Battle for Zendikar: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
(Corrected a lot of strictly better statements. Colorless isn't strictly better than colored, and so on. Also Breaker of Armies has an ability that can be a disadvantage.)
>Hanmac
(→‎Cycles: might not be a cycle :()
Line 85: Line 85:


==Cycles==
==Cycles==
''Battle for Zendikar'' has at least seven cycles:  
''Battle for Zendikar'' has at least six cycles:  
* '''[[Allied color]] [[tangoland]]s''': A cycle of rare [[tapland]] [[dual land]]s that enter the battlefield tapped unless the player controls two or more basic lands (reverse of the [[scar lands]]) {{-}} <c>Prairie Stream</c>, <c>Sunken Hollow</c>, <c>Smoldering Marsh</c>, <c>Cinder Glade</c> and <c>Canopy Vista</c>.<ref name="Lands"/>
* '''[[Allied color]] [[tangoland]]s''': A cycle of rare [[tapland]] [[dual land]]s that enter the battlefield tapped unless the player controls two or more basic lands (reverse of the [[scar lands]]) {{-}} <c>Prairie Stream</c>, <c>Sunken Hollow</c>, <c>Smoldering Marsh</c>, <c>Cinder Glade</c> and <c>Canopy Vista</c>.<ref name="Lands"/>
* '''Common feature lands''': A cycle of common [[tapland]]s that does have additional effects when they enter the battlefield and can be tapped for C. {{-}} <c>Sandstone Bridge</c>, <c>Skyline Cascade</c>, <c>Mortuary Mire</c>, <c>Looming Spires</c>, <c>Fertile Thicket</c>
* '''Common feature lands''': A cycle of common [[tapland]]s that does have additional effects when they enter the battlefield and can be tapped for C. {{-}} <c>Sandstone Bridge</c>, <c>Skyline Cascade</c>, <c>Mortuary Mire</c>, <c>Looming Spires</c>, <c>Fertile Thicket</c>
* '''Uncommon colorless lands''': A cycle of uncommon lands that tap for one colorless mana, and can be sacrificed to activate an ability with a mono-colored activation cost. {{-}} <!-- white, --><c>Blighted Cataract</c><!-- black, red, green-->
* '''Uncommon colorless lands''': A cycle of uncommon lands that tap for one colorless mana, and can be sacrificed to activate an ability with a mono-colored activation cost. {{-}} <!-- white, --><c>Blighted Cataract</c><!-- black, red, green-->
* '''Color-specific landfall cards''': A cycle of rare creatures with [[landfall]] that does have a different effect when a land with a specific basic land type does enters the battlefield. Each are named after locations. {{-}}  <!-- white, --><c>Guardian of Tazeem</c>, <!-- black, --><c>Akoum Hellkite</c> and <c>Oran-Rief Hydra</c>
* '''Color-specific landfall cards''': A cycle of rare creatures with [[landfall]] that does have a different effect when a land with a specific basic land type does enters the battlefield. Each are named after locations. {{-}}  <!-- white, --><c>Guardian of Tazeem</c>, <c>Guul Draz Overseer</c>, <c>Akoum Hellkite</c> and <c>Oran-Rief Hydra</c>
* '''Enemy-Colored Uncommons''': A cycle of uncommon [[creatures]] with enemy-colored mana costs. {{-}} <c>Drana's Emissary</c>, <c>Herald of Kozilek</c>, <c>Catacomb Sifter</c>, <c>Resolute Blademaster</c>, <c>Skyrider Elf</c>.
* '''Enemy-Colored Uncommons''': A cycle of uncommon [[creatures]] with enemy-colored mana costs. {{-}} <c>Drana's Emissary</c>, <c>Herald of Kozilek</c>, <c>Catacomb Sifter</c>, <c>Resolute Blademaster</c>, <c>Skyrider Elf</c>.
* '''Retreats''': A cycle of uncommon [[enchantment]]s with a [[modal]] [[landfall]] triggered effect {{-}} <c>Retreat to Emeria</c>, <c>Retreat to Coralhelm</c>, <c>retreat to Hagra</c>, <c>Retreat to Kazandu</c>, <c>Retreat to Valakut</c>.
* '''Retreats''': A cycle of uncommon [[enchantment]]s with a [[modal]] [[landfall]] triggered effect {{-}} <c>Retreat to Emeria</c>, <c>Retreat to Coralhelm</c>, <c>retreat to Hagra</c>, <c>Retreat to Kazandu</c>, <c>Retreat to Valakut</c>.
* '''Rare [[Converge]] Sorceries''': a cycle of Rare Sorceries with having 2C cost and the Converge [[ability word]] {{-}}  <!-- white, --><!-- blue, --><c>Painful Truths</c> and <c>Radiant Flames</c> <!-- green -->


==Reprinted cards==
==Reprinted cards==

Revision as of 16:18, 16 September 2015

Battle for Zendikar
Set Information
Set symbol
Themes and mechanics Allies, Elementals, Colorless matters, Exile interaction.
Keywords/​ability words Awaken, Converge, Devoid, Ingest, Landfall, Rally
Set size 274
Expansion code BFZ
Development codename Blood

Battle for Zendikar will be the 68th Magic expansion, and the first in the Battle for Zendikar block. It will be released October 2, 2015. [1] [2] [3] Battle for Zendikar is a large expansion, and the Battle for Zendikar block will be the first block of the Two-Block Paradigm.

Set details

The set contains 274 cards, which is 5 more than the current default for large sets, and includes randomly inserted premium versions of all cards in the set. The expansion symbol of the set is a broken hedron. The set features special full art basic lands similar to those that appeared in Zendikar. [4] There 25 basic lands, instead of the usual 20. [5] The full-art versions appear in booster packs and fat packs, but not in intro packs. While allies represented adventuring parties in the last Zendikar block, they now represent the united army against the Eldrazi. This is also a battle between the colored against the colorless faction. The Eldrazi interact with the exile zone.

As a promotion to further the theme of the set, WotC randomly inserts Expedition cards into Battle for Zendikar boosters.

Storyline

Battle for Zendikar returns the storyline to Zendikar, a plane of adventure, many treasures, and potent mana supplies. The plane is littered with large, floating polyhedron-shaped stones called Hedrons, that were created by Nahiri, the Kor Lithomancer. Together with Ugin and Sorin Markov she used them to trap the horrendous Eldrazi on the plane. Thousands of years later, the meeting of Sarkhan Vol, Chandra Nalaar and Jace Beleren in the Eye of Ugin chamber unintentionally loosened the bonds that kept the Eldrazi in torpor. The Eldrazi were finally released by the elf Nissa Revane, thinking that they would leave Zendikar far behind them. She was wrong. Two years after the initial destruction, at least Ulamog is still around.[6]

Now, Gideon Jura takes the lead of a group of planeswalkers in facing the Eldrazi alongside the residents of Zendikar. Meanwhile, the trapped planeswalker-turned-demon Ob Nixilis is desperate for a way off of the plane. A pivotal moment in the storyline is the Slaughter at Sea Gate.

Marketing

BFZ booster box, featuring Gideon Jura

Battle for Zendikar is sold in 16-card boosters (one card being a marketing card), five intro packs, one event deck and a fat pack. [7]

Zendikar Expeditions

Zendikar Expeditions are all premium foil cards with a special Zendikari frame and a seperate expansion symbol. Thus, they are not part of the set. [8] Zendikar Expeditions include all new art set on Zendikar and will appear slightly more often than premium mythic rares. These cards are playable in limited and formats where they're already legal. There are 25 Expedtion cards appearing with Battle for Zendikar (the 5 new dual lands, 10 shock lands and 10 fetch lands) and 20 more cards coming in Oath of the Gatewatch.

Main article: Zendikar Expeditions

Prerelease

BFZ themed prerelease deck box

At the prerelease (September 26–27, 2015) each player will receive a special hedron-themed Prerelease pack that they can use after the event as a take-home deck box. Inside each Prerelease box, there will be six regular Battle for Zendikar Booster packs along with a randomized, date-stamped premium promo card, a spindown life counter, a deckbuilding guide and a story insert. [9] Starting with this prerelease, seeded booster packs will no longer be used. [10] This prerelease is the first to use the "Vancouver" mulligan rule. [11]

Instead of getting a specific set Prerelease card or one of a small subset of Prerelease cards, starting with Battle for Zendikar players will receive a random Prerelease card in their boxes that can be one of any rare or mythic rare in the set. [12]

Promotional cards

Tokens and emblems

  1. {W} 1/1 Kor Ally for Retreat to Emeria
  2. {W} 2/2 Knight Ally for Gideon, Ally of Zendikar
  3. {U} 8/8 Octopus for Kiora, Master of the Depths
  4. {R} 5/5 Dragon with flying for Dragonmaster Outcast
  5. {G} 1/1 Plant for Grovetender Druids
  6. Template:Rg 5/5 Elemental for Omnath, Locus of Rage
  7. {X} 1/1 Eldrazi Scion for Blight Herder, Brood Butcher, Catacomb Sifter, Drowner of Hope, From Beyond, Incubator Drone, and Spawning Bed
  8. {X} 10/10 Eldrazi for Desolation Twin
  9. Emblem for Gideon, Ally of Zendikar
  10. Emblem for Kiora, Master of the Depths
  11. Emblem for Ob Nixilis Reignited

Themes and mechanics

Eldrazi [14], Colorless matters [15] [16], colorless instants, allies and landfall make a return from the Zendikar block. Landfall now sometimes is land specific. [17]

There are at five new named mechanics:

A remarkable mechanic is featured on Void Winnower, which cares about "even converted mana cost". [19] [20]

Card types

Battle for Zendikar introduces the creature types Scion and Processor.

  • Eldrazi Scions are very similar to Eldrazi Spawn, but are 1/1 instead of 0/1. They're created by Eldrazi-themed spells in a variety of ways and all have the ability "Sacrifice this creature: Add {1} to your mana pool."
  • Processor is an additional creature type for some Eldrazi. Each one has an ability that requires you to put your opponent's exiled cards into their graveyard for some effect.

Cycles

Battle for Zendikar has at least six cycles:

Reprinted cards

Card comparisons

Functional reprints

Strictly better

Preconstructed decks

Intro packs

Event deck

References