Garenbrig: Difference between revisions
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Unlike Vantress and [[Ardenvale]] with their many villages and towns, the border region of Garenbrig appears desolate and uncultivated. The roads are walled and standing stones cluster in mysterious formations on hilltops. | Unlike Vantress and [[Ardenvale]] with their many villages and towns, the border region of Garenbrig appears desolate and uncultivated. The roads are walled and standing stones cluster in mysterious formations on hilltops. | ||
Garenbrig is ruled by King [[Yorvo]], a [[giant]]. The giants of Garenbrig threw off human kings generations ago, but they honor the human High King. Garenbrig exemplifies the virtue of Strength | Garenbrig is ruled by King [[Yorvo]], a [[giant]]. The giants of Garenbrig threw off human kings generations ago, but they honor the human High King. Garenbrig exemplifies the virtue of Strength and is home to the [[Great Henge]], a massive stone ring built by the giants before humans rose to power. The Henge is both an enormous sundial and can be used to magically travel to any location in the Wilds. Everything that inhabits Garenbrig is affected by the wild magic flowing through the Henge. Yorvo's subjects consist of both humans and giants. The knights of Garenbrig dress in mail coats covered with green tabards and wear their hair long. Above all, they prize raw physical strength. However, not simply for its own sake but to use that strength to defend those who lack it. Some of them ride on [[bear]]s.<ref>{{WebRef|url=https://www.reddit.com/r/magicTCG/comments/dpopd7/planeswalkers_guide_to_eldraine/f5x20y9/|title=I am SO excited to finally be able to share this with you all! |author=[[Chris Mooney]]|date=October 31, 2019|publisher=Reddit}}</ref> To become a knight of Garenbrig, one must demonstrate a great feat of strength, something beyond the capabilities expected of their size and species. | ||
===The castle and the henge=== | ===The castle and the henge=== | ||
Built by giants long before the ascendancy of humans in the | Built by giants long before the ascendancy of humans in the Realm, Castle Garenbrig is an enormous and strikingly odd structure. A huge stone outcropping juts out over a valley's lower ground. Its southern end is rooted to the earth by stone and massive tree trunks, while the northern portion extends like a roof over flat earth beneath. A monolith too large even for giants to move has fallen to rest at an angle against the fixed end of the outcropping, a ramp to the sky broken violently off. Trees tangle their way part way up the stone's slope. Atop the outcropping stands the Great Henge and its portal. Monoliths of ordinary size have been set up in concentric circles around the base of the outcropping. The valley itself is verdant with stone-walled orchards and winter-fallow gardens. Incised menhirs have been erected in circles, rows, and as isolated singletons throughout, like guardians. Bold mountains form a backdrop. | ||
The actual castle is | The actual castle is built beneath and around the outcropping of stone at a more human scale. The palace is a warren of rooms built into roots and rocks, paths worn into the stone floors by the uncountable footfalls of generations of inhabitants. | ||
The Great Henge of Garenbrig is a puzzle as well as a test of strength.<ref>{{TwitterRef|kellydigges|1171154153076215808|author=[[Kelly Digges]]|title=Assigning writers against type was another awesome technique we used for MTGEldraine.|date=September 19, 2019}}</ref> At the center of the Great Henge stands the portal, a rough circle of stones with a larger standing stone in the middle. By shifting the stones of the portal to a particular alignment, the destination in the Wilds might be configured. This a feat that only Giants can manage. | The Great Henge of Garenbrig is a puzzle as well as a test of strength.<ref>{{TwitterRef|kellydigges|1171154153076215808|author=[[Kelly Digges]]|title=Assigning writers against type was another awesome technique we used for MTGEldraine.|date=September 19, 2019}}</ref> At the center of the Great Henge stands the portal, a rough circle of stones with a larger standing stone in the middle. By shifting the stones of the portal to a particular alignment, the destination in the Wilds might be configured. This a feat that only the Giants can manage. | ||
===History=== | |||
Eight or nine generations before the Wildered Quest, mankind rose and overthrew the [[Elven]] Lords that had enslaved them, and the five knightly courts were created. The court of Garenbrig was established around the [[Great Henge]].<ref name="D&D Eldraine">[[James Wyatt]] et al. (2023). "''[[D&D Monstrous Compendium: Vol. 4: Eldraine Creatures]]''". [[Wizards of the Coast]].</ref> | |||
During [[New Phyrexia's Invasion of the Multiverse]], Garenbrig and all other courts fell before the invaders.<ref>Flavor text for <c>Prickle Faeries</c></ref> Yorvo disappeared from the castle during the Invasion, surviving the battle and reappearing in Stormkeld months later.<ref name="Banquets">{{DailyRef|magic-story/episode-3-two-great-banquets|Wilds of Eldraine - Episode 3: Two Great Banquets|[[K. Arsenault Rivera]]|August 10, 2023}}</ref> | |||
===Other locations=== | ===Other locations=== | ||
* '''Edgewall Keep''' | *'''Edgewall Keep''', a village near the Boundary Lands.<ref name="Master">{{DailyRef|magic-story/the-adventures-of-rankle-master-of-love|''March of the Machine'' - Eldraine: The Adventures of Rankle, Master of Love|[[Jenna Helland]]|March 22, 2023}}</ref> | ||
**The '''Three Pigs Butcher Shop'''<ref name="Master"/> | |||
**Ancient dwarven ruins beneath Edgewall serve as its sewers.<ref name="D&D Eldraine"/> The ruins are currently inhabited by the [[rat]] Lord [[Skitter]]. | |||
==Gallery== | |||
<gallery> | |||
File:GarenbrigConcept.png|Garenbrig Knight concept art. | |||
File:GarenbrigConcept2.png|Great Henge concept art. | |||
</gallery> | |||
==In-game references== | ==In-game references== | ||
{{In-game | {{In-game | ||
|cards= | |cards= | ||
* <c>Castle Garenbrig</c> | *<c>Castle Garenbrig</c> | ||
*<c>Court of Garenbrig</c> | |||
|associated= | |associated= | ||
* <c>Garenbrig Carver</c> | *<c>Garenbrig Carver</c> | ||
* <c>Garenbrig Paladin</c> | *<c>Garenbrig Growth</c> | ||
* <c>Garenbrig Squire</c> | *<c>Garenbrig Paladin</c> | ||
*<c>Garenbrig Squire</c> | |||
| | *<c>Yorvo, Lord of Garenbrig</c> | ||
|referred= | |||
*<c>Henge Walker</c> | *<c>Henge Walker</c> | ||
*<c>Stonecoil Serpent</c> | *<c>Stonecoil Serpent</c> | ||
|art= | |||
*{{card|Forest|Throne of Eldraine|#=268}} | |||
*{{card|Forest|Throne of Eldraine|#=269}} | |||
}} | }} | ||
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{{Eldraine|locations}} | {{Eldraine|locations}} | ||
[[Category:Eldraine affiliations]] |
Latest revision as of 02:09, 7 May 2024
Garenbrig | |
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Information | |
Plane | Eldraine |
Garenbrig is the green-aligned court of the Realm on the plane of Eldraine.[1][2] It borders on Vantress and the Wilds.
Description
Unlike Vantress and Ardenvale with their many villages and towns, the border region of Garenbrig appears desolate and uncultivated. The roads are walled and standing stones cluster in mysterious formations on hilltops.
Garenbrig is ruled by King Yorvo, a giant. The giants of Garenbrig threw off human kings generations ago, but they honor the human High King. Garenbrig exemplifies the virtue of Strength and is home to the Great Henge, a massive stone ring built by the giants before humans rose to power. The Henge is both an enormous sundial and can be used to magically travel to any location in the Wilds. Everything that inhabits Garenbrig is affected by the wild magic flowing through the Henge. Yorvo's subjects consist of both humans and giants. The knights of Garenbrig dress in mail coats covered with green tabards and wear their hair long. Above all, they prize raw physical strength. However, not simply for its own sake but to use that strength to defend those who lack it. Some of them ride on bears.[3] To become a knight of Garenbrig, one must demonstrate a great feat of strength, something beyond the capabilities expected of their size and species.
The castle and the henge
Built by giants long before the ascendancy of humans in the Realm, Castle Garenbrig is an enormous and strikingly odd structure. A huge stone outcropping juts out over a valley's lower ground. Its southern end is rooted to the earth by stone and massive tree trunks, while the northern portion extends like a roof over flat earth beneath. A monolith too large even for giants to move has fallen to rest at an angle against the fixed end of the outcropping, a ramp to the sky broken violently off. Trees tangle their way part way up the stone's slope. Atop the outcropping stands the Great Henge and its portal. Monoliths of ordinary size have been set up in concentric circles around the base of the outcropping. The valley itself is verdant with stone-walled orchards and winter-fallow gardens. Incised menhirs have been erected in circles, rows, and as isolated singletons throughout, like guardians. Bold mountains form a backdrop.
The actual castle is built beneath and around the outcropping of stone at a more human scale. The palace is a warren of rooms built into roots and rocks, paths worn into the stone floors by the uncountable footfalls of generations of inhabitants.
The Great Henge of Garenbrig is a puzzle as well as a test of strength.[4] At the center of the Great Henge stands the portal, a rough circle of stones with a larger standing stone in the middle. By shifting the stones of the portal to a particular alignment, the destination in the Wilds might be configured. This a feat that only the Giants can manage.
History
Eight or nine generations before the Wildered Quest, mankind rose and overthrew the Elven Lords that had enslaved them, and the five knightly courts were created. The court of Garenbrig was established around the Great Henge.[5]
During New Phyrexia's Invasion of the Multiverse, Garenbrig and all other courts fell before the invaders.[6] Yorvo disappeared from the castle during the Invasion, surviving the battle and reappearing in Stormkeld months later.[7]
Other locations
- Edgewall Keep, a village near the Boundary Lands.[8]
Gallery
-
Garenbrig Knight concept art.
-
Great Henge concept art.
In-game references
- Represented in:
- Associated cards:
- Depicted in:
- Forest (Throne of Eldraine, #268)
- Forest (Throne of Eldraine, #269)
- Referred to:
References
- ↑ Chris Mooney (October 31, 2019). "Planeswalker's Guide to Eldraine". magicthegathering.com. Wizards of the Coast.
- ↑ Kate Elliott (2019), Throne of Eldraine: The Wildered Quest, Penguin Random House
- ↑ Chris Mooney (October 31, 2019). "I am SO excited to finally be able to share this with you all!". Reddit.
- ↑ Kelly Digges (September 19, 2019). "Assigning writers against type was another awesome technique we used for MTGEldraine.". Twitter.
- ↑ a b James Wyatt et al. (2023). "D&D Monstrous Compendium: Vol. 4: Eldraine Creatures". Wizards of the Coast.
- ↑ Flavor text for Prickle Faeries
- ↑ K. Arsenault Rivera (August 10, 2023). "Wilds of Eldraine - Episode 3: Two Great Banquets". magicthegathering.com. Wizards of the Coast.
- ↑ a b Jenna Helland (March 22, 2023). "March of the Machine - Eldraine: The Adventures of Rankle, Master of Love". magicthegathering.com. Wizards of the Coast.