Fast land
The fast lands or scar lands are a double cycle of taplands.[1] The allied color lands were featured in Scars of Mirrodin. The enemy colored cycle was later introduced in Kaladesh.
Description
These lands produce two colors of mana and enter the battlefield tapped unless you control two or fewer other lands.[2]
Wizards of the Coast originally only referred to this cycle as scar lands, after the first set they appeared in, though several nicknames were quickly proposed by the Magic community. WotC finally adopted fast lands as the preferred name.[3]
The fast-manland cycle in Dungeons & Dragons: Adventures in the Forgotten Realms have a similar clause, but enters tapped if played as the third land rather than the fourth. Rather than generating two colors, they can animate themselves into a creature.
The Hunt lands of Innistrad: Midnight Hunt are a mirror of the fast lands. They enter the battlefield tapped unless you control two or more other lands.
List of fast lands
The allied colored lands were printed in Scars of Mirrodin and the enemy colored were printed in Kaladesh.
Allied colored
- Seachrome Coast (/)
- Darkslick Shores (/)
- Blackcleave Cliffs (/)
- Copperline Gorge (/)
- Razorverge Thicket (/)
Enemy colored
- Concealed Courtyard (/)
- Spirebluff Canal (/)
- Blooming Marsh (/)
- Inspiring Vantage(/)
- Botanical Sanctum (/)
References
- ↑ Sam Stoddard (June 26, 2014). "Making Mana". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (September 17, 2010). "The Promised Land". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (September 16, 2016). "Kaladesh Release Notes". magicthegathering.com. Wizards of the Coast.