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{{Infobox location
|image=Ghirapur.jpg
|plane=[[Kaladesh (plane)|Kaladesh]]
}}
'''Ghirapur''', the City of Wonder,  is the largest city on [[Kaladesh (plane)|Kaladesh]].  
'''Ghirapur''', the City of Wonder,  is the largest city on [[Kaladesh (plane)|Kaladesh]].  
==History==
Ghirapur was founded in the aftermath of the War of Eleven as a neutral ground between feuding principalities.<ref>[[The Art of Magic: The Gathering - Kaladesh]], p.13</ref> While originally only the capital of a small stretch of coastland, its influence soon eclipsed its surrounding nations and it became the dominant power.
Ghirapur was a major target of [[New Phyrexia's Invasion of the Multiverse]], as the Phyrexians sought to strike the Aetherflux Reservoir directly.<ref name="Unblinking">{{DailyRef|magic-story/episode-4-beneath-eyes-unblinking|''March of the Machine'' - Episode 4: Beneath Eyes Unblinking|[[K. Arsenault Rivera]]|March 17, 2023}}</ref> Most of the city's citizens were evacuated days before the invasion. Saheeli developed "Operation Golden Scales," a collection of bronze [[Dinosaur]]s, to aid in the city's defense.
After the Invasion, a wealth of stable [[Omenpath]]s appeared in and around Ghirapur.<ref name="Legendary Crew">{{DailyRef|feature/a-legendary-crew-for-an-unbelievable-heist-outlaws-of-thunder-junction|A Legendary Crew for an Unbelievable Heist: ''Outlaws of Thunder Junction''|[[Magic Creative Team]]|April 11, 2024}}</ref> The city is now poised to become a center of [[Multiverse|Multiversal]] trade, travel, and industry.


==Description==
==Description==
[[File:Ghirapur.jpg|thumb|The city of Ghirapur]]Ghirapur is a massive cogwork machine that comes alive with the power of [[aether]]. Enormous pipelines carry Aether to the whole city. Officially, every citizen of Ghirapur is said to have access to that substance. The city contains a multitude of varied and distinct neighborhoods. Ghirapur was founded on the spirit of invention, and today it is home to the Consulate government, which strives to uphold the founders' principles of optimism, creative freedom, and hope.
Ghirapur is a massive cogwork machine that comes alive with the power of [[aether]]. Enormous pipelines carry Aether to the whole city. Officially, every citizen of Ghirapur is said to have access to that substance. The city contains a multitude of varied and distinct neighborhoods. Ghirapur was founded on the spirit of invention, and today it is home to the Consulate government, which strives to uphold the founders' principles of optimism, creative freedom, and hope.


===Locations===
===Locations===
* The <c title="Aether Spire">Spire of Industry</c> or '''Consulate's Spire''', the seat of the Consuls.
*The '''Aether Hub''', the main distribution center of Ghirapur's aether.
* '''Akhara''', a huge, round plaza ringed with tiered seats. The arena is used for public executions and was the site for Chandra's ignition and the grand finale of the Inventor's Fair.
*The '''<c title="Aether Spire">Spire of Industry</c>''' or '''Consulate's Spire''', the seat of the Consuls.
* '''Bomat''' is the port district. It is located at the confluence of Kaladesh's three major rivers.
*The '''<c>Aetherflux Reservoir</c>''', the main aether storage facility. Invented by [[Satya]].<ref>{{YouTubeRef|4X4wwcZqI3E|Modern Horizons 3 - Creative Energy Deck Preview|channel=[[Magic: The Gathering]]|date=May 28, 2024}}</ref>
* '''Builder's School'''
*'''Akhara''', a huge, round plaza ringed with tiered seats. The arena is used for public executions and was the site for Chandra's ignition and the grand finale of the Inventors' Fair.
*'''Bomat''' is the port district. It is located at the confluence of Kaladesh's three major rivers.
**The '''Suramal''', one of those three rivers.
**The '''Dhund''', the hidden city prison and spy central. It runs all under the night markets.
**The '''Night Markets''', illicit marketplaces with shifting locations. If you know who to ask, you can find what you're looking for at any time of the day.
***'''[[Gonti's Night Market]]'''
*'''Builder's School'''
*The '''Consuls’ Foundry''', an aether-powered factory that mass-produces automatons for the consuls. Once burned down by Chandra Nalaar.
*The '''Cowl''', the city's wildest greenbelt. A refuge for the [[Renegades]].
*'''Eleven Bridges''' is a bustling market district. It is aptly named for the eleven bridges that crisscross '''Canal Dukhara''', signifying the eleven original nobles who cooperated to found Ghirapur. The peafowl constructs that perch on the bridges symbolize the city's unity in purpose.<ref name="Stronghold">{{DailyRef|magic-story/the-brothers-war-chapter-1-stronghold|The Brothers' War - Chapter 1: Stronghold|[[Reinhardt Suarez]]|October 21, 2022}}</ref> The bridges now serve as the city's largest marketplace. Each bridge is host to rows of boutiques, shops, and specialty stores.
**The '''Bastion of the Honorable'''. Headquarters of the Consulate enforcers.
**The '''Aradara Station''' is Ghirapur's central train terminal.
***The '''Aradara Statuary Gardens''', located inside the station's arboretum.<ref name="Consulate">[https://www.facebook.com/KaladeshConsulate Kaladesh Consulate - Facebook]</ref> The statuary garden contains the carved likenesses of some of the world's most famous inventors who have helped to transform Ghirapur into the City of Wonder.
*'''Embraal''', an industrial zone. Here, inventor gangs defend their turf with ingenious devices and blunt objects.
* '''Freejam''', a hub of aeronautical engineering and aviaries behind a [[dragon]]-shaped archway. It contains raised plazas, plentiful turrets, and rotating platforms, and many visitors make a game of seeing how much of the zone they can cross without ever setting foot on the ground. It also contains an exquisite street food, whose heat can only be matched by the roaring engines of passing skyships — or the fiery breath of the dragons rumored to nest in the highest towers of the zone.  
* '''Freejam''', a hub of aeronautical engineering and aviaries behind a [[dragon]]-shaped archway. It contains raised plazas, plentiful turrets, and rotating platforms, and many visitors make a game of seeing how much of the zone they can cross without ever setting foot on the ground. It also contains an exquisite street food, whose heat can only be matched by the roaring engines of passing skyships — or the fiery breath of the dragons rumored to nest in the highest towers of the zone.  
* '''The aviaries''': a cluster of hangars perched on the rooftops of some of the tallest buildings in Ghirapur.
**'''The aviaries''': a cluster of hangars perched on the rooftops of some of the tallest buildings in Ghirapur.
** '''First Launch''': a restaurant and club for aeronauts.
***'''First Launch''': a restaurant and club for aeronauts.
** '''Jajeet Obervatory'''
**'''Janjeet Obervatory'''
** '''League of Aeronauts'''. Many of the Consulate's most esteemed pilots got their start in this league, which is headquartered in Freejam. Some League's pilots, those with green and orange uniform, work in plotting maps and charts of the aethersphere.
**'''League of Aeronauts'''. Many of the Consulate's most esteemed pilots got their start in this league, which is headquartered in Freejam. Some League's pilots, those with green and orange uniform, work in plotting maps and charts of the aethersphere.
* '''Weldfast''' is build around one of of Ghirapur's aetherhubs. It is home to some of the most brilliant — and sometimes unpredictable — minds in the city, every facet of its metalworking is a handcrafted work of art, from bridge to spire to lamppost. The inventors of Weldfast sometimes like to show off with flashy displays that might include elemental effects such as sprays of water or crackling fire.
** '''Sculptor's Pinnacle'''
** The '''Hall of Mechanists'''
*The '''Ghirapur Institute of Art and Science'''.<ref name="Antiquities">{{WebRef|url=https://magic.wizards.com/en/news/magic-story/the-brothers-war-chapter-2-antiquities|title=The Brothers' War - Chapter 2: Antiquities|author=[[Reinhardt Suarez]]|date=October 24, 2022|publisher=Magicthegathering.com}}</ref>
* '''Eleven Bridges''' is a bustling market district. It is aptly named for the eleven bridges that crisscross the '''Dukhara canal''', signifying the eleven original nobles who cooperated to found Ghirapur. The bridges now serve as the city's largest marketplace. Each bridge is host to rows of boutiques, shops, and specialty stores.
*The '''Giants' Walk''' is an artist colony.
**The '''Aradara Station''' is Ghirapur's central train terminal, and has a a statuary garden located inside the station's arboretum. The statuary garden contains the carved likenesses of some of the world's most famous inventors who have helped to transform Ghirapur into the City of Wonder.
*'''Greenwheel''' is known for their cluster of garden domes. Liberated from the constraints of local weather patterns, these specialized climate-controlled bio-domes allow Consulate researchers to replicate and study biomes from around the world. These meticulously-crafted gardens have an amazingly lifelike animal constructs created by the Greenwheel Lifecrafters. Greenwheel is home to many of Ghirapur's resident [[elves]].
**The '''Bastion of the Honorable'''. Headquarters of the Consulate enforcers.
** The '''"Zoo"'''. Located in a magnificent park in the heart of Greenwheel, this is a hundred-acre interactive menagerie, that is not stocked with natural animals, but with marvelous constructs designed to mimic the wonders of nature.
* '''Greenwheel''' is known for their cluster of garden domes. Liberated from the constraints of local weather patterns, these specialized climate-controlled bio-domes allow Consulate researchers to replicate and study biomes from around the world. These meticulously-crafted gardens have an amazingly lifelike animal constructs created by the Greenwheel Lifecrafters. Greenwheel is home to may of Ghirapur's resident [[elves]].
*The '''Gupha Penitentiary''', a prison.
** The '''Narnam Greenhouse'''
*The '''House of Knowledge''', the Consulate's record storage.<ref name="Unblinking"/>
**The '''"Zoo"'''. Located in a magnificent park in the heart of Greenwheel, this is a hundred-acre interactive menagerie, that is not stocked with natural animals, but with marvelous constructs designed to mimic the wonders of nature.
*'''Kujar''' is a wealthy, cosmopolitan greenbelt. Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the ''[[Great Conduit]]''. Home to many of the Consuls themselves.
* '''Kujar''' is a wealthy, cosmopolitan greenbelt. Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the '' Great Conduit''. Home to many of the Consuls themselves.  
**The '''Prakhata Club''', a shady nightclub owned by the [[aetherborn]] [[List of secondary characters#Kaladesh|Gonti]].
* The '''Giants' Walk''' is an artist colony.
*The '''Kohali Prison''', another prison within the city.
* '''Ovalchase Racetrack'''. Location for one of Ghirapur's timeless traditions: the land-based [[vehicle]] races during the [[Inventors' Fair]]. Known competing teams: Ground Grinders, Rumble Runners, the Burnouts and the Derby Crows.  
*The '''Museum of Invention'''.
* '''Embraal''', an industrial zone. Here, inventor gangs defend their turf with ingenious devices and blunt objects.
*'''Ovalchase Racetrack'''. Location for one of Ghirapur's timeless traditions: the land-based [[vehicle]] races during the [[Inventors' Fair]]. Known competing teams: Ground Grinders, Rumble Runners, the Burnouts and the Derby Crows.
* The '''Consuls’ Foundry''', an aether-powered factory that mass-produces automatons for the consuls. Once burned down by Chandra Nalaar.
**The '''Hall of Mechanists'''
* The '''Prakhata Club''', a shady nightclub owned by the [[aetherborn]] [[List of secondary characters#Kaladesh|Gonti]].
*'''Shalia's Claim''' is a small greenway near the edge of Ghirapur that was once the home of a small elvish shepherd's family. As the city grew to encompass it, the family was given special consulate permission to maintain the greenway as a sheep farm.**'''Narnam House''' is a small innocuous greenhouse on the edge of the Claim. In its cellars grows a strange and deadly garden, and its owner sells these poisonous herbs to the highest bidder.
* The '''Gupha Penitentiary''', a house of correction.
*'''Weldfast''' is build around one of Ghirapur's aetherhubs. It is home to some of the most brilliant — and sometimes unpredictable — minds in the city, every facet of its metalworking is a handcrafted work of art, from bridge to spire to lamppost. The inventors of Weldfast sometimes like to show off with flashy displays that might include elemental effects such as sprays of water or crackling fire
* The '''Kohali Prison''', another prison within the city.
 
* The '''Night Markets''', illicit marketplaces with shifting locations. If you know who to ask, you can find what you're looking for at any time of the day.
==In-game references==
** The '''Dhund''', the hidden city prison and spy central. It runs all under the night markets.
{{in-game
* The '''Cowl''', the city's wildest greenbelt. A refuge for the [[Renegades]].
|cards=
* <c>Shalia's Claim</c>, a greenway that the Consulate wasn't able to to obtain.
*<c>Ghirapur</c>
* The <c>Aetherflux Reservoir</c>, the main aether storage facility.
|associated=
* The '''Aether Hub''', the main distibution centre of Ghirapur's aether.
*<c>Ghirapur Aether Grid</c>
* The '''Museum of Invention'''.
*<c>Ghirapur Gearcrafter</c>
* '''Bastion of the Honorable''', headquarters of the Consulate's enforcers.
*<c>Ghirapur Guide</c>
* '''Narnam House''', in its cellars grows a strange and deadly garden.
*<c>Ghirapur Orrery</c>
*<c>Ghirapur Osprey</c>
*<c>Guardian of Ghirapur</c>
*<c>Hope of Ghirapur</c>
|referred=
*<c>Aegis Automaton</c>
*<c>Aether Hub</c>
*<c>Aviary Mechanic</c>
*<c>Bastion Enforcer</c>
*<c>Caustic Caterpillar</c>
*{{card|Crackling Falls||MH3}}
*{{card|Demolish||KLD}}
*<c>Efficient Construction</c>
*<c>Fumigate</c>
*<c>Gearshift Ace</c>
*<c>Guardian Automaton</c>
*<c>Inspiring Statuary</c>
*<c>Inspiring Vantage</c>
*<c>Lathnu Sailback</c>
*{{card|Lotus Petal||MPS}}
*{{card|Sacred Foundry||SLD}}
*<c>Secret Salvage</c>
*<c>Solemn Recruit</c>
*<c>Spirebluff Canal</c>
*<c>Thriving Rats</c>
*<c>Torch Gauntlet</c>
*{{card|Tranquil Expanse||AER}}
*<c>Weldfast Monitor</c>
}}
 
==References==
{{reflist}}


==Source==
==Sources==
*[http://magic.wizards.com/en/home/kaladesh Discover Kaladesh] {{Em}} [[Wizards of the Coast]]
*[http://magic.wizards.com/en/home/kaladesh Discover Kaladesh] {{em}} [[Wizards of the Coast]]
*[[James Wyatt]] (2007). ''[[The Art of Magic: The Gathering - Kaladesh]]''. [[VIZ Media]] LLC.
{{Kaladesh|locations}}
{{Kaladesh|locations}}

Latest revision as of 17:44, 4 June 2024

Ghirapur
[[File:{{#setmainimage:Ghirapur.jpg}}|250px]]
Information
Plane Kaladesh

Ghirapur, the City of Wonder, is the largest city on Kaladesh.

History

Ghirapur was founded in the aftermath of the War of Eleven as a neutral ground between feuding principalities.[1] While originally only the capital of a small stretch of coastland, its influence soon eclipsed its surrounding nations and it became the dominant power.

Ghirapur was a major target of New Phyrexia's Invasion of the Multiverse, as the Phyrexians sought to strike the Aetherflux Reservoir directly.[2] Most of the city's citizens were evacuated days before the invasion. Saheeli developed "Operation Golden Scales," a collection of bronze Dinosaurs, to aid in the city's defense.

After the Invasion, a wealth of stable Omenpaths appeared in and around Ghirapur.[3] The city is now poised to become a center of Multiversal trade, travel, and industry.

Description

Ghirapur is a massive cogwork machine that comes alive with the power of aether. Enormous pipelines carry Aether to the whole city. Officially, every citizen of Ghirapur is said to have access to that substance. The city contains a multitude of varied and distinct neighborhoods. Ghirapur was founded on the spirit of invention, and today it is home to the Consulate government, which strives to uphold the founders' principles of optimism, creative freedom, and hope.

Locations

  • The Aether Hub, the main distribution center of Ghirapur's aether.
  • The Aether Spire or Consulate's Spire, the seat of the Consuls.
  • The Aetherflux Reservoir, the main aether storage facility. Invented by Satya.[4]
  • Akhara, a huge, round plaza ringed with tiered seats. The arena is used for public executions and was the site for Chandra's ignition and the grand finale of the Inventors' Fair.
  • Bomat is the port district. It is located at the confluence of Kaladesh's three major rivers.
    • The Suramal, one of those three rivers.
    • The Dhund, the hidden city prison and spy central. It runs all under the night markets.
    • The Night Markets, illicit marketplaces with shifting locations. If you know who to ask, you can find what you're looking for at any time of the day.
  • Builder's School
  • The Consuls’ Foundry, an aether-powered factory that mass-produces automatons for the consuls. Once burned down by Chandra Nalaar.
  • The Cowl, the city's wildest greenbelt. A refuge for the Renegades.
  • Eleven Bridges is a bustling market district. It is aptly named for the eleven bridges that crisscross Canal Dukhara, signifying the eleven original nobles who cooperated to found Ghirapur. The peafowl constructs that perch on the bridges symbolize the city's unity in purpose.[5] The bridges now serve as the city's largest marketplace. Each bridge is host to rows of boutiques, shops, and specialty stores.
    • The Bastion of the Honorable. Headquarters of the Consulate enforcers.
    • The Aradara Station is Ghirapur's central train terminal.
      • The Aradara Statuary Gardens, located inside the station's arboretum.[6] The statuary garden contains the carved likenesses of some of the world's most famous inventors who have helped to transform Ghirapur into the City of Wonder.
  • Embraal, an industrial zone. Here, inventor gangs defend their turf with ingenious devices and blunt objects.
  • Freejam, a hub of aeronautical engineering and aviaries behind a dragon-shaped archway. It contains raised plazas, plentiful turrets, and rotating platforms, and many visitors make a game of seeing how much of the zone they can cross without ever setting foot on the ground. It also contains an exquisite street food, whose heat can only be matched by the roaring engines of passing skyships — or the fiery breath of the dragons rumored to nest in the highest towers of the zone.
    • The aviaries: a cluster of hangars perched on the rooftops of some of the tallest buildings in Ghirapur.
      • First Launch: a restaurant and club for aeronauts.
    • Janjeet Obervatory
    • League of Aeronauts. Many of the Consulate's most esteemed pilots got their start in this league, which is headquartered in Freejam. Some League's pilots, those with green and orange uniform, work in plotting maps and charts of the aethersphere.
    • Sculptor's Pinnacle
  • The Ghirapur Institute of Art and Science.[7]
  • The Giants' Walk is an artist colony.
  • Greenwheel is known for their cluster of garden domes. Liberated from the constraints of local weather patterns, these specialized climate-controlled bio-domes allow Consulate researchers to replicate and study biomes from around the world. These meticulously-crafted gardens have an amazingly lifelike animal constructs created by the Greenwheel Lifecrafters. Greenwheel is home to many of Ghirapur's resident elves.
    • The "Zoo". Located in a magnificent park in the heart of Greenwheel, this is a hundred-acre interactive menagerie, that is not stocked with natural animals, but with marvelous constructs designed to mimic the wonders of nature.
  • The Gupha Penitentiary, a prison.
  • The House of Knowledge, the Consulate's record storage.[2]
  • Kujar is a wealthy, cosmopolitan greenbelt. Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit. Home to many of the Consuls themselves.
  • The Kohali Prison, another prison within the city.
  • The Museum of Invention.
  • Ovalchase Racetrack. Location for one of Ghirapur's timeless traditions: the land-based vehicle races during the Inventors' Fair. Known competing teams: Ground Grinders, Rumble Runners, the Burnouts and the Derby Crows.
    • The Hall of Mechanists
  • Shalia's Claim is a small greenway near the edge of Ghirapur that was once the home of a small elvish shepherd's family. As the city grew to encompass it, the family was given special consulate permission to maintain the greenway as a sheep farm.**Narnam House is a small innocuous greenhouse on the edge of the Claim. In its cellars grows a strange and deadly garden, and its owner sells these poisonous herbs to the highest bidder.
  • Weldfast is build around one of Ghirapur's aetherhubs. It is home to some of the most brilliant — and sometimes unpredictable — minds in the city, every facet of its metalworking is a handcrafted work of art, from bridge to spire to lamppost. The inventors of Weldfast sometimes like to show off with flashy displays that might include elemental effects such as sprays of water or crackling fire

In-game references

Represented in:
Associated cards:
Referred to:

References

Sources