Planechase Unknown/2025 list of event cards

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2025 list of event cards
 

Description

The event cards are specially printed planar cards. The front face is a plain white card with the plane's name, type, subtype, and rules text. It is surrounded by a black and gold border. The back face is black with the MagicCon logo and a gold border. Being playtest cards, there is no art, artist credits, or collector number.[1]

Chicago 2025 cards

A total of nine new cards were designed for this event. A further three cards were reprinted from the previous year's MagicCon Chicago event with functional errata.

Location Plane Plane text Notes
The Bean Chicago When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types.

All Reflections have shadow. (They can block or be blocked only by creatures with shadow.)

Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

Reprint from MagicCon Chicago 2024 with the plane type errata'd to Chicago. The card also received major functional errata, replacing the original design's inverted power and toughness for shadow.
City Hall Chicago When you planeswalk here, you become the monarch.

Whenever Chaos ensues, each player may create two tapped Treasure tokens. Each player who does can't attack you during their next turn.

Reprint from the Chicago 2024 event, with the plane type errata'd to Chicago and a minor errata to change "can't attack you on their next turn." to "can't attack you during their next turn."
The Command Zone MagicCon When you planeswalk here, each player who controls their commander draws a card. Other players may put their commander from the command zone onto the battlefield.

If an ability of your commander would trigger during your turn, that ability triggers an additional time.

Whenever chaos ensues, the number of times each commander has been cast from the command zone becomes 0. (This resets commander tax.)

Represents The Command Zone.
Game Knights Live Whenever a player casts their commander or attacks with their commander, they may say "Only one may stand." If they do, that commander becomes a Knight in addition to its other types until a player planeswalks away from Game Knights Live.

Knights you control have double strike and trample.

Whenever chaos ensues, commanders you control can’t be blocked this turn and gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Represents the Commander game event of the same name, run by The Command Zone at MagicCons. As printed, this card is missing its type line.
Ghirapur Grand Prix Avishkar When you planeswalk here, all players start their engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is your speed.
When you planeswalk away from Ghirapur Grand Prix, each player with the highest speed among players creates three Treasure tokens.

Allows players to participate in the Ghirapur Grand Prix.
New Player's Journey Foundations When you planeswalk here, each player may search their library for a basic land card, put it into their hand, then shuffle.

Whenever you play a card from Foundations or a core set (including Alpha!), draw a card.

Whenever chaos ensues, you gain life equal to the number of years you’ve played Magic, rounded up. Then planeswalk.

The Pro Tour MagicCon Draft — When you planeswalk here, each player opens a booster pack, drafts a card, and exiles it face down. Each player may play the card they drafted for as long as it remains exiled. Players may spend any type of mana to cast spells this way.

Standard — Whenever chaos ensues, each player draws cards equal to the number of differently named Standard-legal cards they control. (Basic lands count. Tokens don’t.)

Represents the Magic: The Gathering Pro Tour, and Pro Tour Aetherdrift, which took place concurrently with MagicCon Chicago. The plane's two abilities represent the two halves of the tournament.
Sorin's Remastered Manor Innistrad When you planeswalk here and at the beginning your upkeep, put a spooky counter on target creature you control.

Spooky creatures you control have +1/+1 and menace. (A creature is spooky if it has a spooky counter or it could be a horror movie monster.)

A Murder at Markov Manor — Whenever chaos ensues, target spooky creature you control bites target opponent or creature an opponent controls. (The creature deals damage equal to its power to the creature your opponent controls. You gain that much life.)

That's Enough Slices Phenome-nom When you encounter this phenome-nom, each player creates a Pizza token. If that player has the least life or is tied for the least life, they create two Pizza tokens instead. Then planeswalk away from this phenome-nom. (A Pizza token is a Food artifact with “{o2}, {oT}, Sacrifice this token: You gain 6 life.”)
The Windy City Chicago When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying.

Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {o2} rather than paying its mana cost.

When you planeswalk away from The Windy City, remove all flying counters from all creatures.

Reprint from the Chicago 2024 event, with the plane type errata'd to Chicago. The card also received major functional errata, restricting the original design's flying counters to just the initial planeswalk to The Windy City and the beginning of the player's upkeep. It can no longer target token creatures and planeswalking away no longer exiles all creatures with flying.
Year-End Review Phenomenon Each player may choose a nontoken creature they own on the battlefield, reveal a creature card from their hand, or choose a creature card in their graveyard. Those cards become promoted to commander. Each player may put their new commander into the com- mand zone. Then planeswalk away from this phenomenon. (All original commanders are still commanders.)

References