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'''Designed-for-digital''' cards and mechanics are sometimes created for digital products. They often feature designs that cannot | '''Designed-for-digital''' cards and mechanics are sometimes created for digital products. They often feature designs that cannot be replicated in [[paper]] ''[[Magic]]''. These incorporate [[random]]ness, adding new cards outside of each player's starting deck and sideboard, hidden-zone tracking and manipulation, and effects that nominally are simple but are technically obtuse. | ||
==Card sets== | ==Card sets== | ||
* The 12 [[Magic: The Gathering (MicroProse)#Astral set|"Astral" cards]] from the [[Magic: The Gathering (MicroProse)|1997 ''Magic'' MicroProse game]] | The tradition of computer game versions of ''Magic'' including exclusive digital-only cards began with two early games: | ||
* 10 cards in the [[Magic: The Gathering (Dreamcast)|2001 ''Magic'' Dreamcast game]] | *The 12 [[Magic: The Gathering (MicroProse)#Astral set|"Astral" cards]] from the [[Magic: The Gathering (MicroProse)|1997 ''Magic'' MicroProse game]] | ||
* 31 cards | *10 cards in the [[Magic: The Gathering (Dreamcast)|2001 ''Magic'' Dreamcast game]] | ||
===''Magic: the Gathering Arena''=== | |||
Two years after its official launch, ''[[Magic: The Gathering Arena]]'' began making sets available which included designed-for-digital cards: | |||
*''[[Jumpstart: Historic Horizons]]'' included 31 new ''Arena''-exclusive cards, all of which used digital-only mechanics.<ref>{{YouTubeRef|hJ8L6_J7vT8|The Point Of No Return? A Deep Dive Into Magic Arena's Digital Only Cards|channel=[[Tolarian Community College]]|date=August 25, 2021}}</ref> | |||
This was followed by the [[Alchemy]] series of sets: | |||
{{columns-list|colwidth=16em| | |||
*''[[Alchemy: Innistrad]]'' | |||
*''[[Alchemy: Kamigawa]]'' | |||
*''[[Alchemy: New Capenna]]'' | |||
*''[[Alchemy Horizons: Baldur's Gate]]'' | |||
*''[[Alchemy: Dominaria]]'' | |||
*''[[Alchemy: The Brothers' War]]'' | |||
*''[[Alchemy: Phyrexia]]'' | |||
*''[[Alchemy: Eldraine]]'' | |||
*''[[Alchemy: Ixalan]]'' | |||
*''[[Alchemy: Karlov Manor]]'' | |||
*''[[Alchemy: Thunder Junction]]'' | |||
}} | |||
==Mechanics== | ==Mechanics== | ||
*[[Boon]] | |||
*[[Conjure]] | *[[Conjure]] | ||
*[[Double team]] | |||
*[[Draft (keyword action)|Draft]] | |||
*[[Heist]] | |||
*[[Incorporate]] | |||
*[[Intensity]] / [[Intensify]] | |||
*[[Not the starting player]] | |||
*[[Perpetually]] | *[[Perpetually]] | ||
*[[Seek]] | *[[Seek]] | ||
*[[Specialize]] | |||
*[[Spellbook]] | |||
==Card subtypes== | |||
*[[Chorus]] | |||
==References== | |||
{{reflist}} | |||
{{Magic software}} | |||
{{Arena}} |
Latest revision as of 04:43, 6 June 2024
Designed-for-digital cards and mechanics are sometimes created for digital products. They often feature designs that cannot be replicated in paper Magic. These incorporate randomness, adding new cards outside of each player's starting deck and sideboard, hidden-zone tracking and manipulation, and effects that nominally are simple but are technically obtuse.
Card sets
The tradition of computer game versions of Magic including exclusive digital-only cards began with two early games:
- The 12 "Astral" cards from the 1997 Magic MicroProse game
- 10 cards in the 2001 Magic Dreamcast game
Magic: the Gathering Arena
Two years after its official launch, Magic: The Gathering Arena began making sets available which included designed-for-digital cards:
- Jumpstart: Historic Horizons included 31 new Arena-exclusive cards, all of which used digital-only mechanics.[1]
This was followed by the Alchemy series of sets:
Mechanics
- Boon
- Conjure
- Double team
- Draft
- Heist
- Incorporate
- Intensity / Intensify
- Not the starting player
- Perpetually
- Seek
- Specialize
- Spellbook
Card subtypes
References
- ↑ The Point Of No Return? A Deep Dive Into Magic Arena's Digital Only Cards (Video). Tolarian Community College. YouTube (August 25, 2021).