Pain land: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Yandere-sliver
m (clean up, replaced: {{NewRef| → {{DailyRef| (4))
>Yandere-sliver
No edit summary
Line 22: Line 22:


==Pain taplands==
==Pain taplands==
There is a cycle of five lesser-known pain lands from ''[[Tempest]]''. They work exactly like the original pain lands, but are also [[taplands]].<ref>{{DailyRef|latest-developments/brief-history-tap-lands-2010-01-29|A Brief History of Tap Lands|[[Tom LaPille]]|January 29, 2010}}</ref>
There is a cycle of five lesser-known pain lands from ''[[Tempest]]''. They work exactly like the original pain lands, but are also [[tapland]]s.<ref>{{DailyRef|latest-developments/brief-history-tap-lands-2010-01-29|A Brief History of Tap Lands|[[Tom LaPille]]|January 29, 2010}}</ref>
*<c>Salt Flats</c> ({{W}}/{{B}})
*<c>Salt Flats</c> ({{W}}/{{B}})
*<c>Caldera Lake</c> ({{U}}/{{R}})
*<c>Caldera Lake</c> ({{U}}/{{R}})
Line 49: Line 49:


==Spell Deserts==
==Spell Deserts==
''[[Hour of Devastation]]'' has a cycle of mono-colored [[Desert]]s. They can produce colorless mana and can be sacrified for their ability.
''[[Hour of Devastation]]'' has a cycle of mono-colored [[Desert]]s. They can produce colorless mana and can be scarified for their ability.
*<c>Shefet Dunes</c> ({{W}})
*<c>Shefet Dunes</c> ({{W}})
*<c>Ipnu Rivulet</c> ({{U}})
*<c>Ipnu Rivulet</c> ({{U}})
Line 55: Line 55:
*<c>Ramunap Ruins</c> ({{R}})
*<c>Ramunap Ruins</c> ({{R}})
*<c>Hashep Oasis</c> ({{G}})
*<c>Hashep Oasis</c> ({{G}})
==Horizon lands==
Introduced in ''[[Future Sight]]'' <c>Horizon Canopy</c> ({{G}}/{{W}}) can produce one of two colors when you pay 1 life and can later be sacrificed to draw a card.
''[[Modern Horizon]]'' added an enemy cycle.
===Enemy colored===
*<c>Silent Clearing</c> ({{W}}/{{B}})
*<c>Fiery Islet</c> ({{U}}/{{R}})
*<c>Nurturing Peatland</c> ({{B}}/{{G}})
*<c>Sunbaked Canyon</c> ({{R}}/{{W}})
*<c>Waterlogged Grove</c> ({{G}}/{{U}})


==Other pain lands==
==Other pain lands==
Line 65: Line 77:
Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without losing the mana. However some pain lands require you to pay the life, before getting the mana.
Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without losing the mana. However some pain lands require you to pay the life, before getting the mana.
*<c>Mana Confluence</c> can't tap for colorless, but can produce any color for paying 1 life.
*<c>Mana Confluence</c> can't tap for colorless, but can produce any color for paying 1 life.
*<c>Horizon Canopy</c> ({{G}}/{{W}}) for paying 1 life, can't tap for colorless, instead it can be sacrificed to draw a card.
*<c>Corrupted Crossroads</c> can produce any color for paying 1 life, which can only be spend to cast [[Devoid]] spells.
*<c>Corrupted Crossroads</c> can produce any color for paying 1 life, which can only be spend to cast [[Devoid]] spells.
*<c>Spire of Industry</c> can tap for colorless for free or produce any color for 1 life, but requires the player to control an artifact to do the latter.
*<c>Spire of Industry</c> can tap for colorless for free or produce any color for 1 life, but requires the player to control an artifact to do the latter.

Revision as of 16:27, 21 May 2019

Pain lands is the term that typically refer to the land cycles first printed in Ice Age and Apocalypse. However the term can be applied to every land, which deal "pain" damage to you every time you tap it for colored mana.

Original pain lands

The lands providing allied colors were printed originally in Ice Age, those providing enemy colors in Apocalypse. These lands were first referred to as pain lands, even though City of Brass was printed earlier. The former were reprinted in Fifth Edition, Sixth Edition, and Seventh Edition, the latter in Magic 2015 and Magic Origins. The complete cycle of ten lands were reprinted in Ninth Edition and Tenth Edition.

They provide two different colors of mana for 1 damage, but can also be tapped for colorless mana without taking damage.

Allied colored

Enemy colored

Pain taplands

There is a cycle of five lesser-known pain lands from Tempest. They work exactly like the original pain lands, but are also taplands.[1]

In addition there exists the Grand Coliseum, which can tap for mana of any color.

Pain talismans

In Mirrodin, five artifacts were printed that resemble the original pain lands from Ice Age.

Threshold pain lands

Odyssey had a cycle of mono-colored pain lands with a threshold ability. They cannot produce colorless mana, but can be sacrificed for their threshold effect.

Spell Deserts

Hour of Devastation has a cycle of mono-colored Deserts. They can produce colorless mana and can be scarified for their ability.

Horizon lands

Introduced in Future Sight Horizon Canopy ({G}/{W}) can produce one of two colors when you pay 1 life and can later be sacrificed to draw a card.

Modern Horizon added an enemy cycle.

Enemy colored

Other pain lands

  • Ancient Tomb can only be tapped for {C}{C} for 2 damage.
  • City of Brass can't tap for colorless, but can produce any color for 1 damage.
  • Tarnished Citadel can produce any color for 3 damage, but can also be tapped for {C}.
  • Murmuring Bosk ({W}/{B}) has the basic land type Forest. It can be tapped for {G} (instead of {C}) without taking damage.

Pay life

Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without losing the mana. However some pain lands require you to pay the life, before getting the mana.

  • Mana Confluence can't tap for colorless, but can produce any color for paying 1 life.
  • Corrupted Crossroads can produce any color for paying 1 life, which can only be spend to cast Devoid spells.
  • Spire of Industry can tap for colorless for free or produce any color for 1 life, but requires the player to control an artifact to do the latter.
  • Untaidake, the Cloud Keeper enters the battlefield tapped, and can produce {C}{C} for 2 damage for the purposes of casting legendary spells.

References

  1. Tom LaPille (January 29, 2010). "A Brief History of Tap Lands". magicthegathering.com. Wizards of the Coast.

External links