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==Set details==
==Set details==
The distribution in 15-card boosters, as intimated by Mark Rosewater, contains regular numbers for rarities — that is, one [[rare]], three [[uncommons]], and eleven [[common|commons]] — but varying numbers of [[timeshifted|futureshifted]] cards, "somewhere between five to ten, literally".<ref name="MaRo 1"/><ref name="MaRo 2">{{MTGref|mr276|The Future Is Now, Part III|Mark Rosewater|Monday, April 23, 2007}}</ref>
The distribution in 15-card boosters, as intimated by Mark Rosewater, contains regular numbers for rarities — that is, one [[rare]], three [[uncommons]], and eleven [[common|commons]] — but varying numbers of [[timeshifted|futureshifted]] cards, "somewhere between five to ten, literally".<ref name="MaRo 1"/><ref name="MaRo 2">{{Cite MTG|mr276|The Future Is Now, Part III|Mark Rosewater|Monday, April 23, 2007}}</ref>


==Mechanics==
==Mechanics==

Revision as of 22:32, 11 August 2012

For other uses, see Future Sight (disambiguation).

Template:Expansion Future Sight is the third expansion in the Time Spiral block and forty-second Magic: The Gathering expansion. It was released on May 4, 2007, and contains 180 cards, as was customary at the time of its release for small sets, of which 81 cards are "futureshifted".[1] The prerelease events for this set were held on April 21-22, 2007.[2]

Set details

The distribution in 15-card boosters, as intimated by Mark Rosewater, contains regular numbers for rarities — that is, one rare, three uncommons, and eleven commons — but varying numbers of futureshifted cards, "somewhere between five to ten, literally".[1][3]

Mechanics

Bloodthirst, convoke, cycling, dredge, graft, hellbent, scry, and transmute are all reused mechanics from previous sets.

Deathtouch, lifelink, poisonous, reach, and shroud are abilities that were formerly spelled-out on cards. In Future Sight they have been keyworded.

Future Sight introduced the following new mechanics:

  • Absorb n (If a source would deal damage to this creature, prevent n of that damage.)
    • This ability has a number parameter and appears only on creatures; a creature with absorb prevents the listed number of damage if it would be dealt damage. In Future Sight, absorb appears on only one card; this card is Lymph Sliver.
  • Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
    • This ability means whenever a creature with deathtouch deals damage to a creature, the latter is destroyed. The ability is long present, but only now a keyword. In Future Sight, deathtouch appears on only one card; this card is Thornweald Archer.
  • Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    • This ability reduces the playing cost of a card with this ability by one generic mana for each card removed from the game as one plays it. In Future Sight, delve appears on only three cards; these card are Logic Knot, Death Rattle, and Tombstalker.
  • Fateseal n (Look at the top n cards of an opponent's library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
    • This is an extrapolation of scry. It used to be called "evil scry."[4] In Future Sight, fateseal appears on only two cards; these card are Mesmeric Sliver, Spin into Myth.
  • Fortify [cost] ([cost]: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
    • This ability appears on Fortifications, it works exactly the same as equip, but affects a land instead of a creature. In Future Sight, fortify appears on only one card; this card is Darksteel Garrison.
  • Frenzy n (Whenever this creature attacks and isn't blocked, it gets +n/+0 until end of turn.)
    • In Future Sight, frenzy appears on only one card; this card is Frenzy Sliver.
  • Grandeur — Discard another card named [Cardname]: [Effect].
  • Gravestorm (When you play this spell, copy it for each permanent put into a graveyard from play this turn. You may choose new targets for the copies.)
    • This ability, similar to the storm ability, copies a spell with the ability for each permanent put into a graveyard from play, rather than for each spell played. In Future Sight, gravestorm appears on only one card; this card is Bitter Ordeal.
  • Lifelink (Whenever this creature deals damage, its controller gains that much life.)
    • This ability means whenever a creature with lifelink deals damage, its controller gains one life for each point of damage. Like deathtouch, the ability is long present, albeit more frequently used, but only now a keyword. In Future Sight, lifelink appears on only two cards; these card are Daybreak Coronet and Mistmeadow Skulk.
  • Poisonous n (Whenever this creature deals combat damage to a player, that player gets n poison counter(s). A player with ten or more poison counters loses the game.)
    • This ability means whenever a creature with poison deals combat damage (via attacking) to a player, the defending player gets X poison counters, where X is the poisonous number. Like deathtouch and lifelink, the ability is long present, albeit used in the earlier Magic sets and expansions, but only now a keyword. In Future Sight, poisonous appears on only two cards; these card are Snake Cult Initiation and Virulent Sliver.
  • Reach (This creature can block creatures with flying.)
    • This ability means that a creature with reach can block a creature with flying. The keyword reach clears up many of the confusions posed by "This creature may as though it had flying." and "This creature can block as though it had flying.", ability that frequently appear on Spiders, and interactions with cards like Silhana Ledgewalker and Treetop Scout, a creature without flying that can only be blocked by creatures with flying. The ability is long present, but only now a keyword. In Future Sight, reach appears on only one card; this card is Thornweald Archer.
  • Shroud (This permanent can't be the target of spells and abilities.)
    • This ability means that a permanent with shroud cannot be the target of spells and abilities. The ability is long present, but only now a keyword. In Future Sight, shroud appears on only one card; this card is Quagnoth.
  • [Card type] swap [cost] ([cost]: Exchange this [card type] with a/an [card type] card in your hand.)
    • This ability allows for a player to switch a card in play with swap for a card of the same type that is in his or her hand. In Future Sight, swap (more specifically, Aura swap) appears on only one card; this card is Arcanum Wings.
  • Transfigure [cost] ([cost], Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that into play. Then shuffle your library. Play only as a sorcery.)
    • This ability is "a mechanic evolution of Ravnica's transmute, except this mechanic turns a creature in play into another creature from your library rather than turning a card in hand into another card from your library."[1] In Future Sight, transfigure appears on only one card; this card is Fleshwrither.
  • [Type]cycling [cost] ([cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.)
    • This ability is not new, as such, as it is effectively the same ability seen in the Scourge expansion; it is, however, new in the sense that the ability can now search out cards other than lands card with a basic land type. In Future Sight, [type]cycling, in the form of Wizardcycling and Slivercycling, appears on only two cards; these cards are Vedalken Æthermage and Homing Sliver, which not only has Slivercycling, but also grants Sliver cards Slivercycling.

Cycles

Future Sight has 11 cycles and a vertical cycle:

Vertical cycle

Notable cards

  • Barren Glory, a functional reprint of a card first printed in Unglued, The Cheese Stands Alone.
  • Grove of the Burnwillows, a nonbasic land that is a powerful damage engine when combined with Punishing Fire, which has been used in multiple formats.
  • Bridge from Below, a strong card which would give an extra boost to the already strong Extended Friggorid deck.
  • Magus of the Moon, a reprint of Blood Moon with a body, used to punish control decks that heavily rely on non-basic lands.
  • Narcomoeba, which saw play in decks that dump their library into the graveyard, especially in conjunction with Dread Return.
  • Riftsweeper, beside Pull from Eternity the only card that can access the exiled zone and manipulate cards there.
  • Sarcomite Myr was the first artifact card to require colored mana for its casting cost. It previewed the widespread use of colored artifacts that require colored mana for their casting costs in the Alara block. It also somewhat previewed Reaper King from Shadowmoor, although Reaper King, while all colors, has colored mana in its casting cost as an option. It is not, however, the first artifact card to have had a color, as Transguild Courier from Dissension, which has a casting cost of {4}, is all colors.
  • Sword of the Meek, which was completely ignored when it first came out, but eventually found itself on the Extended and Modern banned lists due to the abuse of the card with Thopter Foundry.
  • Tarmogoyf — a Lhurgoyf-type creature whose power and toughness is variable, dependent on the number of different card types in players' graveyards. Due to the remarkable speed at which this creature can grow and its performance in top-tier decks,[6] it has become one of the most sought-after cards in this set. This card foretold of the card type Planeswalker.
  • Tombstalker — a rare, 5/5 creature with potential to be cast for just {B}{B} if you exile 6 cards from your graveyard.
  • Dryad Arbor, a green creature that is also a forest land, carrying the properties of both. As a creature, it can attack and block as usual, but suffers from summoning sickness, leaving it unable to attack and unable to tap for mana the turn it's played. As a land, it isn't a spell and therefore uncounterable, can tap for one green mana (the following turn) and has no mana cost, but normal rules for playing lands still applies. It is also the only land that is actually colored.

Functional reprints

Future Sight has two functional reprints:

Theme decks

The preconstructed theme decks are: Template:Theme decks

Timeshifted

The set features 81 timeshifted "pre-prints", i.e. cards that have not been printed before but may appear in a future set, also known as futureshifted. These cards can be identified by their different card layout. They are notable for introducing new keywords, having unusual abilities or type combinations, and/or for previewing future blocks.

Trivia

Main article: Future Sight/Trivia

References

External links