Pain land: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Yandere-sliver
mNo edit summary
>Yandere-sliver
mNo edit summary
Line 33: Line 33:
*<c>Grand Coliseum</c>
*<c>Grand Coliseum</c>


==Mirrodin talismans==
==Pain talismans==
In ''[[Mirrodin]]'', five artifacts were printed that resemble the original pain lands from ''[[Ice Age]]''.
In ''[[Mirrodin]]'', five artifacts were printed that resemble the original pain lands from ''[[Ice Age]]''.
*<c>Talisman of Progress</c> ({{W}}/{{U}})
*<c>Talisman of Progress</c> ({{W}}/{{U}})
Line 41: Line 41:
*<c>Talisman of Unity</c> ({{G}}/{{W}})
*<c>Talisman of Unity</c> ({{G}}/{{W}})


==Odyssey pain lands==
==Threshold pain lands==
''[[Odyssey]]'' had a cycle of monocolored pain lands with a [[threshold]] ability. They can only be used for their colored mana or be sacrficed for their threshold effect.
''[[Odyssey]]'' had a cycle of monocolored pain lands with a [[threshold]] ability. They can only be used for their colored mana or be sacrficed for their threshold effect.
*<c>Nomad Stadium</c> ({{W}})
*<c>Nomad Stadium</c> ({{W}})

Revision as of 11:52, 15 January 2016

Pain lands is the term that typically refer to the land cycles first printed in Ice Age and Apocalypse. However the term can be applied to every land, which deal "pain" damage to you every time you tap it for colored mana.

Original pain lands

The lands providing allied colors were printed originally in Ice Age, those providing enemy colors in Apocalypse. These lands were first referred to as pain lands, even though City of Brass was printed earlier. The former were reprinted in 5th Edition, 6th Edition, and 7th Edition, the latter in Magic 2015 and Magic Origins. The complete cycle of ten lands were reprinted in 9th Edition and 10th Edition.

They provide two different colors of mana for 1 damage, but can also be tapped for colorless mana without taking damage.

Pain taplands

There is a cycle of five lesser-known pain lands from Tempest. They work exactly like the original pain lands, but are also taplands.[1]

In addition there exists the Grand Coliseum, which can tap for mana of any color.

Pain talismans

In Mirrodin, five artifacts were printed that resemble the original pain lands from Ice Age.

Threshold pain lands

Odyssey had a cycle of monocolored pain lands with a threshold ability. They can only be used for their colored mana or be sacrficed for their threshold effect.

Other pain lands

  • Ancient Tomb can only be tapped for {C}{C} for 2 damage.
  • City of Brass can't tap for colorless, but can produce any color for 1 damage.
  • Tarnished Citadel can produce any color for 3 damage, but can also be tapped for {C}.
  • Murmuring Bosk ({W}/{B}) has the basic land type Forest. It can be tapped for {G} (instead of {C}) without taking damage.

Pay life

Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without loosing the mana. However some pain lands require you to pay the life, before getting the mana.

  • Mana Confluence can't tap for colorless, but can produce any color for paying 1 life.
  • Horizon Canopy ({G}/{W}) for paying 1 life, can't tap for colorless, instead it can be sacrificed to draw a card.
  • Corrupted Crossroads can produce any color for paying 1 life, which can only be spend to cast Devoid spells.

References

  1. Tom LaPille (January 29, 2010). "A Brief History of Tap Lands". magicthegathering.com. Wizards of the Coast.

External links