Tapland: Difference between revisions
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'''Taplands''' is the nickname for lands that usually produce multiple [[color]]s of [[mana]] and generally enter the battlefield tapped during some point in the game and have no additional [[drawback]]s, though mechanics to have these lands enter the battlefield untapped may be present.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over | '''Taplands''' is the nickname for lands that usually produce multiple [[color]]s of [[mana]] and generally enter the battlefield tapped during some point in the game and have no additional [[drawback]]s, though mechanics to have these lands enter the battlefield untapped may be present.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over several years. Strangely enough, however, such lands were considered "too good" for a long time, until [[Randy Buehler]] suggested them during one of his first development meetings for ''[[Invasion]]'' after joining [[R&D]].<ref name="Tending">{{DailyRef|latest-developments/tending-land-2002-08-02|Tending the Land|[[Randy Buehler]]|August 2, 2002}}</ref> | ||
==Tapping circumvention== | ==Tapping circumvention== | ||
Many taplands | Many taplands can circumvent the drawback of entering the battlefield tapped; those are: | ||
*[[Battle land]]s {{-}} If you control two or more basic lands. | *[[Battle land]]s {{-}} If you control two or more basic lands. | ||
*[[Check land]]s {{-}} If you control a land with certain basic land subtype. | *[[Check land]]s {{-}} If you control a land with a certain basic land subtype. | ||
*[[Fast land]]s {{-}} If you control two or fewer other lands. | *[[Fast land]]s {{-}} If you control two or fewer other lands. | ||
*[[Reveal land]]s {{-}} If you reveal a land of certain basic land subtype. | *[[Reveal land]]s {{-}} If you reveal a land of a certain basic land subtype. | ||
*[[Shock land]]s {{-}} If you pay 2 life. | *[[Shock land]]s {{-}} If you pay 2 life. | ||
*[[Bond land]]s {{-}} If you have two or more [[opponent]]s. | *[[Bond land]]s {{-}} If you have two or more [[opponent]]s. | ||
*[[ | *[[Slow land|Slow lands]] {{-}} If you control two or more other lands. | ||
*[[Typal land#Typal taplands|Typal taplands]] {{-}} If you reveal creature of certain subtype. | |||
==Pure taplands== | ==Pure taplands== | ||
These taplands simply enter the battlefield tapped. They have no further effects or drawbacks. | These taplands simply enter the battlefield tapped. They have no further effects or drawbacks. | ||
=== Dual taplands=== | ===Dual taplands=== | ||
The first [[allied]]-color [[cycle]] of this kind appeared in ''[[Invasion]]'' and was promptly named for their drawback of | The first [[allied]]-color [[cycle]] of this kind appeared in ''[[Invasion]]'' and was promptly named for their drawback of entering the battlefield [[tap]]ped.<ref name="Tending"/> These lands were reprinted in ''[[8th Edition]]''. | ||
*<c>Coastal Tower</c> ({{W}}/{{U}}) | *<c>Coastal Tower</c> ({{W}}/{{U}}) | ||
*<c>Salt Marsh</c> ({{U}}/{{B}}) | *<c>Salt Marsh</c> ({{U}}/{{B}}) | ||
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===Thriving lands=== | ===Thriving lands=== | ||
Thriving lands are dual taplands | Thriving lands are dual taplands that tap for one fixed color and another color of your choice. | ||
*<c>Thriving Heath</c> ({{W}}) | *<c>Thriving Heath</c> ({{W}}) | ||
*<c>Thriving Isle</c> ({{U}}) | *<c>Thriving Isle</c> ({{U}}) | ||
Line 51: | Line 52: | ||
===Snow taplands=== | ===Snow taplands=== | ||
A second allied-color cycle of taplands was added in ''[[Coldsnap]]''. In addition they had the [[snow]] [[supertype]] and therefore can pay the snow mana cost. | A second allied-color cycle of taplands was added in ''[[Coldsnap]]''. In addition, they had the [[snow]] [[supertype]] and therefore can pay the snow mana cost. | ||
*<c>Boreal Shelf</c> ({{W}}/{{U}}) | *<c>Boreal Shelf</c> ({{W}}/{{U}}) | ||
*<c>Frost Marsh</c> ({{U}}/{{B}}) | *<c>Frost Marsh</c> ({{U}}/{{B}}) | ||
Line 58: | Line 59: | ||
*<c>Arctic Flats</c> ({{G}}/{{W}}) | *<c>Arctic Flats</c> ({{G}}/{{W}}) | ||
Snow dual lands were re-introduced in ''[[Kaldheim]]''.<ref name="Kaldheim Fest">{{YouTubeRef|kPuibfU7Xjc|Kaldheim Fest|channel=Magic: The Gathering|December 7, 2021}}</ref> This time around, it was a full double cycle with added [[basic]] | Snow dual lands were re-introduced in ''[[Kaldheim]]''.<ref name="Kaldheim Fest">{{YouTubeRef|kPuibfU7Xjc|Kaldheim Fest|channel=Magic: The Gathering|December 7, 2021}}</ref> This time around, it was a full double cycle with added [[basic land type]]s.<ref>{{DailyRef|making-magic/kaldheim-storytime-part-1-2021-01-25|''Kaldheim'' Storytime, Part 1|[[Mark Rosewater]]|January 25, 2021}}</ref> | ||
{| style="float:left;" | {| style="float:left;" | ||
| | | | ||
Line 74: | Line 75: | ||
*{{card|Alpine Meadow||KHM}} ({{R}}/{{W}}) | *{{card|Alpine Meadow||KHM}} ({{R}}/{{W}}) | ||
*{{card|Rimewood Falls||KHM}} ({{G}}/{{U}}) | *{{card|Rimewood Falls||KHM}} ({{G}}/{{U}}) | ||
|} | |||
{{clear}} | |||
===Artifact taplands=== | |||
''[[Modern Horizons 2]]'' introduced a full cycle of artifact lands, each having [[indestructible]]. | |||
{| style="float:left;" | |||
| | |||
*{{card|Razortide Bridge||MH2}} ({{W}}/{{U}}) | |||
*{{card|Mistvault Bridge||MH2}} ({{U}}/{{B}}) | |||
*{{card|Drossforge Bridge||MH2}} ({{B}}/{{R}}) | |||
*{{card|Slagwoods Bridge||MH2}} ({{R}}/{{G}}) | |||
*{{card|Thornglint Bridge||MH2}} ({{G}}/{{W}}) | |||
|} | |||
{| style="float:left;" | |||
| | |||
*{{card|Goldmire Bridge||MH2}} ({{W}}/{{B}}) | |||
*{{card|Silverbluff Bridge||MH2}} ({{U}}/{{R}}) | |||
*{{card|Darkmoss Bridge||MH2}} ({{B}}/{{G}}) | |||
*{{card|Rustvale Bridge||MH2}} ({{R}}/{{W}}) | |||
*{{card|Tanglepool Bridge||MH2}} ({{G}}/{{U}}) | |||
|} | |} | ||
{{clear}} | {{clear}} | ||
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===Guildgates=== | ===Guildgates=== | ||
{{main|Gate}} | {{main|Gate}} | ||
''[[Return to Ravnica block]]'' included a | ''[[Return to Ravnica block]]'' included a cycle of taplands with the [[Gate]] subtype, one for each guild color combination. The subtype enables synergies with certain cards in the block for additional effects, which continued as a subtheme when they were reprinted in ''[[Guilds of Ravnica block]]''. Rather than five lands, this [[mega cycle]] included ten cards.<ref>{{DailyRef|making-magic/return-investment-part-3-2012-09-13|Return on Investment, part 3|[[Mark Rosewater]]|Monday, September 17, 2012}}</ref> | ||
===Thriving Gates=== | |||
''[[Commander Legends: Battle for Baldur's Gate]]'' introduced a five-card cycle of taplands, each mechanically identical to the Thriving lands in that they tap for a specific color or another chosen color, but with the addition of the synergistic Gate subtype. Notably, the set also included <c>Gond Gate</c>, which removes the tapped downside of all subsequent Gates played. | |||
*<c>Citadel Gate</c> ({{W}}) | |||
*<c>Sea Gate</c> ({{U}}) | |||
*<c>Black Dragon Gate</c> ({{B}}) | |||
*<c>Cliffgate</c> ({{R}}) | |||
*<c>Manor Gate</c> ({{G}}) | |||
===Land-type taplands=== | |||
''[[Dominaria United]]'' introduced a non-snow cycle of taplands with basic land types. | |||
{| style="float:left;" | |||
| | |||
*<c>Idyllic Beachfront</c> ({{W}}/{{U}}) | |||
*<c>Contaminated Aquifer</c> ({{U}}/{{B}}) | |||
*<c>Geothermal Bog</c> ({{B}}/{{R}}) | |||
*<c>Wooded Ridgeline</c> ({{R}}/{{G}}) | |||
*<c>Radiant Grove</c> ({{G}}/{{W}}) | |||
|} | |||
{| style="float:left;" | |||
| | |||
*<c>Sunlit Marsh</c> ({{W}}/{{B}}) | |||
*<c>Molten Tributary</c> ({{U}}/{{R}}) | |||
*<c>Haunted Mire</c> ({{B}}/{{G}}) | |||
*<c>Sacred Peaks</c> ({{R}}/{{W}}) | |||
*<c>Tangled Islet</c> ({{G}}/{{U}}) | |||
|} | |||
{{clear}} | |||
===Triple taplands=== | ===Triple taplands=== | ||
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==Upside taplands== | ==Upside taplands== | ||
These are taplands that have | These are taplands that have some form of upside besides producing multiple colors. | ||
===Life-gain taplands=== | ===Life-gain taplands=== | ||
''[[Zendikar]]'' includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands or Gainlands.<ref>{{DailyRef|making-mana-2014-06-27 |Making Mana |[[Sam Stoddard]] |June 26, 2014}}</ref> | ''[[Zendikar]]'' includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands or Gainlands.<ref>{{DailyRef|making-mana-2014-06-27 |Making Mana |[[Sam Stoddard]] |June 26, 2014}}</ref> | ||
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{| style="float:left;" | {| style="float:left;" | ||
| | | | ||
* | *{{card|Tranquil Cove||KTK}} ({{W}}/{{U}}) | ||
* | *{{card|Dismal Backwater||KTK}} ({{U}}/{{B}}) | ||
* | *{{card|Bloodfell Caves||KTK}} ({{B}}/{{R}}) | ||
* | *{{card|Rugged Highlands||KTK}} ({{R}}/{{G}}) | ||
* | *{{card|Blossoming Sands||KTK}} ({{G}}/{{W}}) | ||
|} | |} | ||
{| style="float:left;" | {| style="float:left;" | ||
| | | | ||
* | *{{card|Scoured Barrens||KTK}} ({{W}}/{{B}}) | ||
* | *{{card|Swiftwater Cliffs||KTK}} ({{U}}/{{R}}) | ||
* | *{{card|Jungle Hollow||KTK}} ({{B}}/{{G}}) | ||
* | *{{card|Wind-Scarred Crag||KTK}} ({{R}}/{{W}}) | ||
* | *{{card|Thornwood Falls||KTK}} ({{G}}/{{U}}) | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
The above cycle was reprinted in ''[[Fate Reforged]]'' | The above cycle was reprinted in ''[[Fate Reforged]]'' with new artwork depicting the same locations in a different timeline,<ref>{{DailyRef|fetching-look-fate-reforged-2014-12-24|A Fetching Look at Fate Reforged|[[Blake Rasmussen]]|December 24, 2014 }}</ref> and several times more using the same art as in ''Fate Reforged''.<ref>{{DailyRef|card-preview/fire-it-2019-06-21|Fire It Up|[[Andrew Brown]]|June 21, 2019}}</ref> Updated artwork specific to other planes was featured in ''[[Ikoria: Lair of Behemoths]]'', ''[[Kamigawa: Neon Dynasty]]'' and ''[[March of the Machine]]''. | ||
===Scry lands=== | ===Scry lands=== | ||
{{main|Scry land}} | {{main|Scry land}} | ||
[[Theros block]] included taplands that have the upside of letting the player [[scry]] 1 when they enter the battlefield. | ''[[Theros block]]'' included taplands that have the upside of letting the player [[scry]] 1 when they enter the battlefield. | ||
===Surveil lands=== | |||
''[[Murders at Karlov Manor]]'' included taplands that have the upside of letting the player [[surveil]] 1 when they enter the battlefield. | |||
{| style="float:left;" | |||
| | |||
*{{card|Meticulous Archive||MKM}} ({{W}}/{{U}}) | |||
*{{card|Undercity Sewers||MKM}} ({{U}}/{{B}}) | |||
*{{card|Raucous Theater||MKM}} ({{B}}/{{R}}) | |||
*{{card|Commercial District||MKM}} ({{R}}/{{G}}) | |||
*{{card|Lush Portico||MKM}} ({{G}}/{{W}}) | |||
|} | |||
{| style="float:left;" | |||
| | |||
*{{card|Shadowy Backstreet||MKM}} ({{W}}/{{B}}) | |||
*{{card|Thundering Falls||MKM}} ({{U}}/{{R}}) | |||
*{{card|Underground Mortuary||MKM}} ({{B}}/{{G}}) | |||
*{{card|Elegant Parlor||MKM}} ({{R}}/{{W}}) | |||
*{{card|Hedge Maze||MKM}} ({{G}}/{{U}}) | |||
|} | |||
{{clear}} | |||
===Ping deserts=== | |||
''[[Outlaws of Thunder Junction]]'' included taplands with the [[Desert]] subtype that deal 1 damage to target opponent when they enter the battlefield. | |||
{| style="float:left;" | |||
| | |||
*{{card|Lonely Arroyo||OTJ}} ({{W}}/{{U}}) | |||
*{{card|Soured Springs||OTJ}} ({{U}}/{{B}}) | |||
*{{card|Jagged Barrens||OTJ}} ({{B}}/{{R}}) | |||
*{{card|Bristling Backwoods||OTJ}} ({{R}}/{{G}}) | |||
*{{card|Creosote Heath||OTJ}} ({{G}}/{{W}}) | |||
|} | |||
{| style="float:left;" | |||
| | |||
*{{card|Forlorn Flats||OTJ}} ({{W}}/{{B}}) | |||
*{{card|Eroded Canyon||OTJ}} ({{U}}/{{R}}) | |||
*{{card|Festering Gulch||OTJ}} ({{B}}/{{G}}) | |||
*{{card|Abraded Bluffs||OTJ}} ({{R}}/{{W}}) | |||
*{{card|Lush Oasis||OTJ}} ({{G}}/{{U}}) | |||
|} | |||
{{clear}} | |||
==Drawback taplands== | ==Drawback taplands== | ||
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===Sac lands=== | ===Sac lands=== | ||
{{main|Sac land}} | {{main|Sac land}} | ||
With a few exceptions all sac lands are taplands. | With a few exceptions, all sac lands are taplands. | ||
===Sac-draw lands=== | |||
''[[Streets of New Capenna]]'' included five allied-color dual taplands that each can be tapped and sacrificed for four mana to draw a card. | |||
*<c>Skybridge Towers</c> ({{W}}/{{U}}) | |||
*<c>Waterfront District</c> ({{U}}/{{B}}) | |||
*<c>Tramway Station</c> ({{B}}/{{R}}) | |||
*<c>Racers' Ring</c> ({{R}}/{{G}}) | |||
*<c>Botanical Plaza</c> ({{G}}/{{W}}) | |||
''[[Phyrexia: All Will Be One]]'' included five mono-color tapped sac-draw lands with the [[Sphere]] subtype. | |||
*<c>The Fair Basilica</c> ({{W}}) | |||
*<c>The Surgical Bay</c> ({{U}}) | |||
*<c>The Dross Pits</c> ({{B}}) | |||
*<c>The Autonomous Furnace</c> ({{R}}) | |||
*<c>The Hunter Maze</c> ({{G}}) | |||
===Tapped manlands=== | ===Tapped manlands=== | ||
{{main|Manland}} | {{main|Manland}} | ||
Manlands | Manlands that produce any form of colored mana are also taplands. | ||
==References== | ==References== |
Latest revision as of 07:03, 15 April 2024
Taplands is the nickname for lands that usually produce multiple colors of mana and generally enter the battlefield tapped during some point in the game and have no additional drawbacks, though mechanics to have these lands enter the battlefield untapped may be present.[1] This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over several years. Strangely enough, however, such lands were considered "too good" for a long time, until Randy Buehler suggested them during one of his first development meetings for Invasion after joining R&D.[2]
Tapping circumvention
Many taplands can circumvent the drawback of entering the battlefield tapped; those are:
- Battle lands — If you control two or more basic lands.
- Check lands — If you control a land with a certain basic land subtype.
- Fast lands — If you control two or fewer other lands.
- Reveal lands — If you reveal a land of a certain basic land subtype.
- Shock lands — If you pay 2 life.
- Bond lands — If you have two or more opponents.
- Slow lands — If you control two or more other lands.
- Typal taplands — If you reveal creature of certain subtype.
Pure taplands
These taplands simply enter the battlefield tapped. They have no further effects or drawbacks.
Dual taplands
The first allied-color cycle of this kind appeared in Invasion and was promptly named for their drawback of entering the battlefield tapped.[2] These lands were reprinted in 8th Edition.
- Coastal Tower (/)
- Salt Marsh (/)
- Urborg Volcano (/)
- Shivan Oasis (/)
- Elfhame Palace (/)
The above cycle was functionally reprinted in Oath of the Gatewatch and later extended to enemy-colors in Shadows over Innistrad. All 10 cards were reprinted as extras in Amonkhet and later Core Set 2019.
|
|
Thriving lands
Thriving lands are dual taplands that tap for one fixed color and another color of your choice.
- Thriving Heath ()
- Thriving Isle ()
- Thriving Moor ()
- Thriving Bluff ()
- Thriving Grove ()
Snow taplands
A second allied-color cycle of taplands was added in Coldsnap. In addition, they had the snow supertype and therefore can pay the snow mana cost.
- Boreal Shelf (/)
- Frost Marsh (/)
- Tresserhorn Sinks (/)
- Highland Weald (/)
- Arctic Flats (/)
Snow dual lands were re-introduced in Kaldheim.[3] This time around, it was a full double cycle with added basic land types.[4]
|
|
Artifact taplands
Modern Horizons 2 introduced a full cycle of artifact lands, each having indestructible.
|
|
Guildgates
Return to Ravnica block included a cycle of taplands with the Gate subtype, one for each guild color combination. The subtype enables synergies with certain cards in the block for additional effects, which continued as a subtheme when they were reprinted in Guilds of Ravnica block. Rather than five lands, this mega cycle included ten cards.[5]
Thriving Gates
Commander Legends: Battle for Baldur's Gate introduced a five-card cycle of taplands, each mechanically identical to the Thriving lands in that they tap for a specific color or another chosen color, but with the addition of the synergistic Gate subtype. Notably, the set also included Gond Gate, which removes the tapped downside of all subsequent Gates played.
- Citadel Gate ()
- Sea Gate ()
- Black Dragon Gate ()
- Cliffgate ()
- Manor Gate ()
Land-type taplands
Dominaria United introduced a non-snow cycle of taplands with basic land types.
|
|
Triple taplands
The shard-colored taplands were added with Shards of Alara. The wedge-colored taplands were added with Khans of Tarkir.[6]
|
|
Upside taplands
These are taplands that have some form of upside besides producing multiple colors.
Life-gain taplands
Zendikar includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands or Gainlands.[7]
- Sejiri Refuge (/)
- Jwar Isle Refuge (/)
- Akoum Refuge (/)
- Kazandu Refuge (/)
- Graypelt Refuge (/)
In Khans of Tarkir the above cycle was functionally reprinted and expanded to ten lands.[8]
|
|
The above cycle was reprinted in Fate Reforged with new artwork depicting the same locations in a different timeline,[9] and several times more using the same art as in Fate Reforged.[10] Updated artwork specific to other planes was featured in Ikoria: Lair of Behemoths, Kamigawa: Neon Dynasty and March of the Machine.
Scry lands
Theros block included taplands that have the upside of letting the player scry 1 when they enter the battlefield.
Surveil lands
Murders at Karlov Manor included taplands that have the upside of letting the player surveil 1 when they enter the battlefield.
|
|
Ping deserts
Outlaws of Thunder Junction included taplands with the Desert subtype that deal 1 damage to target opponent when they enter the battlefield.
|
|
Drawback taplands
These are taplands that have a drawback when entering the battlefield.
Bounce lands
These are taplands whose drawback is bouncing one land you control back to its owner's hand.
Other variations
Taplands that have no ETB effects, but have other static abilities.
Utility taplands
Utility taplands are taplands that provide a utility effect instead of producing multiple colors.
Pain taplands
The very first cycle of taplands was an enemy-colored cycle of lands that appeared in Tempest, which have an additional drawback of 1 damage.[11]
Sac lands
With a few exceptions, all sac lands are taplands.
Sac-draw lands
Streets of New Capenna included five allied-color dual taplands that each can be tapped and sacrificed for four mana to draw a card.
- Skybridge Towers (/)
- Waterfront District (/)
- Tramway Station (/)
- Racers' Ring (/)
- Botanical Plaza (/)
Phyrexia: All Will Be One included five mono-color tapped sac-draw lands with the Sphere subtype.
- The Fair Basilica ()
- The Surgical Bay ()
- The Dross Pits ()
- The Autonomous Furnace ()
- The Hunter Maze ()
Tapped manlands
Manlands that produce any form of colored mana are also taplands.
References
- ↑ Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.
- ↑ a b Randy Buehler (August 2, 2002). "Tending the Land". magicthegathering.com. Wizards of the Coast.
- ↑ Kaldheim Fest (Video). Magic: The Gathering. YouTube.
- ↑ Mark Rosewater (January 25, 2021). "Kaldheim Storytime, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (Monday, September 17, 2012). "Return on Investment, part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Blake Rasmussen (September 5, 2014). "The Khans of Tarkir Tri-Lands". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (June 26, 2014). "Making Mana". magicthegathering.com. Wizards of the Coast.
- ↑ Erik Lauer (September 8, 2014). "Developing Khans". magicthegathering.com. Wizards of the Coast.
- ↑ Blake Rasmussen (December 24, 2014). "A Fetching Look at Fate Reforged". magicthegathering.com. Wizards of the Coast.
- ↑ Andrew Brown (June 21, 2019). "Fire It Up". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (January 29, 2010). "A Brief History of Tap Lands". magicthegathering.com. Wizards of the Coast.