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'''Tribal lands''' are lands associated with one [[tribe]].  
'''Typal lands''', previously Tribal lands, are lands associated with a [[subtype]]. The name change was a result of terminology changes by [[Wizards of the Coast]] in 2023.


While not strictly tribal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[tribal]] decks due to their support of [[creature]] spells in general.
While not strictly typal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[Typal]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only.


==Tribal mana production==
==Typal mana production==
===5-color tribes===
===5-colored creature types===
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]]. Many of these lands have a utility component.
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Cavern of Souls</c> ([[Creature type]] of your choice)
*<c>Base Camp</c> (All [[party]] classes)
*<c>Crucible of the Spirit Dragon</c> ([[Dragons]]) works as [[storage land]].
*<c>Bucolic Ranch</c> ([[Mount]]s)
*<c>Haven of the Spirit Dragon</c> ([[Dragons]]) can be sacrificed for {{2}} to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
*<c>Crucible of the Spirit Dragon</c> ([[Dragon]]s) is a [[storage land]]  
*<c>Sliver Hive</c> ([[Slivers]]) can produce Sliver [[token]] for {{5}}.
*{{Card|Gallifrey Council Chamber}} ([[Time Lord]]s and [[Alien]]s) is [[Legendary land|legendary]], and [[Surveil]]s when it enters the battlefield
*<c>Primal Beyond</c> ([[Elementals]]) is also a [[#Tribal taplands|tribal tapland]].
*<c>Haven of the Spirit Dragon</c> ([[Dragon]]s) can be sacrificed for {{2}} to return Dragon creature card or [[Ugin]] [[planeswalker]] card from your graveyard to your hand.
*<c>Unclaimed Territory</c> ([[Creature type]] of your choice)
*{{Card|Mech Hangar}} ([[Vehicle]]s and [[Pilot]]s), also animates Vehicles for {{3}}.
*{{Card|Plaza of Heroes}} (Legendary) taps for colors once a legend is under your control, and for {{3}} and exiling itself, it can give a target legendary creature hexproof and indestructible.
*<c>Primal Beyond</c> ([[Elemental]]s) is also a [[#Typal taplands|typal tapland]].
*<c>The Seedcore</c> (for [[Phyrexian]]s)
*<c>Sliver Hive</c> ([[Sliver]]s) can produce Sliver [[token]] for {{5}}.
*{{Card|Voldaren Estate}} ([[Vampire]]s) can create [[blood]] tokens for {{5}}, discounted by each Vampire.


=== Colorless tribes===
A subset of these are type-agnostic; they can name a creature type upon entry and give a mana of any color for those.
[[Colorless]] tribes have lands that produce {{C}}{{C}} instead of the one mana of any color.
*<c>Cavern of Souls</c>
*{{Card|Secluded Courtyard}} also works on the abilities of creatures and creature cards of the chosen type.
*<c>Three Tree City</c> {{-}} An ability like <c>Nykthos, Shrine to Nyx</c>, but for chosen type. Can also add {{C}}.
*<c>Unclaimed Territory</c>
 
===Wedge-colored subtypes===
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]].
 
===Colorless===
[[Colorless]] creature types have lands that produce more colorless instead of the one mana of any color.
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Myr Reservoir</c> ([[Myr]]) can return Myr cards from your graveyard to your hand for {{3}}.
*<c>Mishra's Workshop</c> (Artifacts)


==Tribal utility lands==
==Typal utility lands==
{{main|Utility land}}
{{main|Utility land}}
The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]].
The ''[[Onslaught]]'' set introduced a 5-card [[cycle]] of utility lands. Each land taps for {{C}} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of [[generic mana]].


*<c>Daru Encampment</c> ({{W}}; [[Soldiers]])
*<c>Daru Encampment</c> ({{W}}; [[Soldier]]s)
*<c>Riptide Laboratory</c> ({{U}}; [[Wizards]])
*<c>Riptide Laboratory</c> ({{U}}; [[Wizard]]s)
*<c>Unholy Grotto</c> ({{B}}; [[Zombies]])
*<c>Unholy Grotto</c> ({{B}}; [[Zombie]]s)
*<c>Goblin Burrows</c> ({{R}}; [[Goblin]]s)
*<c>Goblin Burrows</c> ({{R}}; [[Goblin]]s)
*<c>Wirewood Lodge</c> ({{G}}; [[Elves]])
*<c>Wirewood Lodge</c> ({{G}}; [[Elves]])


There are some additional two-colored cards using the same mechanic, but no full cycle.
Some additional two-colored cards used the same mechanic but did not have a full cycle.
*<c>Seaside Haven</c> ({{W}}{{U}}; [[Birds]])
*<c>Seaside Haven</c> ({{W}}{{U}}; [[Bird]]s)
*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beasts]])
*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beast]]s)
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Clerics]])
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Cleric]]s)
*<c>Grove of the Guardian</c> ({{W}}{{G}}; [[Elementals]])  
 
''[[Bloomburrow]]'' featured a cycle of '''Villages''' that tapped for {{C}} or for colored mana to cast a creature spell. Each had an activated ability that referenced the four creature types associated with that color.
*{{card|Lupinflower Village||BLB}} ({{W}}; [[Bat]]s, [[Bird]]s, [[Mouse|Mice]], [[Rabbit]]s)
*{{card|Lilypad Village||BLB}} ({{U}}; [[Bird]]s, [[Frog]]s, [[Otter]]s, [[Rat]]s)
*{{card|Mudflat Village||BLB}} ({{B}}; [[Bat]]s, [[Lizard]]s, [[Rat]]s, [[Squirrel]]s)
*{{card|Rockface Village||BLB}} ({{R}}; [[Lizard]]s, [[Mouse|Mice]], [[Otter]]s, [[Raccoon]]s)
*{{card|Oakhollow Village||BLB}} ({{G}}; [[Frog]]s, [[Rabbit]]s, [[Raccoon]]s, [[Squirrel]]s)


==Tribal taplands==
==Typal taplands==
{{main|Taplands}}
{{main|Tapland}}
In [[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.<ref>{{NewRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref>
[[Lorwyn block]] introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> Flamekin Village is not from [[Lorwyn block]], but is from Lorwyn creatively and follows the templating.
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Wanderwine Hub</c> ({{W}}/{{U}}; [[Merfolk]])
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]])
*<c>Secluded Glen</c> ({{U}}/{{B}}; [[Faeries]])
*<c>Secluded Glen</c> ({{U}}{{B}}; [[Faerie]]s)
*<c>Auntie's Hovel</c> ({{B}}/{{R}}; [[Goblin]]s)
*<c>Auntie's Hovel</c> ({{B}}{{R}}; [[Goblin]]s)
*<c>Gilt-Leaf Palace</c> ({{B}}/{{G}}; [[Elves]])
*<c>Gilt-Leaf Palace</c> ({{B}}{{G}}; [[Elves]])
*<c>Ancient Amphitheater</c> ({{R}}/{{W}}; [[Giants]])
*<c>Ancient Amphitheater</c> ({{R}}{{W}}; [[Giant]]s)
*<c>Murmuring Bosk</c> ({{G}}/{{W}}/{{B}}; [[Treefolk]]) is a [[Forest]] and works like a [[pain land]] for the other two colors
*<c>Murmuring Bosk</c> ({{G}}{{W}}{{B}}; [[Treefolk]]) is a [[Forest]] and works like a [[pain land]] for the other two colors.
*<c>Primal Beyond</c> ({{W}}/{{U}}/{{B}}/{{R}}/{{G}} which can only pay for [[Elementals]])
*<c>Primal Beyond</c> ({{mana|WUBRG}} which can only pay for [[Elemental]]s)
*<c>Flamekin Village</c> ({{R}}; [[Elementals]]).
*<c>Flamekin Village</c> ({{R}}; [[Elemental]]s)
 
[[Dungeons & Dragons: Adventures in the Forgotten Realms]] introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.
*<c>Temple of the Dragon Queen</c> (Mana of player's choice upon entering the battlefield; [[Dragon]]s)
 
This variant was used again in [[The Brothers' War]] for a single land; it was not a part of a cycle.
*<c>Fortified Beachhead</c> ({{W}}{{U}}; [[Soldier]]s)


==Factories==
==Factories==
Notably the two factories are two of six cards featuring the [[Assembly-Worker]] tribe.  
Notably, the two factories which support the elusive [[Assembly-Worker]]s.  
*<c>Mishra's Factory</c> is the first [[manland]].
*<c>Mishra's Factory</c> is the first [[manland]].
*<c>Urza's Factory</c> is one of the four [[Urza's]] lands.
*<c>Urza's Factory</c> is one of [[Urza's]] lands.


==Other tribal lands==
==Other typal lands==
There are some other lands who care about creature types, but don't fall into a broader category. In general, they produce {{C}}.
Some other lands care about creature types but don't fall into a broader category. In general, they produce {{C}}.


*<c>Blinkmoth Nexus</c> ([[Blinkmoths]]) is also a [[manland]]
*<c>Animal Sanctuary</c> ([[Bird]]s, [[Cat]]s, [[Dog]]s, [[Goat]]s, [[Ox]]en, [[Snake]]s)
*<c>Elephant Graveyard</c> ([[Elephants]])
*<c>Blinkmoth Nexus</c> ([[Blinkmoth]]s) is also a [[manland]]
*<c>Elephant Graveyard</c> ([[Elephant]]s)
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Gargoyle Castle</c> ([[Gargoyles]])
*<c>Griffin Canyon</c> ([[Griffin]]s)
*<c>Griffin Canyon</c> ([[Griffins]])
*{{Card|Jurassic Park}} ([[Dinosaur]]s) taps for {{G}} equal to the number of dinosaurs you control and gives all dinosaur cards in your graveyard [[escape]].
*<c>Gods' Eye, Gate to the Reikai</c> ([[Spirits]]) is legendary
*{{Card|Path of Ancestry}} ([[Commander (designation)|Commander]]) can tap for any color in a commander’s [[color identity]], but allows you to scry 1 when you cast a creature that shares a type with your commander
*<c>Hellion Crucible</c> ([[Hellions]])
*<c>Kher Keep</c> ([[Kobolds]], especially those named <c>Kobolds of Kher Keep</c>) is legendary
*<c>Kjeldoran Outpost</c> ({{W}}; [[Soldiers]])
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Spawning Bed</c> ([[Eldrazi]] [[Scion]])
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s)
*<c>Swarmyard</c> ([[Insects]], [[Rats]], [[Spiders]], and [[Squirrels]])
*<c>Tomb of Urami</c> ({{B}}; [[Ogre]]s) is legendary
*<c>Tomb of Urami</c> ({{B}}; [[Ogres]], [[Demon]]s, and [[Spirits]]) is legendary


==References==
==References==
{{Reflist}}
{{Reflist}}
{{lands}}
{{lands}}

Latest revision as of 12:01, 2 July 2024

Typal lands, previously Tribal lands, are lands associated with a subtype. The name change was a result of terminology changes by Wizards of the Coast in 2023.

While not strictly typal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in Typal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

Typal mana production

5-colored creature types

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.

A subset of these are type-agnostic; they can name a creature type upon entry and give a mana of any color for those.

Wedge-colored subtypes

Colorless

Colorless creature types have lands that produce more colorless instead of the one mana of any color.

Typal utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.

Some additional two-colored cards used the same mechanic but did not have a full cycle.

Bloomburrow featured a cycle of Villages that tapped for {C} or for colored mana to cast a creature spell. Each had an activated ability that referenced the four creature types associated with that color.

Typal taplands

Main article: Tapland

Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.

Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.

This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.

Factories

Notably, the two factories which support the elusive Assembly-Workers.

Other typal lands

Some other lands care about creature types but don't fall into a broader category. In general, they produce {C}.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.