Fast land: Difference between revisions
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==Description== | ==Description== | ||
They come into play tapped unless the player controls two or fewer other lands. <ref>{{DailyRef|mtg/daily/ld/108|The Promised Land|[[Tom LaPille]]|September 17, 2010}}</ref> | They come into play tapped unless the player controls two or fewer other lands. <ref>{{DailyRef|mtg/daily/ld/108|The Promised Land|[[Tom LaPille]]|September 17, 2010}}</ref> | ||
Nicknames Include: Fast Lands, | |||
==The scar lands== | ==The scar lands== |
Revision as of 02:51, 25 April 2016
The scar lands are a cycle of allied color taplands introduced in Scars of Mirrodin.
Description
They come into play tapped unless the player controls two or fewer other lands. [1]
Nicknames Include: Fast Lands,
The scar lands
- Seachrome Coast (/)
- Darkslick Shores (/)
- Blackcleave Cliffs (/)
- Copperline Gorge(/)
- Razorverge Thicket (/)
References
- ↑ Tom LaPille (September 17, 2010). "The Promised Land". magicthegathering.com. Wizards of the Coast.