Tenth Edition: Difference between revisions
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==Set details== | ==Set details== | ||
[[File:10E Color Wheel.jpg|right|thumb|''Tenth Edition'' color wheel]] | [[File:10E Color Wheel.jpg|right|thumb|''Tenth Edition'' color wheel]] | ||
''Tenth Edition'' featured 383 cards (121 rare, 121 uncommon, 121 common, 20 basic lands). It was the first ''Magic'' Core Set, after the ''[[Limited Edition]]'', to be printed with all black [[border]]s.<ref>{{ | ''Tenth Edition'' featured 383 cards (121 rare, 121 uncommon, 121 common, 20 basic lands). It was the first ''Magic'' Core Set, after the ''[[Limited Edition]]'', to be printed with all black [[border]]s.<ref>{{DailyRef|arcana/special-announcement-2007-02-15|A Special ''Tenth Edition'' Announcement|[[Magic Arcana]]|February 15, 2007}}</ref> It was also the first time since ''[[Fifth Edition]]'' that the core set contained substantially more than 350 cards. For the first time, [[Wizards of the Coast]] put [[legendary]] creatures in a core set:<ref>{{DailyRef|feature/making-number-ten-2007-07-23|The Making of Number Ten|[[Aaron Forsythe]]|July 23, 2007}}</ref> each color received two legendary creatures, and a legendary artifact, <c>Legacy Weapon</c>, was also included. Some of the [[card]]s, [[basic land]] [[art]]s, [[artist]]s (based on their sketches), [[flavor text]]s and the [[expansion symbol]] for the set were decided upon through public voting on the Daily MTG website run by [[Wizards of the Coast]].<ref>{{DailyRef|selecting-tenth-edition-wrap-2006-08-23|Selecting ''Tenth Edition'' Wrap-up|[[Scott Johns]]|August 23, 2006}}</ref> The symbol for ''Tenth Edition'' was voted to be the Roman numeral "X." | ||
===Marketing=== | ===Marketing=== | ||
[[File:Tim Stop.jpg|thumb|right|Foil <c>Time Stop</c>]] | [[File:Tim Stop.jpg|thumb|right|Foil <c>Time Stop</c>]] | ||
''Tenth'' was sold in 16-card-[[booster]] packs (one card being a [[marketing card]]), 5 different [[#Theme Decks|Theme decks]], a [[fat pack]] <ref>{{ | ''Tenth'' was sold in 16-card-[[booster]] packs (one card being a [[marketing card]]), 5 different [[#Theme Decks|Theme decks]], a [[fat pack]] <ref>{{DailyRef|arcana/tenth-edition-fat-pack-2007-07-16|''Tenth Edition'' Fat Pack|[[Magic Arcana]]|July 16, 2007}}</ref> and the ''[[2-Player Starter Set|Tenth Edition Starter Game]]'', but not in [[tournament pack]]s. All products except the boosters contained a random [[Pro Tour Player Cards|Pro Tour Player Card]]. The boosters featured artwork from <c>Paladin en-Vec</c>, <c>Denizen of the Deep</c>, <c>Lord of the Pit</c>, <c>Shivan Hellkite</c> and <c>Quirion Dryad</c>, each with an appropriate colored background.<ref>{{DailyRef|tenth-edition-booster-packaging-2007-05-31|''Tenth Edition'' Booster Packaging|[[Magic Arcana]]|May 31, 2007}}</ref> The set featured randomly inserted [[premium]] versions of all cards without [[reminder text]]. Many of these foil cards featured [[flavor text]] [[Tenth Edition/Changes#Added flavor text|that didn't appear on the nonfoil versions]].<ref>{{DailyRef|premium-foils-tenth-edition-2007-07-12|The Premium Foils of ''Tenth Edition''|[[Magic Arcana]]|July 12, 2007}}</ref> Others, such as <c>Time Stop</c>, simply centered the text in the [[text box]] for added impact. In commemoration of the release of Tenth Edition, the first [[Game Day]] was held on July 14, 2007. The [[release card]] given out at this event was <c>Reya Dawnbringer</c>.<ref>{{DailyRef|magic-game-day-sweepstakes-2007-07-02|Magic Game Day Sweepstakes|[[Magic Arcana]]|July 02, 2007}}</ref> | ||
Each ''Tenth Edition'' booster pack contained fifteen game cards (1 rare, 3 uncommon, 11 common) and a [[marketing card]]. One side of each marketing card is either a [[token]] or explains a game concept (called "Tips & Tricks", or a [[Rules card]]), the other side is an advertisement.<ref>{{ | Each ''Tenth Edition'' booster pack contained fifteen game cards (1 rare, 3 uncommon, 11 common) and a [[marketing card]]. One side of each marketing card is either a [[token]] or explains a game concept (called "Tips & Tricks", or a [[Rules card]]), the other side is an advertisement.<ref>{{DailyRef|tenth-editions-tips-tricks-tokens-2007-06-18|''Tenth Edition'' 's Tips, Tricks, & Tokens|[[Magic Arcana]]|June 18, 2007}}</ref> The [[DCI]] recommends that players drafting with ''Tenth Edition'' booster packs set aside (and keep) the marketing card they open before choosing their first pick from a pack. | ||
The ''Tenth Edition Starter Game'' came in five different colored packages, but all they all contained the same: two boosters, 20 lands, and a rules sheet and a pro player card. The 20 lands were to be sorted into five piles. After opening the boosters, all white cards from both boosters were to be put on the pile with the Plains; the blue with the Islands; etc. Then choose two piles (i.e. two colors), shuffled them together and played with the 20 or so resulting cards.<ref>{{ | The ''Tenth Edition Starter Game'' came in five different colored packages, but all they all contained the same: two boosters, 20 lands, and a rules sheet and a pro player card. The 20 lands were to be sorted into five piles. After opening the boosters, all white cards from both boosters were to be put on the pile with the Plains; the blue with the Islands; etc. Then choose two piles (i.e. two colors), shuffled them together and played with the 20 or so resulting cards.<ref>{{DailyRef|tenth-edition-starter-game-2007-06-14|''Tenth Edition'' Starter Game|[[Magic Arcana]]|June 14, 2007}}</ref><ref>[http://magiclampoon.com/news/20070730.html Special Analysis: The Starter Experience. Magic Lampoon (July 30, 2007)]</ref> The starter packs included land cards from the upcoming ''[[Lorwyn]]'' set.<ref>{{DailyRef|tenth-edition’s-preview-lorwyn-2007-08-07|''Tenth Edition’s'' Preview of ''Lorwyn''|[[Magic Arcana]]|August 07, 2007}}</ref> | ||
====Tips and Tricks cards==== | ====Tips and Tricks cards==== | ||
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====Tokens==== | ====Tokens==== | ||
[[File:10th ed tokens.jpg|right|thumb|''Tenth Edition'' tokens]] | [[File:10th ed tokens.jpg|right|thumb|''Tenth Edition'' tokens]] | ||
The six [[token]]s in ''Tenth Edition'' are:<ref>{{ | The six [[token]]s in ''Tenth Edition'' are:<ref>{{DailyRef|arcana/tenth-edition-token-art-2007-09-13|''Tenth Edition'' Token Art|[[Magic Arcana]]|September 13, 2007}}</ref> | ||
# {{W}} 1/1 [[Soldier]] [[creature]] produced by <c>Mobilization</c> | # {{W}} 1/1 [[Soldier]] [[creature]] produced by <c>Mobilization</c> | ||
# {{B}} 2/2 [[Zombie]] creature produced by <c>Midnight Ritual</c> | # {{B}} 2/2 [[Zombie]] creature produced by <c>Midnight Ritual</c> | ||
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==Creature types== | ==Creature types== | ||
In an preamble to the [[Grand Creature Type Update]], the [[creature type]]s of many cards in the ''Tenth Edition'' set were updated to sync them up with the current [[Race/class model]].<ref>{{ | In an preamble to the [[Grand Creature Type Update]], the [[creature type]]s of many cards in the ''Tenth Edition'' set were updated to sync them up with the current [[Race/class model]].<ref>{{DailyRef|feature/tenth-edition-update-bulletin-2007-07-11|''Tenth Edition'' Update Bulletin|[[Mark Gottlieb]]|July 11, 2007}}</ref> All [[artifact creatures]] and [[Legendary]] creatures that previously had none gained a creature type (e.g. <c>Colossus of Sardia</c>, <c>Ascendant Evincar</c>). The most notable change was that all lands and artifacts with abilities that turned themselves into creatures now gained creature types while animated (the [[manland]]s and <c>Chimeric Staff</c>). In addition, sixteen creatures had the race "[[Human]]" added to their type line (e.g. <c>Icatian Priest</c>) and all creatures in the set that previously appeared with "[[Lord]]" in their type lines were no longer Lords (e.g. <c>Lord of the Undead</c>). The Lord creature type was eliminated because it wasn't politically correct and was used haphazardly. Finally, <c>Skyweaver</c> gained the [[Metathran]] race, and <c>Nomad Mythmaker</c> gained both the human and the [[Nomad]] subtype. | ||
==Cycles== | ==Cycles== | ||
''Tenth Edition'' has 7 [[cycles]] and one incomplete cycle. | ''Tenth Edition'' has 7 [[cycles]] and one incomplete cycle. | ||
*'''[["Lucky charms"]] artifacts''': Each costing {{2}} and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played {{-}} <c>Angel's Feather</c>, <c>Demon's Horn</c>, <c>Dragon's Claw</c>, <c>Kraken's Eye</c> and <c>Wurm's Tooth</c>. (Reprinted from ''[[Darksteel]]''.) | *'''[["Lucky charms"]] artifacts''': Each costing {{2}} and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played {{-}} <c>Angel's Feather</c>, <c>Demon's Horn</c>, <c>Dragon's Claw</c>, <c>Kraken's Eye</c> and <c>Wurm's Tooth</c>. (Reprinted from ''[[Darksteel]]''.) | ||
*'''Enemy-color [[hoser]]s''': Uncommon spells that hamper both of their enemy colors at a low mana cost {{-}} <c>Luminesce</c>, <c>Flashfreeze</c>, <c>Deathmark</c>, <c>Cryoclasm</c>, and <c>Karplusan Strider</c>. (Reprinted from ''[[Coldsnap]]''.) <ref>{{ | *'''Enemy-color [[hoser]]s''': Uncommon spells that hamper both of their enemy colors at a low mana cost {{-}} <c>Luminesce</c>, <c>Flashfreeze</c>, <c>Deathmark</c>, <c>Cryoclasm</c>, and <c>Karplusan Strider</c>. (Reprinted from ''[[Coldsnap]]''.) <ref>{{DailyRef|arcana/allies-and-enemies-tenth-2007-08-15|Allies and Enemies in ''Tenth''|[[Magic Arcana]]|August 15, 2007}}</ref> | ||
*'''[[Manland]]s''': These lands come into play tapped. They can be activated to turn into a creature {{-}} <c>Faerie Conclave</c>, <c>Forbidding Watchtower</c>, <c>Ghitu Encampment</c>, <c>Spawning Pool</c> and <c>Treetop Village</c>. (Reprinted from ''[[Urza's Legacy]]''.) <ref>{{ | *'''[[Manland]]s''': These lands come into play tapped. They can be activated to turn into a creature {{-}} <c>Faerie Conclave</c>, <c>Forbidding Watchtower</c>, <c>Ghitu Encampment</c>, <c>Spawning Pool</c> and <c>Treetop Village</c>. (Reprinted from ''[[Urza's Legacy]]''.) <ref>{{DailyRef|becoming-creature-types-2007-07-24|Becoming Creature Types|[[Magic Arcana]]|July 24, 2007}}</ref> | ||
*'''Muses''': Rare spirit creatures {{-}} <c>Dreamborn Muse</c>, <c>Graveborn Muse</c>, <c>Lavaborn Muse</c>, <c>Seedborn Muse</c> and <c>Windborn Muse</c>. (Reprinted from ''[[Legions]]''.) | *'''Muses''': Rare spirit creatures {{-}} <c>Dreamborn Muse</c>, <c>Graveborn Muse</c>, <c>Lavaborn Muse</c>, <c>Seedborn Muse</c> and <c>Windborn Muse</c>. (Reprinted from ''[[Legions]]''.) | ||
*'''[[Painlands]]''' | *'''[[Painlands]]''' | ||
**'''Allied colored painlands''': Rare [[dual lands]] with "{{T}}: add 1 to your mana pool. {{T}}: Add C or D to your mana pool. [This] deals 1 damage to you." C and D are allied colors of mana. These lands are called painlands because their use for colored mana is "painful," referring to the damage they do to you {{-}} <c>Adarkar Wastes</c>, <c>Brushland</c>, <c>Underground River</c>, <c>Sulfurous Springs</c>, and <c>Karplusan Forest</c>. (Reprinted from ''[[9th Edition]]''.) | **'''Allied colored painlands''': Rare [[dual lands]] with "{{T}}: add 1 to your mana pool. {{T}}: Add C or D to your mana pool. [This] deals 1 damage to you." C and D are allied colors of mana. These lands are called painlands because their use for colored mana is "painful," referring to the damage they do to you {{-}} <c>Adarkar Wastes</c>, <c>Brushland</c>, <c>Underground River</c>, <c>Sulfurous Springs</c>, and <c>Karplusan Forest</c>. (Reprinted from ''[[9th Edition]]''.) | ||
**'''Enemy colored painlands''': Rare dual lands with "{{T}}: Add 1 to your mana pool. {{T}}: Add E or F to your mana pool. [This] deals 1 damage to you." E and F are enemy colors of mana {{-}} <c>Battlefield Forge</c>, <c>Caves of Koilos</c>, <c>Llanowar Wastes</c>, <c>Shivan Reef</c>, and <c>Yavimaya Coast</c>. (Reprinted from ''[[9th Edition]]''.) | **'''Enemy colored painlands''': Rare dual lands with "{{T}}: Add 1 to your mana pool. {{T}}: Add E or F to your mana pool. [This] deals 1 damage to you." E and F are enemy colors of mana {{-}} <c>Battlefield Forge</c>, <c>Caves of Koilos</c>, <c>Llanowar Wastes</c>, <c>Shivan Reef</c>, and <c>Yavimaya Coast</c>. (Reprinted from ''[[9th Edition]]''.) | ||
*'''Weavers''': 2/1 Wizards that have abilities that help allied-color creatures {{-}} <c>Hate Weaver</c>, <c>Might Weaver</c>, <c>Rage Weaver</c>, <c>Sky Weaver</c> and <c>Spirit Weaver</c>. (Reprinted from ''[[Invasion]]''.) <ref>{{ | *'''Weavers''': 2/1 Wizards that have abilities that help allied-color creatures {{-}} <c>Hate Weaver</c>, <c>Might Weaver</c>, <c>Rage Weaver</c>, <c>Sky Weaver</c> and <c>Spirit Weaver</c>. (Reprinted from ''[[Invasion]]''.) <ref>{{DailyRef|arcana/five-weavers-weaving-2007-08-01|Five Weavers Weaving|[[Magic Arcana]]|August 01, 2007}}</ref> | ||
===Incomplete cycle=== | ===Incomplete cycle=== | ||
*'''Spellshaped''': creatures created by the [[spellshaper]]s of ''[[Future Sight]]'' {{-}} <c>Cloud Sprite</c>, <c>Spark Elemental</c>, <c>Festering Goblin</c> and <c>Llanowar Elves</c>. To be completed by ''[[Lorwyn]]'s'' <c>Goldmeadow Harrier</c>.<ref>{{ | *'''Spellshaped''': creatures created by the [[spellshaper]]s of ''[[Future Sight]]'' {{-}} <c>Cloud Sprite</c>, <c>Spark Elemental</c>, <c>Festering Goblin</c> and <c>Llanowar Elves</c>. To be completed by ''[[Lorwyn]]'s'' <c>Goldmeadow Harrier</c>.<ref>{{DailyRef|arcana/spellshaped-tenth-2007-08-13|Spellshaped into ''Tenth''|[[Magic Arcana]]|August 13, 2007}}</ref> | ||
== Theme decks == | == Theme decks == | ||
{{Main|Tenth Edition/Theme decks}} | {{Main|Tenth Edition/Theme decks}} | ||
The preconstructed [[Theme deck (preconstructed)|theme decks]] are:<ref>{{ | The preconstructed [[Theme deck (preconstructed)|theme decks]] are:<ref>{{DailyRef|feature/tenth-edition-theme-decks-2008-08-18|''Tenth Edition'' Theme Decks|[[Magic Arcana]]|May 29, 2007}}</ref> | ||
{{Decks|theme | {{Decks|theme | ||
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*The reason why 3 of the 5 '''Beacons''' were printed in ''Tenth Edition'' from ''Fifth Dawn'' and not the complete cycle, Aaron Forsythe (director of Magic R&D) said: | *The reason why 3 of the 5 '''Beacons''' were printed in ''Tenth Edition'' from ''Fifth Dawn'' and not the complete cycle, Aaron Forsythe (director of Magic R&D) said: | ||
{{cquote|We talked about including all five '''Beacons''', but <c>Beacon of Creation</c> was causing us a few problems. One, we wanted to print <c>Blanchwood Armor</c> (which cares about <c>Forest</c>s) and <c>Verdant Force</c> (which makes 1/1 green tokens) more than the Beacon, and it competes with those cards for unique mental space. Two, <c>Beacon of Creation</c> was a bit too strong in Standard playtesting, and because we were already giving green <c>Birds of Paradise</c>, <c>Treetop Village</c>, and <c>Troll Ascetic</c> we didn't want to give it the Beacon as well. So we cut Creation and looked for another one to cut so that we wouldn't have four of a cycle in a set (which is awkward). <c>Beacon of Tomorrows</c> had the best choice of replacements, <c>Time Stretch</c>.<ref>{{ | {{cquote|We talked about including all five '''Beacons''', but <c>Beacon of Creation</c> was causing us a few problems. One, we wanted to print <c>Blanchwood Armor</c> (which cares about <c>Forest</c>s) and <c>Verdant Force</c> (which makes 1/1 green tokens) more than the Beacon, and it competes with those cards for unique mental space. Two, <c>Beacon of Creation</c> was a bit too strong in Standard playtesting, and because we were already giving green <c>Birds of Paradise</c>, <c>Treetop Village</c>, and <c>Troll Ascetic</c> we didn't want to give it the Beacon as well. So we cut Creation and looked for another one to cut so that we wouldn't have four of a cycle in a set (which is awkward). <c>Beacon of Tomorrows</c> had the best choice of replacements, <c>Time Stretch</c>.<ref>{{DailyRef|ask-wizards-september-2007-2007-09-04|Why were Beacon of Creation and Beacon of Tomorrows left out of Tenth Edition?|[[Aaron Forsythe]]|September 13, 2007}}</ref>}} | ||
*[[Wall]]s returned in ''Tenth Edition'', two for white, one each for blue, green, and red. | *[[Wall]]s returned in ''Tenth Edition'', two for white, one each for blue, green, and red. | ||
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{{Main|Tenth Edition/Changes#Cards removed from Ninth Edition}} | {{Main|Tenth Edition/Changes#Cards removed from Ninth Edition}} | ||
*''Tenth Edition'' is the first [[core set]] without any of the '''Circles of Protection'''. <c>Story Circle</c> is the only card in ''Tenth'' that acts like a "circle", though it is rare and requires a more dedicated white deck.<ref>{{ | *''Tenth Edition'' is the first [[core set]] without any of the '''Circles of Protection'''. <c>Story Circle</c> is the only card in ''Tenth'' that acts like a "circle", though it is rare and requires a more dedicated white deck.<ref>{{DailyRef|arcana/aleksi-briclot’s-story-circle-2006-09-12|Aleksi Briclot’s Story Circle|[[Magic Arcana]]|September 12, 2006}}</ref> | ||
==References== | ==References== | ||
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*[http://www.wizards.com/dci/downloads/MTG10E%20FAQ%2006182007.doc Tenth Edition Official FAQ] | *[http://www.wizards.com/dci/downloads/MTG10E%20FAQ%2006182007.doc Tenth Edition Official FAQ] | ||
*[http://www.youtube.com/watch?v=o22SRLy0z6A A Planeswalker's Primer for Magic 2010: New Terms] | *[http://www.youtube.com/watch?v=o22SRLy0z6A A Planeswalker's Primer for Magic 2010: New Terms] | ||
* {{ | * {{DailyRef|10-scale-1-5-2007-08-09|10, on a Scale of 1 to 5|[[Matt Cavotta]]|August 09, 2007}} | ||
{{Sets}} | {{Sets}} | ||
[[Category:Magic core sets|A]]<!--Hexadecimal 10 for sorting--> | [[Category:Magic core sets|A]]<!--Hexadecimal 10 for sorting--> |
Revision as of 22:32, 6 April 2019
Tenth Edition | |||||
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[[File:{{#setmainimage:Tenth Edition logo.png}}|250px]] | |||||
Set Information | |||||
Set symbol | |||||
Symbol description | The Roman numeral ‘X’ | ||||
Design |
Matt Place (lead) Aaron Forsythe Mike Turian | ||||
Development |
Brian Schneider (lead) Matt Place Aaron Forsythe Mike Turian | ||||
Art direction | Jeremy Jarvis | ||||
Release date | July 13, 2007 | ||||
Plane | Dominaria | ||||
Keywords/ability words | Flash, Lifelink, Reach, and Shroud are newly keyworded | ||||
Set size |
383 (121 commons, 121 uncommons, 121 rares, 20 basic lands) | ||||
Expansion code | 10E[2] | ||||
Core sets | |||||
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Magic: The Gathering Chronology | |||||
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Tenth Edition (10th Edition) is a Magic Core Set that was released on July 13, 2007.
Set details
Tenth Edition featured 383 cards (121 rare, 121 uncommon, 121 common, 20 basic lands). It was the first Magic Core Set, after the Limited Edition, to be printed with all black borders.[3] It was also the first time since Fifth Edition that the core set contained substantially more than 350 cards. For the first time, Wizards of the Coast put legendary creatures in a core set:[4] each color received two legendary creatures, and a legendary artifact, Legacy Weapon, was also included. Some of the cards, basic land arts, artists (based on their sketches), flavor texts and the expansion symbol for the set were decided upon through public voting on the Daily MTG website run by Wizards of the Coast.[5] The symbol for Tenth Edition was voted to be the Roman numeral "X."
Marketing
Tenth was sold in 16-card-booster packs (one card being a marketing card), 5 different Theme decks, a fat pack [6] and the Tenth Edition Starter Game, but not in tournament packs. All products except the boosters contained a random Pro Tour Player Card. The boosters featured artwork from Paladin en-Vec, Denizen of the Deep, Lord of the Pit, Shivan Hellkite and Quirion Dryad, each with an appropriate colored background.[7] The set featured randomly inserted premium versions of all cards without reminder text. Many of these foil cards featured flavor text that didn't appear on the nonfoil versions.[8] Others, such as Time Stop, simply centered the text in the text box for added impact. In commemoration of the release of Tenth Edition, the first Game Day was held on July 14, 2007. The release card given out at this event was Reya Dawnbringer.[9]
Each Tenth Edition booster pack contained fifteen game cards (1 rare, 3 uncommon, 11 common) and a marketing card. One side of each marketing card is either a token or explains a game concept (called "Tips & Tricks", or a Rules card), the other side is an advertisement.[10] The DCI recommends that players drafting with Tenth Edition booster packs set aside (and keep) the marketing card they open before choosing their first pick from a pack.
The Tenth Edition Starter Game came in five different colored packages, but all they all contained the same: two boosters, 20 lands, and a rules sheet and a pro player card. The 20 lands were to be sorted into five piles. After opening the boosters, all white cards from both boosters were to be put on the pile with the Plains; the blue with the Islands; etc. Then choose two piles (i.e. two colors), shuffled them together and played with the 20 or so resulting cards.[11][12] The starter packs included land cards from the upcoming Lorwyn set.[13]
Tips and Tricks cards
- "Two-Card Combos" (Nantuko Husk & Grave Pact / Cephalid Constable & Angelic Blessing)
- "Two-Card Combos" (Loyal Sentry & Regeneration / Orcish Artillery & Spirit Link)
- "Two-Card Combos" (Merfolk Looter & Squee, Goblin Nabob / Sylvan Basilisk & Lure)
- "Two-Card Combos" (Royal Assassin & Icy Manipulator / Horseshoe Crab & Arcane Teachings)
- "Parts of the Turn"
- "Legends and Tokens"
- "Building a Deck"
- "Limited Formats"
- "Sideboarding"
- "When to Play Spells and Abilities"
- "Gatherer Card Database"
- "The Stack"'
Tokens
The six tokens in Tenth Edition are:[14]
- 1/1 Soldier creature produced by Mobilization
- 2/2 Zombie creature produced by Midnight Ritual
- 5/5 Dragon creature with flying produced by Dragon Roost
- 1/1 Goblin creature produced by Siege-Gang Commander
- 1/1 Saproling creature produced by Verdant Force
- 1/1 Insect artifact creature named Wasp with flying produced by The Hive
Sample decks
Tenth Edition was the first set with free sample decks made from 30 commons and uncommons.
Mechanics
Tenth Edition is the first core set to see the following keywords in print:
- Defender — "This creature can't attack." (see Wall of Swords.)
- Double strike — "This creature deals both first-strike and regular combat damage." (see Skyhunter Skirmisher.)
- Flash — "You may play this card any time you could play an instant." (See Benalish Knight.)
- Lifelink — "Whenever this permanent deals damage, you gain that much life." (See Loxodon Warhammer.)
- Reach — "This creature can block creatures with flying." (See Giant Spider.)
- Shroud — "This permanent or player can't be the target of spells or abilities." (See Pincher Beetles.)
Of those, Flash, Lifelink, Reach and Shroud were keyworded in the Time Spiral block, while Defender and Double strike had appeared in a number of block expansions, but made it into a core set as keywords for the first time.
Creature types
In an preamble to the Grand Creature Type Update, the creature types of many cards in the Tenth Edition set were updated to sync them up with the current Race/class model.[15] All artifact creatures and Legendary creatures that previously had none gained a creature type (e.g. Colossus of Sardia, Ascendant Evincar). The most notable change was that all lands and artifacts with abilities that turned themselves into creatures now gained creature types while animated (the manlands and Chimeric Staff). In addition, sixteen creatures had the race "Human" added to their type line (e.g. Icatian Priest) and all creatures in the set that previously appeared with "Lord" in their type lines were no longer Lords (e.g. Lord of the Undead). The Lord creature type was eliminated because it wasn't politically correct and was used haphazardly. Finally, Skyweaver gained the Metathran race, and Nomad Mythmaker gained both the human and the Nomad subtype.
Cycles
Tenth Edition has 7 cycles and one incomplete cycle.
- "Lucky charms" artifacts: Each costing and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played — Angel's Feather, Demon's Horn, Dragon's Claw, Kraken's Eye and Wurm's Tooth. (Reprinted from Darksteel.)
- Enemy-color hosers: Uncommon spells that hamper both of their enemy colors at a low mana cost — Luminesce, Flashfreeze, Deathmark, Cryoclasm, and Karplusan Strider. (Reprinted from Coldsnap.) [16]
- Manlands: These lands come into play tapped. They can be activated to turn into a creature — Faerie Conclave, Forbidding Watchtower, Ghitu Encampment, Spawning Pool and Treetop Village. (Reprinted from Urza's Legacy.) [17]
- Muses: Rare spirit creatures — Dreamborn Muse, Graveborn Muse, Lavaborn Muse, Seedborn Muse and Windborn Muse. (Reprinted from Legions.)
- Painlands
- Allied colored painlands: Rare dual lands with ": add 1 to your mana pool. : Add C or D to your mana pool. [This] deals 1 damage to you." C and D are allied colors of mana. These lands are called painlands because their use for colored mana is "painful," referring to the damage they do to you — Adarkar Wastes, Brushland, Underground River, Sulfurous Springs, and Karplusan Forest. (Reprinted from 9th Edition.)
- Enemy colored painlands: Rare dual lands with ": Add 1 to your mana pool. : Add E or F to your mana pool. [This] deals 1 damage to you." E and F are enemy colors of mana — Battlefield Forge, Caves of Koilos, Llanowar Wastes, Shivan Reef, and Yavimaya Coast. (Reprinted from 9th Edition.)
- Weavers: 2/1 Wizards that have abilities that help allied-color creatures — Hate Weaver, Might Weaver, Rage Weaver, Sky Weaver and Spirit Weaver. (Reprinted from Invasion.) [18]
Incomplete cycle
- Spellshaped: creatures created by the spellshapers of Future Sight — Cloud Sprite, Spark Elemental, Festering Goblin and Llanowar Elves. To be completed by Lorwyn's Goldmeadow Harrier.[19]
Theme decks
The preconstructed theme decks are:[20]
Theme deck name |
Colors Included | ||||
---|---|---|---|---|---|
Cho-Manno's Resolve | W | ||||
Arcanis's Guile | U | ||||
Evincar's Tyranny | B | ||||
Kamahl's Temper | R | ||||
Molimo's Might | G |
Cards added to Tenth Edition
- The reason why 3 of the 5 Beacons were printed in Tenth Edition from Fifth Dawn and not the complete cycle, Aaron Forsythe (director of Magic R&D) said:
“ | We talked about including all five Beacons, but Beacon of Creation was causing us a few problems. One, we wanted to print Blanchwood Armor (which cares about Forests) and Verdant Force (which makes 1/1 green tokens) more than the Beacon, and it competes with those cards for unique mental space. Two, Beacon of Creation was a bit too strong in Standard playtesting, and because we were already giving green Birds of Paradise, Treetop Village, and Troll Ascetic we didn't want to give it the Beacon as well. So we cut Creation and looked for another one to cut so that we wouldn't have four of a cycle in a set (which is awkward). Beacon of Tomorrows had the best choice of replacements, Time Stretch.[21] | ” |
- Walls returned in Tenth Edition, two for white, one each for blue, green, and red.
Changes in rarity
Cards removed from Ninth Edition
- Tenth Edition is the first core set without any of the Circles of Protection. Story Circle is the only card in Tenth that acts like a "circle", though it is rare and requires a more dedicated white deck.[22]
References
- ↑ set symbol URL on Gatherer
- ↑ [1]
- ↑ Magic Arcana (February 15, 2007). "A Special Tenth Edition Announcement". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (July 23, 2007). "The Making of Number Ten". magicthegathering.com. Wizards of the Coast.
- ↑ Scott Johns (August 23, 2006). "Selecting Tenth Edition Wrap-up". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 16, 2007). "Tenth Edition Fat Pack". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (May 31, 2007). "Tenth Edition Booster Packaging". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 12, 2007). "The Premium Foils of Tenth Edition". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 02, 2007). "Magic Game Day Sweepstakes". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (June 18, 2007). "Tenth Edition 's Tips, Tricks, & Tokens". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (June 14, 2007). "Tenth Edition Starter Game". magicthegathering.com. Wizards of the Coast.
- ↑ Special Analysis: The Starter Experience. Magic Lampoon (July 30, 2007)
- ↑ Magic Arcana (August 07, 2007). "Tenth Edition’s Preview of Lorwyn". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (September 13, 2007). "Tenth Edition Token Art". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Gottlieb (July 11, 2007). "Tenth Edition Update Bulletin". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (August 15, 2007). "Allies and Enemies in Tenth". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (July 24, 2007). "Becoming Creature Types". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (August 01, 2007). "Five Weavers Weaving". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (August 13, 2007). "Spellshaped into Tenth". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (May 29, 2007). "Tenth Edition Theme Decks". magicthegathering.com. Wizards of the Coast.
- ↑ Aaron Forsythe (September 13, 2007). "Why were Beacon of Creation and Beacon of Tomorrows left out of Tenth Edition?". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (September 12, 2006). "Aleksi Briclot’s Story Circle". magicthegathering.com. Wizards of the Coast.
External links
- Tenth Edition product information
- Tenth Edition Basic Rulebook
- Tenth Edition Official FAQ
- A Planeswalker's Primer for Magic 2010: New Terms
- Matt Cavotta (August 09, 2007). "10, on a Scale of 1 to 5". magicthegathering.com. Wizards of the Coast.