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'''Taplands''' is the nickname for lands that usually produce multiple [[color]]s of [[mana]] and generally enter the battlefield tapped during some point in the game and have no additional [[drawback]]s, though mechanics to have these lands enter the battlefield untapped may be present.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over the course of several years. Strangely enough however, such lands were considered "too good" for a long time, until [[Randy Buehler]] suggested them during one of his first development meetings for ''[[Invasion]]'' after joining [[R&D]].<ref name="Tending">{{DailyRef|latest-developments/tending-land-2002-08-02|Tending the Land|[[Randy Buehler]]|August 2, 2002}}</ref>
'''Taplands''' is the nickname for lands that usually produce multiple [[color]]s of [[mana]] and generally enter the battlefield tapped during some point in the game and have no additional [[drawback]]s, though mechanics to have these lands enter the battlefield untapped may be present.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over several years. Strangely enough, however, such lands were considered "too good" for a long time, until [[Randy Buehler]] suggested them during one of his first development meetings for ''[[Invasion]]'' after joining [[R&D]].<ref name="Tending">{{DailyRef|latest-developments/tending-land-2002-08-02|Tending the Land|[[Randy Buehler]]|August 2, 2002}}</ref>


==Tapping circumvention==
==Tapping circumvention==
Many taplands have the ability to circumvent the drawback of entering the battlefield tapped; those are:
Many taplands can circumvent the drawback of entering the battlefield tapped; those are:
*[[Battle land]]s {{-}} If you control two or more basic lands.
*[[Battle land]]s {{-}} If you control two or more basic lands.
*[[Check land]]s {{-}} If you control a land with certain basic land subtype.
*[[Check land]]s {{-}} If you control a land with a certain basic land subtype.
*[[Fast land]]s {{-}} If you control two or fewer other lands.
*[[Fast land]]s {{-}} If you control two or fewer other lands.
*[[Reveal land]]s {{-}} If you reveal a land of certain basic land subtype.
*[[Reveal land]]s {{-}} If you reveal a land of a certain basic land subtype.
*[[Shock land]]s {{-}} If you pay 2 life.
*[[Shock land]]s {{-}} If you pay 2 life.
*[[Bond land]]s {{-}} If you have two or more [[opponent]]s.
*[[Bond land]]s {{-}} If you have two or more [[opponent]]s.
*[[Tribal land#Tribal taplands|Tribal taplands]] {{-}} If you reveal creature of certain subtype.
*[[Slow land|Slow lands]] {{-}} If you control two or more other lands.
*[[Typal land#Typal taplands|Typal taplands]] {{-}} If you reveal creature of certain subtype.


==Pure taplands==
==Pure taplands==
These taplands simply enter the battlefield tapped. They have no further effects or drawbacks.
These taplands simply enter the battlefield tapped. They have no further effects or drawbacks.


=== Dual taplands===
===Dual taplands===
The first [[allied]]-color [[cycle]] of this kind appeared in ''[[Invasion]]'' and was promptly named for their drawback of coming into play [[tap]]ped.<ref name="Tending"/> These lands were reprinted in ''[[8th Edition]]''.
The first [[allied]]-color [[cycle]] of this kind appeared in ''[[Invasion]]'' and was promptly named for their drawback of entering the battlefield [[tap]]ped.<ref name="Tending"/> These lands were reprinted in ''[[8th Edition]]''.
*<c>Coastal Tower</c> ({{W}}/{{U}})
*<c>Coastal Tower</c> ({{W}}/{{U}})
*<c>Salt Marsh</c> ({{U}}/{{B}})
*<c>Salt Marsh</c> ({{U}}/{{B}})
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|}
|}
{{clear}}
{{clear}}
===Thriving lands===
Thriving lands are dual taplands that tap for one fixed color and another color of your choice.
*<c>Thriving Heath</c> ({{W}})
*<c>Thriving Isle</c> ({{U}})
*<c>Thriving Moor</c> ({{B}})
*<c>Thriving Bluff</c> ({{R}})
*<c>Thriving Grove</c> ({{G}})


===Snow taplands===
===Snow taplands===
A second allied-color cycle of taplands was added in ''[[Coldsnap]]''. In addition they had the [[snow]] [[supertype]] and therefore can pay the snow mana cost.
A second allied-color cycle of taplands was added in ''[[Coldsnap]]''. In addition, they had the [[snow]] [[supertype]] and therefore can pay the snow mana cost.
*<c>Boreal Shelf</c> ({{W}}/{{U}})
*<c>Boreal Shelf</c> ({{W}}/{{U}})
*<c>Frost Marsh</c> ({{U}}/{{B}})
*<c>Frost Marsh</c> ({{U}}/{{B}})
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*<c>Highland Weald</c> ({{R}}/{{G}})
*<c>Highland Weald</c> ({{R}}/{{G}})
*<c>Arctic Flats</c> ({{G}}/{{W}})
*<c>Arctic Flats</c> ({{G}}/{{W}})
Snow dual lands were re-introduced in ''[[Kaldheim]]''.<ref name="Kaldheim Fest">{{YouTubeRef|kPuibfU7Xjc|Kaldheim Fest|channel=Magic: The Gathering|December 7, 2021}}</ref> This time around, it was a full double cycle with added [[basic land type]]s.<ref>{{DailyRef|making-magic/kaldheim-storytime-part-1-2021-01-25|''Kaldheim'' Storytime, Part 1|[[Mark Rosewater]]|January 25, 2021}}</ref>
{| style="float:left;"
|
*{{card|Glacial Floodplain||KHM}} ({{W}}/{{U}})
*{{card|Ice Tunnel||KHM}} ({{U}}/{{B}})
*{{card|Sulfurous Mire||KHM}} ({{B}}/{{R}})
*{{card|Highland Forest||KHM}} ({{R}}/{{G}})
*{{card|Arctic Treeline||KHM}} ({{G}}/{{W}})
|}
{| style="float:left;"
|
*{{card|Snowfield Sinkhole||KHM}} ({{W}}/{{B}})
*{{card|Volatile Fjord||KHM}} ({{U}}/{{R}})
*{{card|Woodland Chasm||KHM}} ({{B}}/{{G}})
*{{card|Alpine Meadow||KHM}} ({{R}}/{{W}})
*{{card|Rimewood Falls||KHM}} ({{G}}/{{U}})
|}
{{clear}}
===Artifact taplands===
''[[Modern Horizons 2]]'' introduced a full cycle of artifact lands, each having [[indestructible]].
{| style="float:left;"
|
*{{card|Razortide Bridge||MH2}} ({{W}}/{{U}})
*{{card|Mistvault Bridge||MH2}} ({{U}}/{{B}})
*{{card|Drossforge Bridge||MH2}} ({{B}}/{{R}})
*{{card|Slagwoods Bridge||MH2}} ({{R}}/{{G}})
*{{card|Thornglint Bridge||MH2}} ({{G}}/{{W}})
|}
{| style="float:left;"
|
*{{card|Goldmire Bridge||MH2}} ({{W}}/{{B}})
*{{card|Silverbluff Bridge||MH2}} ({{U}}/{{R}})
*{{card|Darkmoss Bridge||MH2}} ({{B}}/{{G}})
*{{card|Rustvale Bridge||MH2}} ({{R}}/{{W}})
*{{card|Tanglepool Bridge||MH2}} ({{G}}/{{U}})
|}
{{clear}}


===Guildgates===
===Guildgates===
{{main|Gate}}
{{main|Gate}}
''[[Return to Ravnica block]]'' included a new cycle of taplands, one for each guild colors combination. Those new dual lands function like the ''[[Invasion]]'' taplands, except the addition of the [[Gate]] subtype on them which is used in reference in some cards of the block for additional effects. Rather than five lands, this [[mega cycle]] included ten cards.<ref>{{DailyRef|making-magic/return-investment-part-3-2012-09-13|Return on Investment, part 3|[[Mark Rosewater]]|Monday, September 17, 2012}}</ref>
''[[Return to Ravnica block]]'' included a cycle of taplands with the [[Gate]] subtype, one for each guild color combination. The subtype enables synergies with certain cards in the block for additional effects, which continued as a subtheme when they were reprinted in ''[[Guilds of Ravnica block]]''. Rather than five lands, this [[mega cycle]] included ten cards.<ref>{{DailyRef|making-magic/return-investment-part-3-2012-09-13|Return on Investment, part 3|[[Mark Rosewater]]|Monday, September 17, 2012}}</ref>
 
===Thriving Gates===
''[[Commander Legends: Battle for Baldur's Gate]]'' introduced a five-card cycle of taplands, each mechanically identical to the Thriving lands in that they tap for a specific color or another chosen color, but with the addition of the synergistic Gate subtype. Notably, the set also included <c>Gond Gate</c>, which removes the tapped downside of all subsequent Gates played.
*<c>Citadel Gate</c> ({{W}})
*<c>Sea Gate</c> ({{U}})
*<c>Black Dragon Gate</c> ({{B}})
*<c>Cliffgate</c> ({{R}})
*<c>Manor Gate</c> ({{G}})
 
===Land-type taplands===
''[[Dominaria United]]'' introduced a non-snow cycle of taplands with basic land types.
{| style="float:left;"
|
*<c>Idyllic Beachfront</c> ({{W}}/{{U}})
*<c>Contaminated Aquifer</c> ({{U}}/{{B}})
*<c>Geothermal Bog</c> ({{B}}/{{R}})
*<c>Wooded Ridgeline</c> ({{R}}/{{G}})
*<c>Radiant Grove</c> ({{G}}/{{W}})
|}
{| style="float:left;"
|
*<c>Sunlit Marsh</c> ({{W}}/{{B}})
*<c>Molten Tributary</c> ({{U}}/{{R}})
*<c>Haunted Mire</c> ({{B}}/{{G}})
*<c>Sacred Peaks</c> ({{R}}/{{W}})
*<c>Tangled Islet</c> ({{G}}/{{U}})
|}
{{clear}}


===Triple taplands===
===Triple taplands===
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==Upside taplands==
==Upside taplands==
These are taplands that have an upside when entering the battlefield.
These are taplands that have some form of upside besides producing multiple colors.
 
===Life-gain taplands===
===Life-gain taplands===
''[[Zendikar]]'' includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands.<ref>{{DailyRef|making-mana-2014-06-27 |Making Mana |[[Sam Stoddard]] |June 26, 2014}}</ref>
''[[Zendikar]]'' includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands or Gainlands.<ref>{{DailyRef|making-mana-2014-06-27 |Making Mana |[[Sam Stoddard]] |June 26, 2014}}</ref>
*<c>Sejiri Refuge</c> ({{W}}/{{U}})
*<c>Sejiri Refuge</c> ({{W}}/{{U}})
*<c>Jwar Isle Refuge</c> ({{U}}/{{B}})
*<c>Jwar Isle Refuge</c> ({{U}}/{{B}})
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{| style="float:left;"  
{| style="float:left;"  
|
|
*<c>Tranquil Cove</c> ({{W}}/{{U}})
*{{card|Tranquil Cove||KTK}} ({{W}}/{{U}})
*<c>Dismal Backwater</c> ({{U}}/{{B}})
*{{card|Dismal Backwater||KTK}} ({{U}}/{{B}})
*<c>Bloodfell Caves</c> ({{B}}/{{R}})
*{{card|Bloodfell Caves||KTK}} ({{B}}/{{R}})
*<c>Rugged Highlands</c> ({{R}}/{{G}})
*{{card|Rugged Highlands||KTK}} ({{R}}/{{G}})
*<c>Blossoming Sands</c> ({{G}}/{{W}})
*{{card|Blossoming Sands||KTK}} ({{G}}/{{W}})
|}
|}
{| style="float:left;"  
{| style="float:left;"  
|
|
*<c>Scoured Barrens</c> ({{W}}/{{B}})
*{{card|Scoured Barrens||KTK}} ({{W}}/{{B}})
*<c>Swiftwater Cliffs</c> ({{U}}/{{R}})
*{{card|Swiftwater Cliffs||KTK}} ({{U}}/{{R}})
*<c>Jungle Hollow</c> ({{B}}/{{G}})
*{{card|Jungle Hollow||KTK}} ({{B}}/{{G}})
*<c>Wind-Scarred Crag</c> ({{R}}/{{W}})
*{{card|Wind-Scarred Crag||KTK}} ({{R}}/{{W}})
*<c>Thornwood Falls</c> ({{G}}/{{U}})
*{{card|Thornwood Falls||KTK}} ({{G}}/{{U}})
|}
|}
{{clear}}
{{clear}}
In ''[[Fate Reforged]]'' the above cycle was reprinted with new artwork,<ref>{{DailyRef|fetching-look-fate-reforged-2014-12-24|A Fetching Look at Fate Reforged|[[Blake Rasmussen]]|December 24, 2014 }}</ref> and once more in ''[[Core Set 2020]]'',<ref>{{DailyRef|card-preview/fire-it-2019-06-21|Fire It Up|[[Andrew Brown]]|June 21, 2019}}</ref> using the same art as in ''Fate Reforged''.
The above cycle was reprinted in ''[[Fate Reforged]]'' with new artwork depicting the same locations in a different timeline,<ref>{{DailyRef|fetching-look-fate-reforged-2014-12-24|A Fetching Look at Fate Reforged|[[Blake Rasmussen]]|December 24, 2014 }}</ref> and several times more using the same art as in ''Fate Reforged''.<ref>{{DailyRef|card-preview/fire-it-2019-06-21|Fire It Up|[[Andrew Brown]]|June 21, 2019}}</ref> Updated artwork specific to other planes was featured in ''[[Ikoria: Lair of Behemoths]]'', ''[[Kamigawa: Neon Dynasty]]'' and ''[[March of the Machine]]''.


===Scry lands===
===Scry lands===
{{main|Scry land}}
{{main|Scry land}}
[[Theros block]] included taplands that have the upside of letting the player [[scry]] 1 when they enter the battlefield.
''[[Theros block]]'' included taplands that have the upside of letting the player [[scry]] 1 when they enter the battlefield.
 
===Surveil lands===
''[[Murders at Karlov Manor]]'' included taplands that have the upside of letting the player [[surveil]] 1 when they enter the battlefield.
{| style="float:left;"
|
*{{card|Meticulous Archive||MKM}} ({{W}}/{{U}})
*{{card|Undercity Sewers||MKM}} ({{U}}/{{B}})
*{{card|Raucous Theater||MKM}} ({{B}}/{{R}})
*{{card|Commercial District||MKM}} ({{R}}/{{G}})
*{{card|Lush Portico||MKM}} ({{G}}/{{W}})
|}
{| style="float:left;"
|
*{{card|Shadowy Backstreet||MKM}} ({{W}}/{{B}})
*{{card|Thundering Falls||MKM}} ({{U}}/{{R}})
*{{card|Underground Mortuary||MKM}} ({{B}}/{{G}})
*{{card|Elegant Parlor||MKM}} ({{R}}/{{W}})
*{{card|Hedge Maze||MKM}} ({{G}}/{{U}})
|}
{{clear}}
 
===Ping deserts===
''[[Outlaws of Thunder Junction]]'' included taplands with the [[Desert]] subtype that deal 1 damage to target opponent when they enter the battlefield.
{| style="float:left;"
|
*{{card|Lonely Arroyo||OTJ}} ({{W}}/{{U}})
*{{card|Soured Springs||OTJ}} ({{U}}/{{B}})
*{{card|Jagged Barrens||OTJ}} ({{B}}/{{R}})
*{{card|Bristling Backwoods||OTJ}} ({{R}}/{{G}})
*{{card|Creosote Heath||OTJ}} ({{G}}/{{W}})
|}
{| style="float:left;"
|
*{{card|Forlorn Flats||OTJ}} ({{W}}/{{B}})
*{{card|Eroded Canyon||OTJ}} ({{U}}/{{R}})
*{{card|Festering Gulch||OTJ}} ({{B}}/{{G}})
*{{card|Abraded Bluffs||OTJ}} ({{R}}/{{W}})
*{{card|Lush Oasis||OTJ}} ({{G}}/{{U}})
|}
{{clear}}


==Drawback taplands==
==Drawback taplands==
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===Utility taplands===
===Utility taplands===
{{main|Utility tapland}}
{{main|Utility tapland}}
Utility taplands are taplands that provide a [[utility lands|utility]] effect instead of producing multiple colors.
Utility taplands are taplands that provide a [[utility land|utility]] effect instead of producing multiple colors.


===Pain taplands===
===Pain taplands===
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===Sac lands===
===Sac lands===
{{main|Sac land}}
{{main|Sac land}}
With a few exceptions all sac lands are taplands.
With a few exceptions, all sac lands are taplands.
 
===Sac-draw lands===
''[[Streets of New Capenna]]'' included five allied-color dual taplands that each can be tapped and sacrificed for four mana to draw a card.
*<c>Skybridge Towers</c> ({{W}}/{{U}})
*<c>Waterfront District</c> ({{U}}/{{B}})
*<c>Tramway Station</c> ({{B}}/{{R}})
*<c>Racers' Ring</c> ({{R}}/{{G}})
*<c>Botanical Plaza</c> ({{G}}/{{W}})
 
''[[Phyrexia: All Will Be One]]'' included five mono-color tapped sac-draw lands with the [[Sphere]] subtype.
*<c>The Fair Basilica</c> ({{W}})
*<c>The Surgical Bay</c> ({{U}})
*<c>The Dross Pits</c> ({{B}})
*<c>The Autonomous Furnace</c> ({{R}})
*<c>The Hunter Maze</c> ({{G}})


===Tapped manlands===
===Tapped manlands===
{{main|Manland}}
{{main|Manland}}
Manlands which produce any form of colored mana are also taplands.
Manlands that produce any form of colored mana are also taplands.


==References==
==References==

Latest revision as of 07:03, 15 April 2024

Taplands is the nickname for lands that usually produce multiple colors of mana and generally enter the battlefield tapped during some point in the game and have no additional drawbacks, though mechanics to have these lands enter the battlefield untapped may be present.[1] This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over several years. Strangely enough, however, such lands were considered "too good" for a long time, until Randy Buehler suggested them during one of his first development meetings for Invasion after joining R&D.[2]

Tapping circumvention

Many taplands can circumvent the drawback of entering the battlefield tapped; those are:

Pure taplands

These taplands simply enter the battlefield tapped. They have no further effects or drawbacks.

Dual taplands

The first allied-color cycle of this kind appeared in Invasion and was promptly named for their drawback of entering the battlefield tapped.[2] These lands were reprinted in 8th Edition.

The above cycle was functionally reprinted in Oath of the Gatewatch and later extended to enemy-colors in Shadows over Innistrad. All 10 cards were reprinted as extras in Amonkhet and later Core Set 2019.


Thriving lands

Thriving lands are dual taplands that tap for one fixed color and another color of your choice.

Snow taplands

A second allied-color cycle of taplands was added in Coldsnap. In addition, they had the snow supertype and therefore can pay the snow mana cost.

Snow dual lands were re-introduced in Kaldheim.[3] This time around, it was a full double cycle with added basic land types.[4]


Artifact taplands

Modern Horizons 2 introduced a full cycle of artifact lands, each having indestructible.


Guildgates

Main article: Gate

Return to Ravnica block included a cycle of taplands with the Gate subtype, one for each guild color combination. The subtype enables synergies with certain cards in the block for additional effects, which continued as a subtheme when they were reprinted in Guilds of Ravnica block. Rather than five lands, this mega cycle included ten cards.[5]

Thriving Gates

Commander Legends: Battle for Baldur's Gate introduced a five-card cycle of taplands, each mechanically identical to the Thriving lands in that they tap for a specific color or another chosen color, but with the addition of the synergistic Gate subtype. Notably, the set also included Gond Gate, which removes the tapped downside of all subsequent Gates played.

Land-type taplands

Dominaria United introduced a non-snow cycle of taplands with basic land types.


Triple taplands

Main article: Triple land

The shard-colored taplands were added with Shards of Alara. The wedge-colored taplands were added with Khans of Tarkir.[6]


Upside taplands

These are taplands that have some form of upside besides producing multiple colors.

Life-gain taplands

Zendikar includes taplands that have the upside of providing 1 life when entering the battlefield. These are also known as the Refuge lands or Gainlands.[7]

In Khans of Tarkir the above cycle was functionally reprinted and expanded to ten lands.[8]


The above cycle was reprinted in Fate Reforged with new artwork depicting the same locations in a different timeline,[9] and several times more using the same art as in Fate Reforged.[10] Updated artwork specific to other planes was featured in Ikoria: Lair of Behemoths, Kamigawa: Neon Dynasty and March of the Machine.

Scry lands

Main article: Scry land

Theros block included taplands that have the upside of letting the player scry 1 when they enter the battlefield.

Surveil lands

Murders at Karlov Manor included taplands that have the upside of letting the player surveil 1 when they enter the battlefield.


Ping deserts

Outlaws of Thunder Junction included taplands with the Desert subtype that deal 1 damage to target opponent when they enter the battlefield.


Drawback taplands

These are taplands that have a drawback when entering the battlefield.

Bounce lands

Main article: Bounce land

These are taplands whose drawback is bouncing one land you control back to its owner's hand.

Other variations

Taplands that have no ETB effects, but have other static abilities.

Utility taplands

Main article: Utility tapland

Utility taplands are taplands that provide a utility effect instead of producing multiple colors.

Pain taplands

The very first cycle of taplands was an enemy-colored cycle of lands that appeared in Tempest, which have an additional drawback of 1 damage.[11]

Sac lands

Main article: Sac land

With a few exceptions, all sac lands are taplands.

Sac-draw lands

Streets of New Capenna included five allied-color dual taplands that each can be tapped and sacrificed for four mana to draw a card.

Phyrexia: All Will Be One included five mono-color tapped sac-draw lands with the Sphere subtype.

Tapped manlands

Main article: Manland

Manlands that produce any form of colored mana are also taplands.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.
  2. a b Randy Buehler (August 2, 2002). "Tending the Land". magicthegathering.com. Wizards of the Coast.
  3. Kaldheim Fest (Video). Magic: The Gathering. YouTube.
  4. Mark Rosewater (January 25, 2021). "Kaldheim Storytime, Part 1". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (Monday, September 17, 2012). "Return on Investment, part 3". magicthegathering.com. Wizards of the Coast.
  6. Blake Rasmussen (September 5, 2014). "The Khans of Tarkir Tri-Lands". magicthegathering.com. Wizards of the Coast.
  7. Sam Stoddard (June 26, 2014). "Making Mana". magicthegathering.com. Wizards of the Coast.
  8. Erik Lauer (September 8, 2014). "Developing Khans". magicthegathering.com. Wizards of the Coast.
  9. Blake Rasmussen (December 24, 2014). "A Fetching Look at Fate Reforged". magicthegathering.com. Wizards of the Coast.
  10. Andrew Brown (June 21, 2019). "Fire It Up". magicthegathering.com. Wizards of the Coast.
  11. Tom LaPille (January 29, 2010). "A Brief History of Tap Lands". magicthegathering.com. Wizards of the Coast.