Template:Human tokens
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Token name | Color | Type line | P/T | Text box | Source | Printings |
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Human | Creature — Human | 1/1 |
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Creature — Human | 1/1 | Doctor spells you cast cost |
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Creature — Human | 1/1 | Ward |
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Creature — Human | 1/1 | |||||
Creature — Human | 1/1 | Haste | ||||
Human Citizen | Creature — Human Citizen | 1/1 | ||||
Human Cleric | Creature — Human Cleric | 1/1 | ||||
Creature — Human Cleric | 2/1 | Lifelink, haste | ||||
Human Knight | Creature — Human Knight | 2/2 | This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn | |||
Creature — Human Knight | 2/2 | Trample, haste | ||||
Human Monk | Creature — Human Monk | 1/1 | ||||
Human Noble | Creature — Human Noble | 1/1 | Vanishing 3 Prevent all damage that would be dealt to this creature. |
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Human Rogue | Creature — Human Rogue | 1/1 | ||||
Creature — Human Rogue | 1/2 | Haste When this creature enters the battlefield, it deals 1 damage to any target. |
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Human Soldier | Creature — Human Soldier | 1/1 |
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Creature — Human Soldier | 1/1 | Training | ||||
Human Warrior | Creature — Human Warrior | 1/1 | ||||
Creature — Human Warrior | 3/1 | Trample, haste | ||||
Stangg Twin | Legendary Creature — Human Warrior | 3/4 | ||||
Human Wizard | Creature — Human Wizard | 1/1 | ||||
Anointer Priest | Creature — Zombie Human Cleric | 1/3 | Whenever a creature token enters the battlefield under your control, you gain 1 life. | |||
Temmet, Vizier of Naktamun | Legendary Creature — Zombie Human Cleric | 2/2 | At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. | |||
Trueheart Duelist | Creature — Zombie Human Warrior | 2/2 | Trueheart Duelist can block an additional creature each combat. | |||
Unwavering Initiate | Creature — Zombie Human Warrior | 3/2 | Vigilance | |||
Dreamstealer | Creature — Zombie Human Wizard | 4/4 | Menace When Dreamstealer deals combat damage to a player, that player discards that many cards. |
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Proven Combatant | Creature — Zombie Human Warrior | 4/4 | ||||
Steadfast Sentinel | Creature — Zombie Human Cleric | 4/4 | Vigilance | |||
Sunscourge Champion | Creature — Zombie Human Wizard | 4/4 | When Sunscourge Champion enters the battlefield, you gain life equal to its power. | |||
Timeless Witness | Creature — Zombie Human Shaman | 4/4 | When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. | |||
Wyrm's Crossing Patrol | Creature — Human Soldier | 1/1 | ||||
Wizards of Thay | Creature — Human Wizard | 3/3 | Instant and sorcery spells you cast cost You may cast sorcery spells as though they had flash. |
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Gary Clone | Creature — Human Citizen | 1/3 | Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. | |||
Zephyrim | Creature — Human Warrior | 3/3 | Flying, vigilance | |||
Sicarian Infiltrator | Artifact Creature — Human Soldier | 1/2 | When Sicarian Infiltrator enters the battlefield, draw a card. | |||
Arco-Flagellant | Creature — Human | 3/1 | Arco-Flagellant can't block Pay 3 life: Arco-Flagellant gains indestructible until end of turn. |
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Wasteland Raider | Creature — Human Mercenary | 4/3 | When Wasteland Raider enters the battlefield, each player sacrifices a creature. | |||
Powder Ganger | Creature — Human Rogue | 2/2 | When Powder Ganger enters the battlefield, destroy up to one target artifact. | |||
Thrill-Kill Disciple | Creature — Human Mercenary | 3/2 | When Thrill-Kill Disciple dies, create a Junk token. | |||
Osgood, Operation Double | Creature — Human Alien Shapeshifter | 2/2 | Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (This token’s mana cost is |