Ardenvale: Difference between revisions

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** '''Beckborough''', a village
** '''Beckborough''', a village
** The Canton of '''[[Kenrith]]'''
** The Canton of '''[[Kenrith]]'''
==Trivia==
Ardenvale was the name the Creative team originally pitched for the plane of Eldraine, but it didn't end up making it through the gauntlet that all names must work their way through (as it was part of the set's name). The plane's name was changed to Eldraine, but the Creative team really liked the name Ardenvale, so they made it the name of the white kingdom.<ref name="Trivial Pursuit">{{DailyRef|making-magic/trivial-pursuit-whats-in-a-name|Trivial Pursuit: What's in a Name?|[[Mark Rosewater]]|January 9, 2023}}</ref>


==Gallery==
==Gallery==

Revision as of 10:15, 13 January 2023

Ardenvale
[[File:{{#setmainimage:Castle Ardenvale.jpg}}|250px]]
Information
Plane Eldraine

Ardenvale is the white-aligned court of the Realm on the plane of Eldraine.[1][2] It borders on Vantress.

Description

Ardenvale's symbol is a circle-bound flame.

Castle Ardenval is perched on top of a hill overlooking the pastures and fields of the Realm. Within its great white walls are acres of manicured lawns and precise, lush gardens. The court exemplifies the virtue of Loyalty. Merely speaking its name is thought to weave subtle magic of protection around the speaker and their allies. Ardenvale is home to a magical ring of eternally burning silver fire known as the Circle of Loyalty, which is located near the top of the castle's central tower and is protected by dozens of loyal guards. An aspirant knight must step into the brilliant white flame, to prove their loyalty. Those who pass through the flame unscathed are deemed worthy and knighted at the center of the ring itself. Those who are burned are quickly pulled out and healed, but rarely are they allowed to attempt the trial a second time.

According to legend, the first human chiefdom had arisen on the spur of stone at the site of Castle Ardenvale. With a crude fortification, the band had defied their elven overlords to lay claim to a scrap of solid ground for themselves. In the castle, magic may only be wielded while training or if the castle is under attack from the Wilds.

Ardenvale is currently ruled by the High King Algenus Kenrith and his Queen, Linden Kenrith. The elite knights of Ardenvale use griffins and unicorns as steeds.[3] The knights are fierce in battle, and all the more so when fighting in a group. They rarely quest alone, and loyalty means that no knight is ever left behind in the clutches of the enemy. When not engaged in battle or questing alone in the wilds, Ardenvale's knights love to gather at the court for company and conversation, treasures they value above all others.

Locations

  • The highlands of Arden
    • Castle Ardenvale – A massive keep protected by the Circle of Loyalty's magic, which is noted to be powerful enough to ward off dragons without damage. After a time they will grow bored and fly away.
      • The Archer's Tower
    • Wealdrum, a hamlet
    • Trekell, a town
    • Wesling village
    • The Choking Drum, a mountainous ridge running between Giant's Jaw Hill and the distant Crown Crag.
  • the lowlands of Ardenvale proper.
    • Many peaceful hamlets and villages, scattered amid ponds and streams and orchards and tidy fields.
    • The Glass Tarn, a wide lake
    • Beckborough, a village
    • The Canton of Kenrith

Trivia

Ardenvale was the name the Creative team originally pitched for the plane of Eldraine, but it didn't end up making it through the gauntlet that all names must work their way through (as it was part of the set's name). The plane's name was changed to Eldraine, but the Creative team really liked the name Ardenvale, so they made it the name of the white kingdom.[4]

Gallery

In-game references

Represented in:
Associated cards:
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Referred to:

References