Prophecy

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Revision as of 07:58, 29 April 2013 by >@legacy41915546 (→‎Cycles)
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For other uses, see Prophecy (disambiguation).

Template:Infobox expansion Prophecy is the twentieth Magic expansion and was released in June 2000 as the third set and second small expansion in the Masques block. It continued the block themes of Rebels and Mercenaries, alternative casting costs and Spellshapers, but not the Nemesis keyword fading.

Themes and mechanics

Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:

  • Anti-rebel — cards like Brutal Suppression and Rebel Informer. (see notable cards)
  • Rhystic magic — Discounted spells and abilities that work properly unless a specified player pays a set amount of mana.
  • A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.

Creature types

No new creature types are introduced in this expansion.

The following creature types are used in this expansion but also appear in previous sets: Angel, Avatar, Beast, Bird, Boar, Cat, Cleric, Drake, Druid, Efreet, Elemental, Elephant, Ghost (later changed to Spirit), Golem, Griffin, Illusion, Insect, Mercenary, Minotaur, Nightstalker, Rebel, Serpent, Shade, Ship (later changed to Human), Snake, Soldier, Spellshaper, Spider, Turtle, Wall, Wurm, Zombie.

Cycles

Cycle name Description and notes White card(s) Blue card(s) Black card(s) Red card(s) Green card(s)
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {6} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {6} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {C} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {C} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {C} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might
Avatars
Each of these rare Avatar creatures cost {6}CC and, at least, have a static ability that reduces its cost by {C} if certain conditions are met and a static combat or evasion ability.
Avatar of Hope Avatar of Will Avatar of Woe Avatar of Fury Avatar of Might

Tournament impact

Prophecy made little impression on the tournament scene. Some cards that were used to varying degrees include Avatar of Woe, Mageta the Lion, Chimeric Idol, Spiketail hatchling and Foil. Prophecy is regarded as one of the worst expansions in the history of the game, often being compared to Homelands.

Notable cards

Two of the first creature type hoser enchantments ever printed in Magic were designed specifically for this block: Brutal Suppression (anti-rebel) and Root Cage (anti-mercenary).

Theme decks

The pre-constructed theme decks are: Template:Theme decks

External links