Fallout/Commander decks

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Fallout/Commander decks
 
 
Fallout
Commander decks
[[File:{{#setmainimage:Fallout logo.jpg}}|250px]]
Set Information
Set symbol
Symbol description Vault Boy head
Design Annie Sardelis (lead), Chris Mooney
Release date March 8, 2024
Themes and mechanics Energy, Radiation, Mill, Junk
Set size 4 decks of 100 cards
(154 new cards)
Expansion code PIP[1]
Commander series
Murders at Karlov Manor
Commander Decks
Fallout
Commander Decks
Outlaws of Thunder Junction
Commander Decks
Magic: The Gathering Chronology
Fallout Fallout
Commander decks
N/A

The Fallout Commander Decks are meant to be on-ramps to Commander, with new cards and reprints.[2][3]

Description

Each deck introduces between 37 and 41 never-before-seen Commander cards to Magic: The Gathering.[4] All reprints in the Commander decks have new art, suited to the Fallout theme.

Contents

Each package contains:

Scrappy Survivors

A {R}{G}{W} deck centered around scavenging for tools, Food tokens, and allies. Dogmeat is every survivor’s best friend. He’ll sniff out rare loot, track down dangerous enemies, fetch useful items, and protect his allies in battle. All he asks for in return is food, pets, and a place to play with his favorite teddy bear.

Scrappy Survivors

Commander (1)

1 Dogmeat, Ever Loyal

The 38 new cards are:

The double-sided tokens are:

Science!

A {U}{R}{W} deck that utilities high-tech energy weapons, scientists, synths, and pre-war robots. Dr. Madison Li is one of the brightest scientific minds of her time, spearheading advanced research in The Capital Wasteland and The Commonwealth. While her employers and actions are occasionally questionable, she always fights for the future of the earth.

Science!

Commander (1)

1 Dr. Madison Li

The 38 new cards are:

The double-sided tokens are:

  • {C} Energy Reserve helper // {C} Treasure artifact (survival, tech)
  • {W} 2/2 Human Knight creature with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn" // {C} Food artifact (tech)
  • {W} 2/2 Human Knight creature with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn" // {C} Copy
  • {C} 1/1 Thopter artifact creature with Flying // {C} Treasure artifact (survival, tech)
  • {C} 1/1 Thopter artifact creature with Flying // {C} Junk artifact
  • {C} Copy // {C} Clue artifact
  • {C} Treasure artifact (survival, tech) // {C} Clue artifact
  • {C} Treasure artifact (survival, tech) // {W} 2/2 Human Knight creature with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn"
  • {C} Food artifact (tech) // {C} 3/3 Robot artifact creature
  • {C} 3/3 Robot artifact creature // {C} Treasure artifact (survival, tech)

Hail, Caesar

A {R}{W}{B} deck that revolves around leaders of militant factions, their soldiers and wasteland raiders. Caesar isn’t actually the famous Roman, but his desire for power and conquest is a perfect match for his ancient predecessor. In order to found a new empire, Caesar and his Legion seek control of New Vegas — even if it means war with the New California Republic.

Hail, Caesar

Commander (1)

1 Caesar, Legion's Emperor

The 37 new cards are:

The double-sided tokens are:

  • {C} 3/3 Robot artifact creature // {C} Treasure artifact (military)
  • {C} Copy // {C} Treasure artifact (military)
  • {C} 3/3 Robot artifact creature // {C} Junk artifact
  • {C} Copy //{C} Junk artifact
  • {C} Copy // {W} 1/1 Human Soldier creature
  • {W} 1/1 Soldier creature // {W} 1/1 Human Soldier creature
  • {W} 1/1 Soldier creature // {C} Treasure artifact (military)
  • {R/W} 1/1 Soldier creature with haste // {C} Food artifact (military)
  • {W} 1/1 Warrior creature // {C} Food artifact (military)
  • {W} 1/1 Warrior creature // {R/W} 1/1 Soldier creature with haste

Mutant Menace

A {B}{G}{U} deck that incorporates Fallout's dangerous and strange mutated creatures. Revered as a local legend throughout Appalachia even before the Great War, the Wise Mothman is said to bestow gifts of knowledge upon fortunate travelers and loyal cultists. But beware — he’s not the only mothman stalking the wasteland . . .

Mutant Menace

Commander (1)

1 The Wise Mothman

The 41 new cards are:

The double-sided tokens are:

  • {U} 0/0 Alien creature // {C} Clue artifact
  • {B} 2/2 Zombie Mutant creature // {C} Copy
  • {B} 2/2 Zombie Mutant creature // {C} Clue artifact
  • Radiation helper // {B} 2/2 Zombie Mutant creature

Tokens and markers

  1. {W} Gary Clone, a 1/3 Human Citizen creature with squad 2 and "Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn." for Gary Clone.
  2. {W} 1/1 Human Soldier creature for Vault 101: Birthday Party.
  3. {R/W} 1/1 Soldier creature with haste for Caesar, Legion's Emperor.
  4. {C} Clue artifact for Overencumbered.
  5. {C} Food artifact for Nuka-Cola Vending Machine, Overencumbered and Vault 101: Birthday Party.
  6. {C} Junk artifact for Dogmeat, Ever Loyal and Overencumbered.
  7. {C} 3/3 Robot artifact creature for Mr. House, President and CEO.
  8. {C} Treasure artifact for Mr. House, President and CEO and Nuka-Cola Vending Machine.
  9. Radiation marker.

References