Prophecy: Difference between revisions

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''Prophecy'', like preceding expansions ''Mercadian Masques'' and ''Nemesis'', is set in the city of [[Mercadia City]] and its surroundings, on the plane of [[Mercadia]].
''Prophecy'', like preceding expansions ''Mercadian Masques'' and ''Nemesis'', is set in the city of [[Mercadia City]] and its surroundings, on the plane of [[Mercadia]].


Resembles anc. Gk. wars. Reflected in code name too.
The events detailed in ''Prophecy'', the novel, share commonalities with the [http://en.wikipedia.org/wiki/Peloponnesian_War Peloponnesian War], and the expansion's code name, [http://en.wikipedia.org/wiki/Dionysus Dionysus], is fittingly a reference to the Greek god of grape harvest, winemaking and wine, and ritual madness and ecstasy.


===Marketing===
===Marketing===

Revision as of 09:28, 30 April 2013

For other uses, see Prophecy (disambiguation).
Prophecy
Set Information
Set symbol
Themes and mechanics Alternate casting costs,
Avatars,
Land sacrifice,
Mercenaries and Rebels,
Rhystic magic,[1]
Spellshapers,
Tapped or untapped lands
Set size 143 cards
(55 commons, 44 uncommons, 44 rares)
Expansion code PCY
Development codename Dionysius

Prophecy is the third set in the Masques block. It is the 20th Magic expansion and was released on June 5, 2000.

Set details

Prophecy was the third expansion, and second small expansion, in the Masques block; its themes and mechanics, however, were not a natural progression from those established in Mercadian Masques and Nemesis, leading to Magic Head Designer Mark Rosewater to state that, in his opinion, Prophecy felt disjointed from the rest of its block and that it is the second-worst designed set in Magic history,[2] comparable to Homelands.

Although contributing a few potent cards such as Avatar of Woe, Chimeric Idol, Foil, Mageta the Lion, and Spiketail Hatchling, Prophecy had an insubstantial impact on competitive Magic play and even had a paucity of playable cards in Limited.

Prophecy is noted for introducing two of the first creature subtype hosers in Magic; Brutal Suppression and Root Cage, which deal with Rebels and Mercenaries, respectively.

Flavor and storyline

Main article: Prophecy (novel)

Prophecy, like preceding expansions Mercadian Masques and Nemesis, is set in the city of Mercadia City and its surroundings, on the plane of Mercadia.

The events detailed in Prophecy, the novel, share commonalities with the Peloponnesian War, and the expansion's code name, Dionysus, is fittingly a reference to the Greek god of grape harvest, winemaking and wine, and ritual madness and ecstasy.

Marketing

Themes and mechanics

Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:

  • Anti-rebel — cards like Brutal Suppression and Rebel Informer. (see notable cards)
  • Rhystic magic — Discounted spells and abilities that work properly unless a specified player pays a set amount of mana.
  • A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.

Creature types

No novel creature types were introduced in this expansion.

The following creature types that are not new to Magic are used in this expansion:

Template:Div col end

The creature types Ghost and Ship were used in this expansion at the time of printing but were later changed to Spirit and Human, respectively.

Cycles

Prophecy features six cycles.[3]

Cycle name Description and notes White card(s) Blue card(s) Black card(s) Red card(s) Green card(s)
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {6} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might
Field Auras
Each of these uncommon Auras enchants a land, conferring it with an activated ability involving {T}.
Flowering Field Sunken Field Noxious Field Barbed Field Verdant Field
Flash Auras
Each of these common Auras costs {1}C, has Flash, enchants a creature, and is named after the legendary Spellshaper of its color.
Mageta's Boon Alexi's Cloak Greel's Caress Latulla's Orders Jolrael's Favor
Pitch spells
Each of these uncommon Instant or Sorcery spells has an alternate cost that includes discarding a basic land card of the type associated with its color.
Abolish Foil Outbreak Flameshot Snag
Legendary Spellshapers
Each of these rare legendary Spellshaper creatures cost {3}CC and have an activated ability costing two cards and an amount of mana for a potent effect.
Mageta the Lion Alexi, Zephyr Mage Greel, Mind Raker Latulla, Keldon Overseer Jolrael, Empress of Beasts
Winds
Each of these rare Instant or Sorcery spells has a converted mana cost of 9 and a potent effect.
Blessed Wind Denying Wind Plague Wind Searing Wind Vitalizing Wind

Vertical cycles

Cycle name Description and notes Common card(s) Uncommon card(s) Rare card(s)
Glittering Cats
Each of these white Cat creatures has a static ability that prevents all damage that would be dealt to the creature and an activated ability that can be activated by any player that removes, until end of turn, the above static ability.
Glittering Lynx Glittering Lion
Spiketail Drakes
Each of these blue Drake creatures with flying have an activated ability costing the sacrifice of the creature to counter a targeted spell unless its controller pays an additional amount of mana.

This vertical cycle is unusual in that there is no rare member, and the intermediate Spiketail Drakeling was revealed upon the release of Time Spiral.
Spiketail Hatchling Spiketail Drake
Brawlers
Each of these red Soldier creatures has two static abilities, one of which prevents the creature from attacking if the defending player has an untapped land and another which prevents the creature from blocking if you control an untapped land.
Branded Brawlers Veteran Brawlers

Pairs

Matched pairs

Prophecy has no matched pairs.

Mirrored pairs

Prophecy has two mirrored pairs.

  • Mercenary Informer and Rebel Informer are both rare Human Mercenary Rebels/Human Rebel Mercenaries with a mana cost of {2}C, a power/toughness combination summing to 3, a static ability preventing its being targeted by spells or abilities from sources of the other's color, and an activated ability costing {2}{W} or {3}, respectively, to put a targeted nontoken Merecenary or Rebel on the bottom of its owner's library.
  • Soul Charmer and Death Charmer are both common 2/2 Rebel and Mercenary creatures, respectively, each with a ability that triggers upon its dealing combat damage to a creature and has an effect unless that creature's controller pays {2}.

Reprinted cards

Prophecy has no reprinted cards.[4]

Preconstructed decks

Theme decks

Main article: Prophecy/Theme decks

Prophecy has four theme decks, of which three are bicolored and one is monocolored. Template:Theme decks

Notes

References

External links