Fast land: Difference between revisions
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The ''' | The '''fast lands''', or '''fastlands'''<ref>{{DailyRef|feature/outlaws-of-thunder-junction-release-notes|''Outlaws of Thunder Junction'' Release Notes|[[Eric Levine]]|April 5, 2024}}</ref>, are a double [[cycle]] of [[tapland]]s.<ref>{{DailyRef|making-mana-2014-06-27 |Making Mana |[[Sam Stoddard]] |June 26, 2014}}</ref> The [[allied color]] lands were featured in ''[[Scars of Mirrodin]]'' and most recently reprinted in ''[[Phyrexia: All Will Be One]]''. The [[enemy color]]ed cycle was introduced in ''[[Kaladesh]]'' and most recently reprinted in ''[[Outlaws of Thunder Junction]]''. | ||
==Description== | ==Description== | ||
These lands produce two colors of [[mana]] and [[enters the battlefield|enter the battlefield]] [[tap]]ped unless you [[control]] two or fewer other [[land]]s.<ref>{{DailyRef|latest-developments/promised-land-2010-09-16|The Promised Land|[[Tom LaPille]]|September 17, 2010}}</ref> | |||
[[Wizards of the Coast]] originally only referred to this cycle as ''scar lands'', after the first set they appeared in, though several nicknames were quickly proposed by the ''[[Magic]]'' community. WotC finally adopted ''fast lands'' as the preferred name.<ref>{{DailyRef|feature/kaladesh-release-notes-2016-09-16|''Kaladesh'' Release Notes|[[Wizards of the Coast]]|September 16, 2016}}</ref> | |||
==List of | The fast-[[manland]] cycle in ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' have a similar clause, but enters tapped if played as the third land rather than the fourth. Rather than generating two colors, they can animate themselves into a creature. | ||
===Allied | |||
The [[Slow land|Slow lands]] of ''[[Innistrad: Midnight Hunt]]'' are a mirror of the fast lands. They enter the battlefield tapped unless you [[control]] two or '''more''' other [[land]]s. | |||
==Rulings== | |||
*If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped. | |||
*If one of these lands enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control. | |||
==List of fast lands== | |||
The allied colored lands were printed in ''[[Scars of Mirrodin]]'', ''[[Zendikar Rising/Expeditions|Zendikar Rising Expeditions]]'' and ''[[Phyrexia: All Will Be One]]'' while the enemy colored lands were printed in ''[[Kaladesh]]'' and ''[[Outlaws of Thunder Junction]]''. | |||
===Allied colored=== | |||
*<c>Seachrome Coast</c> ({{W}}/{{U}}) | *<c>Seachrome Coast</c> ({{W}}/{{U}}) | ||
*<c>Darkslick Shores</c> ({{U}}/{{B}}) | *<c>Darkslick Shores</c> ({{U}}/{{B}}) | ||
*<c>Blackcleave Cliffs</c> ({{B}}/{{R}}) | *<c>Blackcleave Cliffs</c> ({{B}}/{{R}}) | ||
*<c>Copperline Gorge</c>({{R}}/{{G}}) | *<c>Copperline Gorge</c> ({{R}}/{{G}}) | ||
*<c>Razorverge Thicket</c> ({{G}}/{{W}}) | *<c>Razorverge Thicket</c> ({{G}}/{{W}}) | ||
===Enemy | ===Enemy colored === | ||
[[File:OTJ Panorama.jpg|thumb|right|600px|OTJ panorama]] | |||
*<c>Concealed Courtyard</c> ({{W}}/{{B}}) | *<c>Concealed Courtyard</c> ({{W}}/{{B}}) | ||
*<c>Spirebluff Canal</c> ({{U}}/{{R}}) | *<c>Spirebluff Canal</c> ({{U}}/{{R}}) |
Latest revision as of 15:09, 26 June 2024
The fast lands, or fastlands[1], are a double cycle of taplands.[2] The allied color lands were featured in Scars of Mirrodin and most recently reprinted in Phyrexia: All Will Be One. The enemy colored cycle was introduced in Kaladesh and most recently reprinted in Outlaws of Thunder Junction.
Description
These lands produce two colors of mana and enter the battlefield tapped unless you control two or fewer other lands.[3]
Wizards of the Coast originally only referred to this cycle as scar lands, after the first set they appeared in, though several nicknames were quickly proposed by the Magic community. WotC finally adopted fast lands as the preferred name.[4]
The fast-manland cycle in Dungeons & Dragons: Adventures in the Forgotten Realms have a similar clause, but enters tapped if played as the third land rather than the fourth. Rather than generating two colors, they can animate themselves into a creature.
The Slow lands of Innistrad: Midnight Hunt are a mirror of the fast lands. They enter the battlefield tapped unless you control two or more other lands.
Rulings
- If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
- If one of these lands enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
List of fast lands
The allied colored lands were printed in Scars of Mirrodin, Zendikar Rising Expeditions and Phyrexia: All Will Be One while the enemy colored lands were printed in Kaladesh and Outlaws of Thunder Junction.
Allied colored
- Seachrome Coast (/)
- Darkslick Shores (/)
- Blackcleave Cliffs (/)
- Copperline Gorge (/)
- Razorverge Thicket (/)
Enemy colored
- Concealed Courtyard (/)
- Spirebluff Canal (/)
- Blooming Marsh (/)
- Inspiring Vantage(/)
- Botanical Sanctum (/)
References
- ↑ Eric Levine (April 5, 2024). "Outlaws of Thunder Junction Release Notes". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (June 26, 2014). "Making Mana". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (September 17, 2010). "The Promised Land". magicthegathering.com. Wizards of the Coast.
- ↑ Wizards of the Coast (September 16, 2016). "Kaladesh Release Notes". magicthegathering.com. Wizards of the Coast.