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|rules={{2}}, {{T}}, Sacrifice this artifact: You gain 3 life.
|rules={{2}}, {{T}}, Sacrifice this artifact: You gain 3 life.
|stats={{stats|A=2|state=collapsed}}
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{{stats|Food creation|W=3|U=1|B=5|G=12|BG=3|GU=1|A=3|L=1|state=collapsed}}
{{stats|Food creation|W=3|U=1|B=5|G=13|BG=3|GU=1|A=3|L=1|state=collapsed}}
as of ''[[Streets of New Capenna]]''
as of ''[[Alchemy Horizons: Baldur's Gate]]''
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Revision as of 12:28, 24 June 2022

Food
Artifact Type
(Subtype for artifact cards)
Rules {2}, {T}, Sacrifice this artifact: You gain 3 life.
Statistics
2 cards
{artifact symbol} 100%
30 Food creation cards
{W} 10% {U} 3.3% {B} 16.7% {G} 43.3% {B/G} 10% {G/U} 3.3% {artifact symbol} 10% {land symbol} 3.3%
as of Alchemy Horizons: Baldur's Gate
Scryfall Search
type:"Food"

Food is a predefined token and artifact type introduced in Throne of Eldraine.[1][2]

Description

Although it does appear in the type line of some cards, the type mostly appears on tokens. Food tokens have “{2}, {T}, Sacrifice this artifact: You gain 3 life.”

Cards

Cards with the Food type are:

Fitting with the theme, these artifacts also have "{2}, {T}, Sacrifice this artifact: You gain 3 life."

History

R&D made food tokens because they realized fairy tales were overrun with food references and it would allow them to design a lot of fun cards.[3][4]

Food tokens returned as a one-off in Commander 2021 (Gyome, Master Chef), and got six new producers in Modern Horizons 2. Food was not considered deciduous, until Streets of New Capenna.[5][6]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Food Token
A Food token is a colorless artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.” For more information about predefined tokens, see rule 111.10.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 111.10. Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.
    • 111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”
    • 111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
    • 111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”
    • 111.10d A Walker token is a 2/2 black Zombie creature token named Walker.
    • 111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”
    • 111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”
    • 111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”
    • 111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”
    • 111.10i An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.
    • 111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/1.”
    • 111.10k A Monster Role token is a colorless Aura Role enchantment token named Monster with enchant creature and “Enchanted creature gets +1/+1 and has trample.”
    • 111.10m A Royal Role token is a colorless Aura Role enchantment token named Royal with enchant creature and “Enchanted creature gets +1/+1 and has ward {1}.”
    • 111.10n A Sorcerer Role token is a colorless Aura Role enchantment token named Sorcerer with enchant creature and “Enchanted creature gets +1/+1 and has ‘Whenever this creature attacks, scry 1.’”
    • 111.10p A Virtuous Role token is a colorless Aura Role enchantment token named Virtuous with enchant creature and “Enchanted creature gets +1/+1 for each enchantment you control.”
    • 111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.”
    • 111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”
    • 111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.40, “Explore.”
    • 111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”

Rulings

  • Food is an artifact type. Even though it appears on some creatures (such as Gingerbrute), it is never a creature type.[7]
  • If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Gingerbrute to activate the last ability of Tempting Witch.
  • You can't sacrifice a Food token to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch.
  • Some spells that instruct you to create a Food token have targets. You can't cast these spells without choosing all required targets, and if all of those targets become illegal targets, the spell won't resolve and you won't create any Food. If some but not all of those targets become illegal, you'll do as much as possible, including creating Food.
  • Whatever you do, don't eat the delicious cards.

Food tokens

Token Name Color Type Line P/T Text Box Source Printings
Food Colorless Artifact — Food {2}, {T}, Sacrifice this artifact: You gain 3 life.

Trivia

  • Unlike Clues (Investigate), Food creation was designed without an associated keyword. If R&D had decided that Food would have needed a keyword, they would have wanted it to be generic to allow as many flavor interpretations as possible, so something like “prepare Food" - though Rosewater wishes to avoid "cook".[8]

References

  1. Mark Rosewater (September 16, 2019). "Singing in the Eldraine". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (September 4, 2019). "Throne of Eldraine Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 04, 2019). "Is Wizards concerned that adding something so 'everyday' to the game hurts flavor a bit?". Blogatog. Tumblr.
  4. Mark Rosewater (October 21, 2019). "More Odds & Ends: Throne of Eldraine". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (April 19, 2021). "The return of food if or when is it deciduous...". Blogatog. Tumblr.
  6. Mark Rosewater (March 28, 2022). "Deciduous". magicthegathering.com. Wizards of the Coast.
  7. Wizards of the Coast (September 20, 2019). "Throne of Eldraine Release Notes". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (September 27, 2021). "If rd had decided that treasure and food...". Blogatog. Tumblr.

External links