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'''Instants''', like [[Sorcery|sorceries]], represent one-shot or short-term magical spells.<ref>{{DailyRef|making-magic/instant-winners-2003-06-23|Instant Winners|[[Mark Rosewater]]|June 23, 2003}}</ref><ref>{{DailyRef|making-magic/it’s-about-time-2006-05-15|It’s About Time|[[Mark Rosewater]]|May 15, 2006}}</ref><ref>{{DailyRef|magic-academy/instant-gratification-2006-07-15|Instant Gratification|[[Ted Knutson]]|July 15, 2006}}</ref><ref>{{DailyRef|feature/best-instants-all-time-2003-06-27|Best Instants of All Time|[[Ben Bleiweiss]]|June 27, 2003}}</ref> They are never put onto the battlefield; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.
'''Instants''', like [[Sorcery|sorceries]], represent one-shot or short-term magical spells.<ref>{{DailyRef|making-magic/instant-winners-2003-06-23|Instant Winners|[[Mark Rosewater]]|June 23, 2003}}</ref><ref>{{DailyRef|making-magic/it’s-about-time-2006-05-15|It’s About Time|[[Mark Rosewater]]|May 15, 2006}}</ref><ref>{{DailyRef|magic-academy/instant-gratification-2006-07-15|Instant Gratification|[[Ted Knutson]]|July 15, 2006}}</ref><ref>{{DailyRef|feature/best-instants-all-time-2003-06-27|Best Instants of All Time|[[Ben Bleiweiss]]|June 27, 2003}}</ref> They are never put onto the battlefield; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.


Sorceries and instants differ only in when they can be played.<ref>{{DailyRef|latest-developments/instants-and-sorceries-2003-06-27|Instants and Sorceries|[[Randy Buehler]]|June 27, 2003}}</ref> Sorceries can only be played during the player's main phase, and only when nothing else is on the [[stack]]. Instants, on the other hand, can be played at any time, including during other player's turns and while another spell or ability is waiting to resolve.<ref>{{DailyRef|beyond-basics/instances-instants-2017-06-08|The Instances for Instants|[[Gavin Verhey]]|June 8, 2017}}</ref>  
==Description==
Instants are the only card type in Magic to have no timing restrictions. They can be played at any time one has priority, including during other player's turns and while another spell or ability is waiting to resolve.<ref>{{DailyRef|feature/instances-instants-2017-06-08|The Instances for Instants|[[Gavin Verhey]]|June 8, 2017}}</ref>  


==Rules==
==Rules==
{{CR|Instants}}
{{CR+G|Instant|s}}
{{CR|glossary|Instant}}


===Subtypes===
===Subtypes===
{{CR|glossary|Spell Type}}
The [[subtype]] for instants is called [[spell type]] and shared with [[sorceries]].
{{CR|205.3k}}
[[Adventure]], [[Arcane]] and [[Trap]] are the three spell types. They may theoretically appear on Sorceries and Instants, however the Trap subtype is only used on Instants. Adventure only appears on Instant or Sorcery spells attached to Creature cards.


==Friendly to instants==
==Friendly to instants==
[[Blue]] and [[red]] are the two colors that most appreciate instants and reward the player for playing them.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>
[[Blue]] and [[red]] are the two colors that most appreciate instants and reward the player for playing them.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref><ref name="Pie Changes">{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref>
 
==Legendary instants==
''[[The Lord of the Rings: Tales of Middle-earth]]'' debuted [[legendary]] instant cards that capture extraordinary moments from characters' pasts. These powerful spells can be unleashed only with the assistance of a legendary creature or planeswalker on your side of the [[battlefield]].<ref>{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' Mechanics|[[Matt Tabak]]|March 21, 2018}}</ref><ref name="Release Notes">[http://media.wizards.com/2018/downloads/DOM_Release_Notes/EN_MTGDOM_ReleaseNotes.docx ''Dominaria'' Release Notes]</ref>
 
You can't cast legendary instants unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary instant, losing control of your legendary creatures and planeswalkers won't affect that spell. Other than the casting restriction, the legendary supertype on an instant carries no additional rules.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171732274783/why-introduce-legendary-sorceries-if-they|title=Why introduce legendary sorceries if they fundamentally can never work the same way as legendary permanents?|March 10, 2018}}</ref> You may cast any number of legendary instants in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
 
==Instant speed==
The informal term "instant speed" means "whenever you would be able to cast instant spells". This is most often used by the keyword [[Flash]], granting "instancy" to any card type. Some abilities have "sorcery speed" baked into their rules, and some cards allow them to be activated "any time you could cast an instant". However, the timing restriction has been used to turn mana abilities into non-mana abilities, most famously <c>Lion's Eye Diamond</c> - this is to prevent it from casting spells, as part of the process of casting a spell is putting the spell from the hand onto the stack before paying costs. Starting with ''[[Strixhaven: School of Mages]]'', the card text "only any time you could cast an instant" was shortened to "activate as an instant."<ref>{{DailyRef|news/comprehensive-rules-changes-2021-04-20|Comprehensive Rules Changes|[[Wizards of the Coast]]|April 20, 2021}}</ref>
 
The opposite of instant speed is [[sorcery speed]].


==Obsolete card types==
==Obsolete card types==
The cards with the types [[mana source]] or [[interrupt]] became instants.
The cards with the types [[mana source]] or [[interrupt]] became instants.
==Hypothetical change==
To simplify the rules, the developers discussed changing Instant from a [[Card type|card type]] to a [[supertype]], so that it may be added to any card. This would mean flash could be removed as a keyword. All current cards with flash would instead have the "Instant" supertype. Any cards that are currently instants would instead be a "Sorcery" with the instant supertype. <ref>{{EzTumblr|https://markrosewater.tumblr.com/post/189518659503/can-you-break-down-the-adding-instantsorcery
|title=Can you break down the "adding instant/sorcery subtypes change"?|2019-12-06}}</ref>
This change is unlikely to occur due to inertia.


==References==
==References==

Latest revision as of 20:31, 5 June 2023

Instant
Card Type
Subtype Spell type
Scryfall Search
type:"Instant"

Instants, like sorceries, represent one-shot or short-term magical spells.[1][2][3][4] They are never put onto the battlefield; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.

Description

Instants are the only card type in Magic to have no timing restrictions. They can be played at any time one has priority, including during other player's turns and while another spell or ability is waiting to resolve.[5]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Instant
A card type. An instant is not a permanent. See rule 304, “Instants.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 304. Instants
    • 304.1. A player who has priority may cast an instant card from their hand. Casting an instant as a spell uses the stack. (See rule 601, “Casting Spells.”)
    • 304.2. When an instant spell resolves, the actions stated in its rules text are followed. Then it’s put into its owner’s graveyard.
    • 304.3. Instant subtypes are always a single word and are listed after a long dash: “Instant — Arcane.” Each word after the dash is a separate subtype. The set of instant subtypes is the same as the set of sorcery subtypes; these subtypes are called spell types. Instants may have multiple subtypes. See rule 205.3k for the complete list of spell types.
    • 304.4. Instants can’t enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.
    • 304.5. If text states that a player may do something “any time they could cast an instant” or “only as an instant,” it means only that the player must have priority. The player doesn’t need to have an instant card they could cast. Effects that would preclude that player from casting an instant spell don’t affect the player’s capability to perform that action (unless the action is actually casting an instant spell).

Subtypes

The subtype for instants is called spell type and shared with sorceries.

Friendly to instants

Blue and red are the two colors that most appreciate instants and reward the player for playing them.[6][7]

Legendary instants

The Lord of the Rings: Tales of Middle-earth debuted legendary instant cards that capture extraordinary moments from characters' pasts. These powerful spells can be unleashed only with the assistance of a legendary creature or planeswalker on your side of the battlefield.[8][9]

You can't cast legendary instants unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary instant, losing control of your legendary creatures and planeswalkers won't affect that spell. Other than the casting restriction, the legendary supertype on an instant carries no additional rules.[10] You may cast any number of legendary instants in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).

Instant speed

The informal term "instant speed" means "whenever you would be able to cast instant spells". This is most often used by the keyword Flash, granting "instancy" to any card type. Some abilities have "sorcery speed" baked into their rules, and some cards allow them to be activated "any time you could cast an instant". However, the timing restriction has been used to turn mana abilities into non-mana abilities, most famously Lion's Eye Diamond - this is to prevent it from casting spells, as part of the process of casting a spell is putting the spell from the hand onto the stack before paying costs. Starting with Strixhaven: School of Mages, the card text "only any time you could cast an instant" was shortened to "activate as an instant."[11]

The opposite of instant speed is sorcery speed.

Obsolete card types

The cards with the types mana source or interrupt became instants.

Hypothetical change

To simplify the rules, the developers discussed changing Instant from a card type to a supertype, so that it may be added to any card. This would mean flash could be removed as a keyword. All current cards with flash would instead have the "Instant" supertype. Any cards that are currently instants would instead be a "Sorcery" with the instant supertype. [12]

This change is unlikely to occur due to inertia.

References