pack. [16] As of Khans of Tarkir, the face cards in Intro Packs will not just be premium rare cards, but alternate art premium rare cards that won't be found in booster packs. [17]

Prerelease

The Khans of Tarkir prerelease endorses the player to affiliate with their clan. [18] You choose your clan for the prerelease. Each clan prerelease pack comes with a clan button and a clan sticker. The prerelease pack further contains 5 regular booster packs, 1 seeded booster pack, 1 premium promo card, 1 clan information card, 1 activity insert and 1 Spindown life counter. Khans of Tarkir will feature 40 prerelease cards — one dated and stamped prerelease card random from a pool of eight for each Clan pack. One of which will be the Khan. "Raise your banner": when a game is won, players can put their sticker on the clan banner in the store, to show off how many battles each clan has won. [19]

Promotional cards

Tokens, emblems and overlay cards

Morph overlay card.

The sixteenth card in the boosters can be a token, emblem or overlay card, with an advertisement on the back side. The overlay card will be used on face-down Morph cards to remind players of their power and toughness and that it can be turned face-up for its Morph cost.[21] [22]

  1. {W} 3/4 Bird for Wingmate Roc
  2. {W} 1/1 Spirit with Flying for Abzan Ascendancy
  3. {W} 1/1 Warrior for the same Herald of Anafenza, Mardu Charm, Mardu Hordechief and Take Up Arms
  4. {W} 1/1 Warrior (alternate art) for the same
  5. {B} 2/2 Vampire with Flying for Sorin, Solemn Visitor
  6. {B} 2/2 Zombie for Sidisi, Brood Tyrant and Empty the Pits
  7. {R} 1/1 Goblin for Goblinslide, Hordeling Outburst, Mardu Ascendancy and Ponyback Brigade
  8. {G} 4/4 Bear for Bear's Companion
  9. {G} 1/1 Snake for Hooded Hydra and Rite of the Serpent
  10. {B}{G} */* Spirit Warrior for Kin-Tree Invocation
  11. Morph overlay card
  12. Emblem for Sarkhan, the Dragonspeaker
  13. Emblem for Sorin, Solemn Visitor

Themes and mechanics

The set centers around wedge colors. Each clan features their own mechanic. In addition all clans feature morph. [11] [23]

  • The Abzan keyword is Outlast ((cost), {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.). Cards may have an additional ability whenever you activate the outlast ability.
  • The Jeskai keyword is Prowess: (whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn).
  • The Sultai keyword is the cost-reduction Delve, introduced in Future Sight: (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way). [24]
  • The Mardu ability word Raid and related cards are all based around a very fast, aggressive strategy for winning. Raid gives an advantageous effect if you have attacked with a creature the same turn.
  • The Temur ability word is Ferocious, which gives the player an advantageous effect if they control a creature with power 4 or greater while attacking with a creature with Ferocious or casting a spell with it.

Cycles

Khans of Tarkir has at least twelve cycles.

Mirrored pairs

Reprinted cards

Functional reprints

Strictly better or worse

Preconstructed decks

Intro packs

TBA

Event deck

TBA

References

  1. Wizards of the Coast (May 19, 2014). "Announcing Khans of Tarkir". magicthegathering.com. Wizards of the Coast.
  2. Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2014). "". Tumblr.
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