Mirage: Difference between revisions

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   Development Team = Bill Rose (lead)<br>[[Mike Elliott]]<br>[[William Jockusch]]<br>[[Mark Rosewater]]|
   Development Team = Bill Rose (lead)<br>[[Mike Elliott]]<br>[[William Jockusch]]<br>[[Mark Rosewater]]|
   Release Date      = October, 1996|
   Release Date      = October, 1996|
   Mechanics          = [[Flanking]], [[Phasing]]|
   Mechanics          = [[Flanking]], [[Phasing]], [[Substance]]|
   Keywords          = |
   Keywords          = |
   Size= 350 (110 Common 110 Uncommon 110 Rare 20 Land)|
   Size= 350 (110 Common 110 Uncommon 110 Rare 20 Land)|

Revision as of 17:17, 10 December 2008

Template:Expansion

Mirage is the ninth Magic expansion and was released in 1996 as the first set in the Mirage block.

Set details

Magic Online

It was released on Magic Online on December 5, 2005. Release events began on December 7, 2005.

Mechanics

Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1 until end of turn) and Phasing (a confusing 'removed from play/Phased out' ability most often used as a drawback in this set).

Mirage included a large number of creatures with the Knight creature type, all with flanking and an activated ability, such as Cadaverous Knight and Teferi's Honor Guard. The set also included more multicolor cards than any set between Legends and Invasion.

Setting

Mirage stands apart from the rest of Magic for its tropical African-themed setting, outlining the three nations of Femeref, Zhalfir, and Suq'Ata. The storyline begins with the disappearance of the planeswalker Teferi (who would later play a crucial role in the Weatherlight Saga and the Time Spiral block) and the three powerful spellcasters - Mangara, Jolrael, and Kaervek - who come looking for him, setting off the events that would lead to the Mirage War.

Cycles

Mirage has seven cycles:

Mirrored pair

Mirage has one mirrored pair:

Notable cards

  • Cadaverous Bloom
  • Celestial Dawn — Nicknamed "bleach" by players, this enchantment made a muticolored deck into monochrome white. Counterspells, direct damage, and all the other color specialities are then available to the white player.
  • Grinning Totem — Taking the Jester's Cap concept one step further, the Totem not only lets you look through your opponent's library and remove a card, but then, adding injury to insult, allows you to play that card as if it were in your own hand, possibly turning your opponent's most powerful spell against them.
  • Hammer of Bogardan — Before the hammer, decks based on direct damage tended to run into late-game problems of plenty of mana but no spells to spend it on. Enter the hammer, an infinitely-reusable damage spell.
  • Maro — This card was named for designer Mark Rosewater and quickly became a favorite for green creature-based decks. Once Maro is in play, each card you draw makes him more dangerous.
  • Political Trickery — This card is a weapon for blue counter / control decks against specialized lands.
  • Tombstone Stairwell — This card inspired new deck types, this Enchant World makes the 1/1 creatures typical of a weenie deck more valuable in the graveyard than out. Decks built around the Stairwell are designed to swarm the opponent: first with regular creatures, and then, once the graveyard is nicely stocked, with Tombstone Zombies.

Reprinted cards

The following cards have been reprinted from previous sets and included in Mirage.

Functional reprints

Theme decks

The Mirage block theme decks were designed for MTGO, as these expansion sets were printed before theme decks were first printed in the Tempest block.

The pre-constructed theme decks are: Template:Theme decks

External links

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