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:''For the accompanying novel to ''Champions of Kamigawa'', see [[Outlaw: Champions of Kamigawa]].''
:''For the accompanying novel to ''Champions of Kamigawa'', see [[Outlaw: Champions of Kamigawa]].''
{{Infobox expansion|
{{Infobox expansion|
   Expansion Name    =  [[Image:Champions of Kamigawa logo.png|Champions of Kamigawa]]|
   Set Name    =  [[Image:Champions of Kamigawa logo.png|Champions of Kamigawa]]|
   Symbol= Champions_symbol.png|
   Symbol= Champions_symbol.png|
   Symbol Description=Torii Gate|
   Symbol Description=Torii Gate|

Revision as of 20:44, 30 October 2012

For the accompanying novel to Champions of Kamigawa, see Outlaw: Champions of Kamigawa.

Template:Infobox expansion Champions of Kamigawa is the thirty-third Magic expansion and was released in 2004 as the first set in the Kamigawa block.

Set details

Champions of Kamigawa is set on the plane of Kamigawa, which is thematically based on feudal japan and related legends and mythis. The plane is haunted by Spirits and Ghosts, who are in conflict with the corporeal inhabitants of the plane.

The Champions in the name of the set refer to the Legendary super-type, which replaced the creature type "Legend" with this set. Every rare creature in the set is Legendary, and some uncommon creatures are too. Champions also makes a change to the Legend rule. Whereas before another legendary permanent with the same name could not be played, from the set onward two legendary permanents with the same name cause each other to be put into the graveyard.

The set also introduces Flip cards, which have a special Card frame with the top and the bottom half of the cards holding text boxes, the bottom being upside-down, and the art of the card in the middle. If certain conditions specific to the card were met, the card could be flipped, changing into a different card permanently.

The set also made minor rules adjustments for targeting, and introduced the Evergreen Keyword "Defender", which was retroactively to all previously printed cards with the type Wall and formally detached the creature type from its rules baggage.

Champions of Kamigawa, as well as the rest of Kamigawa block, was met with mostly negative reactions from players. The fact that all rare creatures were legendary was seen as cumbersome and annoying, particularly in mirror matches. Further, Flip cards were perceived as confusing and hard to keep track off. The set also was a significant downgrade in terms of raw power and card playability, and thus was often overshadowed by its predecessor Mirrodin block and successor Ravnica block.

Setting

Champions of Kamigawa is set in Kamigawa, a plane in the multiverse of Magic based on Japanese mythology. A war between the physical world and the spirits that are the essence of everything in the physical world, tears the veil between those two worlds apart. To represent this, the cards are mostly divided into two groups, the physical beings with their regular magic, and the kami with their "arcane" magic.

Mechanics

Champions of Kamigawa introduced the keywords Bushido, Soulshift, and Splice, as well as the first sorcery and instant subtype, Arcane, and finally flip cards. Of these mechanics, the Arcane subtype, Splice onto Arcane, and Soulshift represented spirit-world magic, while the flip cards contributed to another major mechanic throughout the block: legendary creatures (and permanents). It featured, for example, the first five legendary enchantments, the Honden Shrines.

Creature types

The following creature types are introduced in this expansion: Advisor, Monk, Moonfolk, Samurai, Zubera.

The following creature types are used in this expansion but also appear in previous sets: Assassin, Barbarian, Cleric, Demon, Dragon, Fox, Goblin, Hound, Ogre, Rat, Rogue, Shaman, Snake, Soldier, Spirit, Warrior, Wizard.

Cycles

Champions of Kamigawa has ten cycles.

Notable Cards

In the tournament scene, Champions of Kamigawa contributed with a large number of finishers, like Kokusho, the Evening Star, Keiga, the Tide Star, Yosei, the Morning Star and Meloku the Clouded Mirror. It also provided excellent green mana fixing, like Sakura-Tribe Elder and Kodama's Reach, and an arsenal of cards that fueled multiple colored control decks, such as Gifts Ungiven. A notable sideboard card was also found in Cranial Extraction.

  • Time Stop — Rules had to be added to the Comprehensive Rules for ending the turn thanks to this card.
  • Sensei's Divining Top — A card which saw widespread tournament play due to the ability of setting up advantageous draws repeatedly and functioning as an emergency card-draw. The card was later banned in Extended and Modern, not due to power concerns but because the card tended to slow the game down immensely and was thus detrimental to tournament play. It is also a key piece in the a lock with Counterbalance (printed later in Coldsnap) due to its ability to change the card Counterbalance would reveal at instant-speed. Divining Top could also place itself on top of the library, making any spell with converted mana cost of 1 impossible to resolve.

Reprinted cards

The following cards have been reprinted from previous sets and included in Champions of Kamigawa.

Functional reprints

Champions of Kamigawa has 16 functional reprints:

Colorshifted

Theme decks

The preconstructed theme decks are: Template:Theme decks

External links