Sticker

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Sticker sheet
Sticker sheet card back

Stickers are adhesive labels that were introduced in Unfinity that allow players to modify cards to make them unique.[1][2][3] Stickers are a play aid. You may use alternate options to represent them.[4]

Description

Stickers act like counters in many senses but modify much more than simple +1/+1 or keywords. Cards instruct a player to place a sticker on a card as an effect. Players can only sticker their own nonland permanents.[5] Some cards tell you to use a specific type of sticker while others are general.

To avoid players always choosing board-state effects, tickets are used as an economy, similar to energy. Most cards that allow players to sticker provide tickets. Name and art stickers have no board impact unless a card refers to the name or art, so these have no ticket cost. Ability and power/toughness stickers require a minimum of 2 tickets and max out at 6 tickets in Unfinity.[1] When told to place a sticker, the player may opt not to spend any and preserve them for the future.

Sticker types

There are 48 sticker sheets in Unfinity.[6][7] The adhesive used on the stickers won’t damage the card and can be reused. 1 sticker sheet appears in each booster pack, replacing a common card.

There are four types of stickers:

  • Name stickers (3 per sticker sheet)
  • Art stickers (3 per sticker sheet) of things you can get in the park. About two-thirds (32 of 48) of Unfinity sheets give access to a hat.
  • Ability stickers (2 per sticker sheet)
  • Power/Toughness stickers (2 per sticker sheet)

Only power and toughness stickers repeat. Each sticker sheet has three name stickers, three art stickers, two ability stickers, and two power/toughness stickers. There are 96 slots for each sticker type.

The back of the sticker sheet is the rules sheet for stickers (same back for all the sticker sheets).[8]

"Stickers matter"

Unfinity has cards that care about names and art, making those stickers mechanically relevant. Some cards care about whether or not any cards are stickered.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Sticker
A marker placed on an object that modifies its characteristics or interacts with a rule or effect. See rule 123, “Stickers.”

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Sticker Sheet
The collection of stickers found on an insert in Unfinity booster packs. See rule 123, “Stickers.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 123. Stickers
    • 123.1. A sticker is a marker placed on an object that modifies its characteristics and/or interacts with a rule, ability, or effect. Stickers are not objects. Notably, a sticker is not a counter or a token. Changes to an object from stickers are not part of its copiable values. There are four kinds of stickers: name stickers; ability stickers; power and toughness stickers; and art stickers.
    • 123.2. Stickers are found in boosters of the Unfinity expansion on numbered inserts. Each insert has a predetermined combination of stickers. Any rule that refers to a sticker sheet refers to the specific combination of stickers found on one of those inserts. Sticker sheets are not cards and have no characteristics. Each sticker sheet can be found at Gatherer.Wizards.com.
      • 123.2a In constructed play, a player who chooses to play with stickers must start the game with at least ten sticker sheets selected before play begins, and each of their sticker sheets must be unique. There is no maximum number of sticker sheets a player may start the game with. Each player playing with sticker sheets reveals all of their sticker sheets and chooses three of them at random. See rule 103, “Starting the Game.”
      • 123.2b In limited play, each player chooses up to three sticker sheets from among those in the sealed products they opened and reveals them. See rule 103, “Starting the Game.”
      • 123.2c Each player has access to only the stickers on the chosen sheets during the game, and those sticker sheets remain revealed.
    • 123.3. If an effect instructs a player to put a sticker on an object, that player chooses a sticker that is not currently on any objects they own from among the stickers they have access to and puts it on that object.
      • 123.3a Each sticker a player has access to is discrete and is distinct from each other sticker they have access to. Two stickers are never considered to be the same sticker, even if they have the same text or information on them.
      • 123.3b A player can’t put a sticker on an object that they don’t own. If an effect would cause them to do so, that part of the effect does nothing.
      • 123.3c A sticker may have a ticket cost represented by a number inside a ticket symbol (see rule 107.17a). In order to put a sticker with a ticket cost on an object, the player who owns that object must pay that much {TK}. If they don’t have that much {TK}, they can’t put that sticker on an object.
      • 123.3d If a sticker that is already on an object is moved to another object, that sticker’s ticket cost does not need to be paid again.
    • 123.4. Some rules and effects refer to a “stickered” object. An object is “stickered” if it currently has any kind of sticker on it. An object without any stickers on it is not a stickered object, even if it previously had stickers on it.
    • 123.5. Stickers on an object are not retained as that object moves to a hidden zone. Stickers are retained as that object moves to a public zone and continue to apply to the new object it becomes in that zone; this is an exception to rule 400.7.
      • 123.5a If one or more cards with stickers on them enter the battlefield as part of a melded permanent, all of those stickers are on the permanent that object becomes on the battlefield. They maintain their relative timestamp order.
      • 123.5b If an object with a sticker on it becomes a component of a merged permanent on the battlefield, that sticker is on that merged permanent.
      • 123.5c If a melded or merged permanent with one or more stickers on it moves from the battlefield to another public zone, only one of the objects it becomes will retain those stickers. Its owner chooses which of the objects it becomes in its new zone retains any stickers that are on it. Effects from those stickers will continue to apply to only that object.
    • 123.6. A name sticker consists only of one or more words. A name sticker on a permanent or on a card in a zone other than the battlefield causes the word on that sticker to be added to the text of that object’s name. This is a text-changing effect. See rule 613.1c and rule 612, “Text-Changing Effects.”
      • 123.6a For the purposes of rules and effects related to name stickers, a “word” in an object’s name is any series of non-space characters that are separated from other non-space characters by one or more spaces. Hyphenated words and words with punctuation are considered to be one word. Blank lines, such as the one in “Wolf in ________ Clothing,” are not considered words in a card’s name.
      • 123.6b As a name sticker is placed on an object, that object’s controller chooses a position in that object’s name for the word in the name sticker to be added, then announces that object’s new name. That word can be added at the beginning of the object’s name or after any number of the other words that are currently in its name. The new name can be further modified by other name stickers. If that object has no name, its name becomes the word added by the name sticker. Name stickers never modify or remove any of the other words in that name.

        Example: As a player puts a name sticker with the word “Dark” printed on it onto a creature named Bear Cub, that creature’s controller chooses whether its new name is “Dark Bear Cub,” “Bear Dark Cub,” or “Bear Cub Dark.” They then announce the new name to all players.

      • 123.6c The text that a name sticker is modifying may change due to other effects and/or a permanent’s face-down status (see rule 708, “Face-Down Spells and Permanents”). To determine the name of an object with one or more name stickers, start with the object’s copiable values, then apply each name sticker’s effect and each other text-changing effect in timestamp order. The position of each name sticker will continue to be after the number of words that were before it in the object’s name when it was placed. If there are fewer words in the object’s current name, the word on that sticker is added at the end of its name instead. The position and timestamp order of each name sticker on an object is remembered as the object that sticker is on moves from one public zone to another, and it continues to apply to the new object it becomes in that zone (see rule 123.5). This is an exception to rule 400.7.

        Example: Fae of Wishes, an adventurer card, is in exile with a name sticker on it adding the word “Mana” after its second word, so its name is “Fae of Mana Wishes.” An effect allows that player to cast Granted, its Adventure, from exile. The name of that spell on the stack is “Granted Mana.” After that card is exiled as the Adventure resolves, the sticker’s position (after the second word) is remembered, so the name of the exiled card is once again “Fae of Mana Wishes.”

        Example: A player owns a creature named It That Betrays on the battlefield. Using name stickers, they add the word “Eldrazi” to its name after the third word, such that its new name is “It That Betrays Eldrazi.” Later, that creature becomes a copy of a creature named Seeker of the Way. The name sticker continues to apply after the third word, so its new name is “Seeker of the Eldrazi Way.”

        Example: A creature with a name sticker on it becomes enchanted by Witness Protection, an Aura that changes the creature’s name to “Legitimate Businessperson.” Since Witness Protection is also a text-changing effect, and it has a later timestamp than the name sticker, the word on that name sticker is not part of the creature’s name. Its name is “Legitimate Businessperson.”

      • 123.6d Some effects refer to the number of one or more specific letters on a name sticker. A lowercase letter and its uppercase equivalent are the same letter.
      • 123.6e Some effects refer to the number of “unique vowels” on a name sticker. These count the number of different vowels that appear on that sticker, even if one or more of them appear more than once. The vowels are A, E, I, O, U, and Y. A lowercase letter and its uppercase equivalent are the same letter.
    • 123.7. An ability sticker is a sticker with one or more abilities printed on it. An ability sticker on a permanent or on a card in a zone other than the battlefield causes that object to gain the ability that is printed on that sticker. See rule 613.1f.
      • 123.7a If an effect refers to an ability of an ability sticker, it refers to the ability that sticker grants to the object it is on, even if the object it is on doesn’t currently have that ability due to another effect.
    • 123.8. A power and toughness sticker is a sticker that has two numbers and a slash printed on it, resembling the power and toughness of a creature card. A power and toughness sticker on a creature or on a creature or Vehicle card in a zone other than the battlefield sets that object’s power and toughness to the values printed on that sticker (see rule 613.4b). If more than one power and toughness sticker is on a creature, use timestamp order to determine which one takes precedence (see rule 613.7).
      • 123.8a An effect that refers to the power and/or toughness of a sticker refers only to the printed power and/or toughness values on a power and toughness sticker. It does not refer to any printed value on any other stickers.
    • 123.9. An art sticker on a permanent has no effect on game play other than to act as a marker that other spells and abilities can identify.

From the Tournament Rules (December 4, 2023—The Lost Caverns of Ixalan)

  • 3.18 Stickers
    Stickers modify cards; they are found on a set of sticker sheets and persist on the cards as they move between public zones. Stickers do not need to be attached directly to cards; they can be attached to card sleeves or associated in any way that makes the function of the sticker clear.

    Sticker sheets are identified in deck registration using a combination of the three name stickers on the sheet. Players present their registered sheets of stickers alongside their deck during the pregame procedure and, if necessary, determine the three sheets to be used for that game at that time.

    If a player has not registered a set of sticker sheets but is instructed to put a sticker onto a permanent they own due to an effect they have gained control of, they may visit https://magic.wizards.com/en/unresources to generate three sticker sheets for use in that game only. If they do not choose to do so, the part of the ability instructing them to put a sticker onto a permanent is ignored.

    Official sticker sheets are not required, provided that the player makes it clear what sheets they are using, which stickers are on those sheets, and represents the stickers in-game with a method that is clear to both players. Only the official 48 sticker sheet combinations may be used; players cannot mix and match to generate their own sheets.

    All stickers are returned to their respective sheets between games

Rulings

  • Cards can only have one power/toughness at a time.[9]
    • If a card already has a power/toughness sticker, a player can still sticker over it with a new one, but it will replace the old one.[10]
  • Name, art, and ability stickers are additive, they don't replace or remove any existing names, art, or abilities.[11]
    • Cards that care about objects in the art still count anything “under” the sticker.
  • Stickers stay on cards as they move to any public zone (stack, battlefield, graveyard, exile, ante, and command), but return to the sticker sheet if the cards they are attached to go to a hidden zone (hand or library).
  • Stickers that go back to a sticker sheet can then be used again.
  • Stickers follow the same rules as counters when a permanent is being copied - they are not copied.[12]

Legality

The majority of the cards that can sticker or care about stickers are eternal playable (usable in Commander, Legacy, and Vintage). This is done by having "name" mechanics refer only to the name sticker, and the art stickers have no effect otherwise.

In Constructed, players must choose ten unique sticker sheets and randomly pick three to use at the start of each game, after any sideboarding.[13] For playing casually, there will be a tool posted online to pick three random sticker cards. If you don’t have the actual sticker sheets, you are allowed to write on slips of paper. In a booster draft, you keep and can use only the sticker sheets you open; the sticker sheets are not passed in the pack. Players of Sealed can pick three of their six sheets.

Reception

For several reasons, many players disliked stickers.[14] The decision to allow them in eternal formats was criticized. Although the cards had been costed so that they wouldn't show up in competitive Eternal events, _____ Goblin was the exception, leading to an awkward porting of the card onto Magic Online that used dice-rolling instead. The sticker glue was not as resilient in practice, leading to game state problems when they were lost, which included when they fell off the sticker sheets. Furthermore, the variety of stickers plus the variety of ways to use them made a matrix that was too complex for many players.

Sticker sheets

Sheet Sticker name Sticker type Ticket cost
1 Eldrazi Name N/A
1 Guacamole Name N/A
1 Tightrope Name N/A
1 Alert! Art N/A
1 Wizard hat Art N/A
1 Magic card back Art N/A
1 Haste Ability 2
1 You may cast this card from your graveyard by paying 2 life in addition to paying its other costs Ability 5
1 1/4 Power/Toughness 2
1 5/3 Power/Toughness 3
2 Trendy Name N/A
2 Circus Name N/A
2 Pirate Name N/A
2 Aviator hat and goggles Art N/A
2 "In Response..." speech bubble Art N/A
2 Rubber Chicken Art N/A
2 Deathtouch Ability 2
2 Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. Ability 5
2 5/1 Power/Toughness 2
2 3/6 Power/Toughness 3
3 Night Name N/A
3 Brushwagg Name N/A
3 Ringmaster Name N/A
3 Fedora hat Art N/A
3 Bow tie Art N/A
3 Alien squirrel Art N/A
3 Menace Ability 2
3 Persist Ability 3
3 2/3 Power/Toughness 2
3 10/10 Power/Toughness 6
4 Urza's Name N/A
4 Dark Name N/A
4 Cannonball Name N/A
4 Squirrel Art N/A
4 Beanie Art N/A
4 Gideon plushie Art N/A
4 Exalted, Exalted Ability 2
4 Shadow Ability 3
4 1/5 Power/Toughness 2
4 7/4 Power/Toughness 4
5 Misunderstood Name N/A
5 Trapeze Name N/A
5 Elf Name N/A
5 Straw hat Art N/A
5 Acorn Art N/A
5 Liliana plushie Art N/A
5 Whenever you cast a spell, this creature gets +X/+X until end of the turn, where X is the amount of generic mana in that spell's mana cost. Ability 2
5 Hexproof Ability 3
5 4/2 Power/Toughness 2
5 6/6 Power/Toughness 4
6 Zombie Name N/A
6 Cheese Name N/A
6 Magician Name N/A
6 Horse shoe Art N/A
6 Propeller cap Art N/A
6 Chandra plushie Art N/A
6 First strike Ability 2
6 Whenever this creature deals combat damage to a player, draw that many cards. Ability 4
6 3/3 Power/Toughness 2
6 6/2 Power/Toughness 3
7 Carnival Name N/A
7 Elephant Name N/A
7 Meteor Name N/A
7 Spanner Art N/A
7 Top hat Art N/A
7 Jace plushie Art N/A
7 Sacrifice this permanent: Draw two cards. Ability 2
7 Whenever this creature attacks, proliferate. Ability 3
7 4/1 Power/Toughness 2
7 8/7 Power/Toughness 5
8 Happy Name N/A
8 Dead Name N/A
8 Squirrel Name N/A
8 Top hat Art N/A
8 Cat Art N/A
8 Garruk plushie Art N/A
8 {T}: Add {2}. Spend this mana only to cast noncreature spells (misprint: should have been {C}{C}[15]) Ability 2
8 Infect Ability 3
8 3/2 Power/Toughness 2
8 4/7 Power/Toughness 4
9 Slimy Name N/A
9 Burrito Name N/A
9 Illusion Name N/A
9 Green wig with fascinator Art N/A
9 Cheese wedge Art N/A
9 Ajani plushie Art N/A
9 Bushido 2 Ability 2
9 Double strike Ability 3
9 2/4 Power/Toughness 2
9 5/6 Power/Toughness 4
10 Spooky Name N/A
10 Clown Name N/A
10 Mox Name N/A
10 Cracked egg Art N/A
10 Atomic fascinator Art N/A
10 Sliver claw Art N/A
10 Vigilance Ability 2
10 {1}, {T}: Tap target creature. Ability 4
10 1/5 Power/Toughness 2
10 5/4 Power/Toughness 3
11 Mystic Name N/A
11 Doom Name N/A
11 Sandwich Name N/A
11 Baseball cap Art N/A
11 Toy mallet Art N/A
11 Beeble Art N/A
11 Lifelink Ability 2
11 This creature must be blocked if able.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Ability 3
11 1/4 Power/Toughness 2
11 6/8 Power/Toughness 5
12 Narrow-Minded Name N/A
12 Baloney Name N/A
12 Fireworks Name N/A
12 Impounding Lot-Bot Art N/A
12 Side eyes Art N/A
12 The Wanderer's wide-brimmed hat Art N/A
12 Whenever this creature attacks, you gain 2 life. Ability 2
12 Vigilance, reach Ability 3
12 2/4 Power/Toughness 2
12 7/7 Power/Toughness 5
13 Unsanctioned Name N/A
13 Ancient Name N/A
13 Juggler Name N/A
13 Mustard-Ketchup "Bot"-tle Art N/A
13 Unfinity hat Art N/A
13 Groucho glasses Art N/A
13 Whenever this creature attacks, Bolster 1 Ability 2
13 Indestructible Ability 4
13 3/2 Power/Toughness 2
13 5/4 Power/Toughness 3
14 Deep-Fried Name N/A
14 Plague Name N/A
14 Myr Name N/A
14 Viking helmet Art N/A
14 Pie Art N/A
14 The Blackblade Art N/A
14 Whenever this creature attacks, scry 1 Ability 2
14 Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment. Ability 3
14 4/5 Power/Toughness 3
14 8/4 Power/Toughness 4
15 Contortionist Name N/A
15 Otter Name N/A
15 Storm Name N/A
15 Banana peel Art N/A
15 UFO Art N/A
15 Liliana's golden headdress Art N/A
15 {T}: Target creature gains haste until end of turn. Ability 2
15 Deathtouch, lifelink Ability 4
15 5/1 Power/Toughness 2
15 3/5 Power/Toughness 3
16 Sticky Name N/A
16 Kavu Name N/A
16 Daredevil Name N/A
16 Mushroom cloud Art N/A
16 Hard hat Art N/A
16 Krark's Other Thumb Art N/A
16 Whenever this permanent dies, you may return target creature to its owner's hand. Ability 2
16 Whenever this creature attacks, creatures you control get +1/+1 until end of turn. Ability 4
16 3/3 Power/Toughness 2
16 2/6 Power/Toughness 3
17 Goblin Name N/A
17 Coward Name N/A
17 Parade Name N/A
17 #1 pilot mug Art N/A
17 Space ship Art N/A
17 Donkey ears headband Art N/A
17 Mentor Ability 2
17 When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. Ability 3
17 2/3 Power/Toughness 2
17 8/4 Power/Toughness 4
18 Phyrexian Name N/A
18 Midway Name N/A
18 Bamboozle Name N/A
18 Angrath's hammer Art N/A
18 Airplane Bird House Art N/A
18 The Chain Veil Art N/A
18 Whenever this creature attacks, you get {TK} Ability 2
18 Undying Ability 3
18 4/2 Power/Toughness 2
18 6/9 Power/Toughness 5
19 Eternal Name N/A
19 Acrobat Name N/A
19 Toast Name N/A
19 Alien plushie Art N/A
19 Bowler hat Art N/A
19 The Skyship Weatherlight Art N/A
19 Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. Ability 2
19 {T}: Untap another target permanent. Ability 3
19 4/4 Power/Toughness 3
19 7/8 Power/Toughness 5
20 Jetpack Name N/A
20 Death Name N/A
20 Seltzer Name N/A
20 Axe Art N/A
20 Bowling pin Art N/A
20 Nicol Bolas horns headband Art N/A
20 Trample Ability 2
20 {3}: Monstrosity 3 Ability 3
20 2/7 Power/Toughness 3
20 6/5 Power/Toughness 4
21 Demonic Name N/A
21 Tourist Name N/A
21 Laser Name N/A
21 Goldfish Art N/A
21 Balloon Art N/A
21 Red wig with googles Art N/A
21 Outlast {1} Ability 2
21 When this permanent dies, you get seven {TK}. Ability 3
21 1/4 Power/Toughness 2
21 9/6 Power/Toughness 5
22 Cursed Name N/A
22 Firebreathing Name N/A
22 Yogurt Name N/A
22 Pirate tricorne Art N/A
22 Corn dog Art N/A
22 Third-placed Vegetation Abomination Art N/A
22 Prowess, prowess Ability 2
22 {2}, {T}: This permanent deals 2 damage to any target. Ability 5
22 4/2 Power/Toughness 2
22 4/8 Power/Toughness 4
23 Ancestral Name N/A
23 Hot Dog Name N/A
23 Minotaur Name N/A
23 Astrotorium ticket Art N/A
23 Ice cream sundae Art N/A
23 Garruk's helmet Art N/A
23 Afflict 2 Ability 2
23 Flying Ability 3
23 1/4 Power/Toughness 2
23 8/6 Power/Toughness 5
24 Familiar Name N/A
24 Beeble Name N/A
24 Mascot Name N/A
24 Candy apple Art N/A
24 Chicken hat Art N/A
24 Fblthp Art N/A
24 Whenever this creature attacks, untap target permanent. Ability 2
24 Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Ability 4
24 2/3 Power/Toughness 2
24 5/3 Power/Toughness 3
25 Giant Name N/A
25 Mana Name N/A
25 Cake Name N/A
25 Popcorn Art N/A
25 Vraska wig Art N/A
25 Moonsilver Spear Art N/A
25 When this permanent leaves the battlefield, create two Food tokens. Ability 2
25 When this permanent dies, you may destroy target nonland permanent. Ability 4
25 3/3 Power/Toughness 2
25 6/2 Power/Toughness 3
26 Snazzy Name N/A
26 Aether Name N/A
26 Homunculus Name N/A
26 Crown Art N/A
26 Kazoo Art N/A
26 Mirari Art N/A
26 {1}: Target creature gains all creature types until end of turn. Ability 2
26 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Ability 3
26 2/4 Power/Toughness 2
26 8/7 Power/Toughness 5
27 Squid Name N/A
27 Fire Name N/A
27 Knight Name N/A
27 Donut Art N/A
27 Fez hat Art N/A
27 Bident Art N/A
27 {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. Ability 2
27 Protection from odd mana values Ability 3
27 4/1 Power/Toughness 2
27 6/6 Power/Toughness 4
28 Cool Name N/A
28 Fluffy Name N/A
28 Loxodon Name N/A
28 Funnel cake Art N/A
28 Devil horns headband Art N/A
28 Karn bobblehead Art N/A
28 Whenever this permanent leaves the battlefield, draw a card. Ability 2
28 Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn. Ability 5
28 4/2 Power/Toughness 2
28 5/6 Power/Toughness 4
29 Space Name N/A
29 Fungus Name N/A
29 Snickerdoodle Name N/A
29 Jester cap and bells Art N/A
29 ice cream cone Art N/A
29 Dragon plushie Art N/A
29 Skulk Ability 2
29 Battle cry Ability 3
29 3/2 Power/Toughness 2
29 6/8 Power/Toughness 5
30 Playable Name N/A
30 Delusionary Name N/A
30 Hydra Name N/A
30 Souvenir soda bottle with curly straw Art N/A
30 Sombrero hat Art N/A
30 Blue sticky-hand Art N/A
30 {T}: Draw a card, then discard a card. Ability 2
30 Whenever this creature attacks, you gain 3 life and draw a card. Ability 4
30 1/5 Power/Toughness 2
30 4/4 Power/Toughness 3
31 Wrinkly Name N/A
31 Monkey Name N/A
31 Shenanigans Name N/A
31 Witch hat Art N/A
31 Spider Art N/A
31 Garruk's axe Art N/A
31 {1}: Target creature can't block this turn. Ability 2
31 Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. Ability 4
31 2/4 Power/Toughness 2
31 7/2 Power/Toughness 3
32 Geek Name N/A
32 Lotus Name N/A
32 Warrior Name N/A
32 Chocolate chip cookies Art N/A
32 Green balloon animal Art N/A
32 Shark beanie Art N/A
32 {2}: This creature gets +2/+0 until end of turn. Ability 2
32 Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player. Ability 4
32 4/1 Power/Toughness 2
32 3/6 Power/Toughness 3
33 Primal Name N/A
33 Elder Name N/A
33 Kitty Name N/A
33 Triangle Art N/A
33 Boom! Art N/A
33 Rainbow wig Art N/A
33 {1}: This creature gets +1/-1 until end of turn. Ability 2
33 When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. Ability 3
33 5/1 Power/Toughness 2
33 4/7 Power/Toughness 4
34 Sassy Name N/A
34 Gremlin Name N/A
34 Blood Name N/A
34 Unicycle Art N/A
34 Robo-Piñata Art N/A
34 Splash! Art N/A
34 Whenever this creature attacks, create a Treasure token. Ability 2
34 {3}: Target creature gains flying until end of turn. Ability 5
34 3/2 Power/Toughness 2
34 10/10 Power/Toughness 6
35 Yawgmoth Name N/A
35 Merfolk Name N/A
35 Soul Name N/A
35 Snake Art N/A
35 Sword Art N/A
35 Ach! Hans, Run! Art N/A
35 When this permanent leaves the battlefield, target player discards a card. Ability 2
35 When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. Ability 5
35 3/3 Power/Toughness 2
35 6/5 Power/Toughness 4
36 Unassuming Name N/A
36 Gelatinous Name N/A
36 Serpent Name N/A
36 Rocket ship lollypop Art N/A
36 Umbrella Art N/A
36 "Catch!" speech bubble Art N/A
36 When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. Ability 2
36 Whenever this creature deals combat damage to a player, that player mills twice that many cards. Ability 4
36 2/3 Power/Toughness 2
36 7/2 Power/Toughness 3
37 Squishy Name N/A
37 Sphinx Name N/A
37 Ninja Name N/A
37 Atom Art N/A
37 Angel wings Art N/A
37 "Nope." speech bubble Art N/A
37 Ward {2} Ability 2
37 Provoke Ability 4
37 5/3 Power/Toughness 3
37 7/7 Power/Toughness 5
38 Unique Name N/A
38 Charmed Name N/A
38 Pants Name N/A
38 Orange slushie Art N/A
38 AAAAAH! Art N/A
38 Googly-eyed Jellyfish Art N/A
38 {T}: Add one mana of any color. Ability 2
38 Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. Ability 3
38 5/1 Power/Toughness 2
38 4/8 Power/Toughness 4
39 Unhinged Name N/A
39 Beast Name N/A
39 Hunt Name N/A
39 VROOM! Art N/A
39 Spaceship Art N/A
39 Piano Art N/A
39 {T}: You gain 1 life. Ability 2
39 Whenever this creature attacks, tap each creature an opponent controls with the same power and/or toughness as this creature Ability 4
39 4/1 Power/Toughness 2
39 2/6 Power/Toughness 3
40 Wild Name N/A
40 Ogre Name N/A
40 Bupkis Name N/A
40 Flying rocket ship Art N/A
40 "Oops..." speech bubble Art N/A
40 Anvil Art N/A
40 Whenever this creature attacks, put a +1/+1 counter on it. Ability 2
40 Metalcraft — This permanent has protection from non-creature permanents as long as you control three or more artifacts. Ability 3
40 5/1 Power/Toughness 2
40 7/4 Power/Toughness 4
41 Notorious Name N/A
41 Sliver Name N/A
41 War Name N/A
41 CRASH! Art N/A
41 Flaming circus ring Art N/A
41 Cheeseburger Art N/A
41 {5}: Creatures you control get +1/+1 until end of turn. Ability 2
41 Protection from creatures with two or more creature types Ability 3
41 3/3 Power/Toughness 2
41 9/6 Power/Toughness 5
42 Weird Name N/A
42 Angel Name N/A
42 Flame Name N/A
42 Raygun Art N/A
42 Rubber duck Art N/A
42 HELP! Art N/A
42 Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it. Ability 2
42 Protection from even mana values Ability 3
42 2/3 Power/Toughness 2
42 7/8 Power/Toughness 5
43 Vampire Name N/A
43 Champion Name N/A
43 Fury Name N/A
43 Time gun Art N/A
43 SURPRISE! Art N/A
43 Thopter Art N/A
43 Hellbent — This creature gets +3/+3 as long as you have no cards in hand. Ability 2
43 {2}, Sacrifice a creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. Ability 4
43 1/5 Power/Toughness 2
43 6/3 Power/Toughness 3
44 Trained Name N/A
44 Blessed Name N/A
44 Mind Name N/A
44 ZAP! Art N/A
44 Red clown nose Art N/A
44 Nissa's wooden staff Art N/A
44 {T}: Exile target card from a graveyard. Ability 2
44 Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. Ability 3
44 4/2 Power/Toughness 2
44 6/9 Power/Toughness 5
45 Unglued Name N/A
45 Pea-Brained Name N/A
45 Dinosaur Name N/A
45 Bowling ball Art N/A
45 Vampire fangs Art N/A
45 Danger! Sign Art N/A
45 {T}: Add {2}. Spend this mana only to cast creature spells (misprint: should have been {C}{C}[15]). Ability 2
45 At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. Ability 4
45 2/4 Power/Toughness 2
45 8/6 Power/Toughness 5
46 Elemental Name N/A
46 Time Name N/A
46 Flamingo Name N/A
46 Sunglasses Art N/A
46 Brain Art N/A
46 "Presenting..." speech bubble Art N/A
46 Exile this permanent: You may cast target nonland card from your graveyard this turn. Ability 2
46 Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Ability 4
46 1/5 Power/Toughness 2
46 5/4 Power/Toughness 3
47 Unstable Name N/A
47 Robot Name N/A
47 Dragon Name N/A
47 Mini-golf club Art N/A
47 Googly-eyed glasses Art N/A
47 BRAAAINS... Art N/A
47 {1}: Switch this creature's power and toughness until end of turn. Ability 2
47 Whenever this creature attacks, it gets +5/+5 until end of turn. Ability 4
47 3/2 Power/Toughness 2
47 2/7 Power/Toughness 3
48 Werewolf Name N/A
48 Lightning Name N/A
48 Mage Name N/A
48 Holophone Art N/A
48 Frog plushie Art N/A
48 Pink Teddy Bear Art N/A
48 Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent. Ability 2
48 Whenever this creature blocks a creature, that creature gets -4/-4 until end of turn. Ability 4
48 4/1 Power/Toughness 2
48 3/5 Power/Toughness 3

References

  1. a b Mark Rosewater (September 20, 2022). "Making Space, Part 1". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (September 20, 2022). "Unfinity Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Chris Mooney (September 21, 2022). "A Sticky Unfinity Design". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (July 24, 2022). "So stickers are just glorified counters?". Blogatog. Tumblr.
  5. Mark Rosewater (July 26, 2022). "Is there a specific reason why stickers can only be placed on Non-Land permanents?". Blogatog. Tumblr.
  6. Mark Rosewater (July 24, 2022). "Today we officially announced that play object is a sticker sheet.". Blogatog. Tumblr.
  7. Adam Styborski (September 27, 2022). "The Tokens and Stickers of Unfinity". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (August 6, 2022). "Any chance the back of the sticker cards are stickers themselves?". Blogatog. Tumblr.
  9. Mark Rosewater (September 21, 2022). "Do stickers cover up text beneath them?". Blogatog. Tumblr.
  10. Mark Rosewater (September 23, 2022). "Could I stack all my p/t stickers on a Darksteel Relic in order to keep them safe from removal in an Ambassador Blorpityblorpboop deck?". Blogatog. Tumblr.
  11. Mark Rosewater (July 24, 2022). "Do the art stickers just add to the art or do they replace the piece of art where they are put?". Blogatog. Tumblr.
  12. Mark Rosewater (July 26, 2022). "How do stickers interact with copying?". Blogatog. Tumblr.
  13. Mark Rosewater (September 24, 2022). "In legacy and pauper, do you determine what sticker cards are to be used before or after sideboards.". Blogatog. Tumblr.
  14. Mark Rosewater (December 4, 2023). "Lessons Learned, Part 7". magicthegathering.com. Wizards of the Coast.
  15. a b Mark Rosewater (August 1, 2022). "Did you ever get an answer as to why that one sticker has T: Add (2) instead of T: Add CC?". Blogatog. Tumblr.