Template:Zombie tokens

From MTG Wiki
Jump to navigation Jump to search
Token Name Color Type Line P/T Text Box Source Printings
Zombie Black Creature — Zombie 2/2
Black Creature — Zombie 2/2 (continued)
Black Enchantment Creature — Zombie 2/2
Black Creature — Zombie X/X
Blue Creature — Zombie X/X
Blue/​Black Creature — Zombie X/X Menace
Black Creature — Zombie 2/2 Decayed
Black Creature — Zombie 4/4 In addition of being a copy of target creature
Colorless Artifact Creature — Zombie 3/3
Tombspawn Black Creature — Zombie 2/2 Haste
Walker Black Creature — Zombie 2/2
Zombie Army Black Creature — Zombie Army 0/0
Zombie Berserker Black Creature — Zombie Berserker 2/2
Zombie Employee Black Creature — Zombie Employee 2/2
Zombie Giant Black Creature — Zombie Giant 5/5
Vecna Black Legendary Creature — Zombie God 8/8 Indestructible
Zombie Horror Black Creature — Zombie Horror X/X
Zombie Knight Black Creature — Zombie Knight 2/2
Zombie Mutant Black Creature — Zombie Mutant 2/2 Menace
Zombie Rogue Blue/​Black Creature — Zombie Rogue 2/2
Zombie Warrior Black Creature — Zombie Warrior 4/4
Zombie Wizard Blue/​Black Creature — Zombie Wizard 1/1
Festering Goblin Black Creature — Zombie Goblin 1/1 When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Phyrexian Zombie Black Creature — Phyrexian Zombie 2/2
Angel of Sanctions White Creature — Zombie Angel 3/4 Flying
Whenever Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Anointer Priest White Creature — Zombie Human Cleric 1/3 Whenever a creature token enters the battlefield under your control, you gain 1 life.
Aven Initiate White Creature — Zombie Bird Warrior 3/2 Flying
Aven Wind Guide White Creature — Zombie Bird Warrior 2/3 Flying, vigilance
Creature tokens you control have flying and vigilance.
Glyph Keeper White Creature — Zombie Sphinx 5/3 Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Heart-Piercer Manticore White Creature — Zombie Manticore 4/3 When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.
Honored Hydra White Creature — Zombie Snake Hydra 6/6 Trample
Labyrinth Guardian White Creature — Zombie Illusion Warrior 2/3 Whenever Labyrinth Guardian becomes the target of a spell, sacrifice it.
Oketra's Attendant White Creature — Zombie Bird Soldier 3/3 Flying
Sacred Cat White Creature — Zombie Cat 1/1 Lifelink
Tah-Crop Skirmisher White Creature — Zombie Snake Warrior 2/1
Temmet, Vizier of Naktamun White Legendary Creature — Zombie Human Cleric 2/2 At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Trueheart Duelist White Creature — Zombie Human Warrior 2/2 Trueheart Duelist can block an additional creature each combat.
Unwavering Initiate White Creature — Zombie Human Warrior 3/2 Vigilance
Vizier of Many Faces White Creature — Zombie Shapeshifter Cleric 0/0 You may have Vizier of Many Faces enter the battlefield as any creature on the battlefield, except it has no mana cost, it's white and it's a Zombie in addition to its other types.
Adorned Pouncer Black Creature — Zombie Cat 4/4 Double strike
Champion of Wits Black Creature — Zombie Snake Wizard 4/4 When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Dreamstealer Black Creature — Zombie Human Wizard 4/4 Menace
When Dreamstealer deals combat damage to a player, that player discards that many cards.
Earthshaker Khenra Black Creature — Zombie Jackal Warrior 4/4 Haste
When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Fanatic of Rhonas Black Creature — Zombie Snake Druid 4/4 {T}: Add {G}.
Ferocious{T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.
Proven Combatant Black Creature — Zombie Human Warrior 4/4
Resilient Khenra Black Creature — Zombie Jackal Wizard 4/4 When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Sinuous Striker Black Creature — Zombie Snake Warrior 4/4 {U}: Sinuous Striker gets +1/-1 until end of turn.
Steadfast Sentinel Black Creature — Zombie Human Cleric 4/4 Vigilance
Sunscourge Champion Black Creature — Zombie Human Wizard 4/4 When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Timeless Dragon Black Creature — Zombie Dragon 4/4 Flying
Plainscycling {2}
Timeless Witness Black Creature — Zombie Human Shaman 4/4 When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.