There are five matches with preconstructed decks against a series of computer-controlled opponents. Decks start at 40 cards, with 5 added each match for a total of 60 for the final match.
You are Gideon Jura, a valiant knight and Planeswalker. You have protected people on many planes, and now it’s the people of Zendikar who need you most. You arrive to find Eldrazi ravaging the land. The stronghold of Sea Gate has been overrun. You rush to free those trapped inside.[2]
You help the survivors escape. Among them is Nissa, an elvish Planeswalker. You share your plan to reclaim Sea Gate from the Eldrazi and ask for her aid. She speaks of a quest she must complete first, but she agrees to join the fight after you have assembled an army.[2]
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Second mission
The second match of the campaign is again as Gideon, facing Zendikari natives with a Allies deck.
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If you hope to reclaim Sea Gate, you will need the help of all those willing and able to fight. But when you approach a group of Zendikari, they are hostile. They band together against you, the outsider. You’re going to have to prove yourself.[2]
By fighting with honor, you earn the trust of the Zendikari, in particular Kiora, a powerful merfolk Planeswalker. With her help, you assemble an army and lead them toward Sea Gate. After a rendezvous with Nissa, you are ready for battle.[2]
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Third mission
The third match of the campaign is Gideon's new Allies, in a deck, against Eldrazi.
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You fearlessly lead your new army against the mass of Eldrazi at Sea Gate. The odds are against you, but you are determined, and the Zendikari follow your lead. The battle is hard-fought, and just when you need it most, your ally Jace Beleren arrives to turn the tide.[2]
Victory! Sea Gate once again belongs to the Zendikari. But you can’t celebrate for long. A monstrous form appears on the horizon. It’s the Eldrazi titan Ulamog. He’s on a warpath, heading straight toward Sea Gate. You need a plan.[2]
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Fourth mission
The fourth match of the campaign has Gideon's Army facing the PlaneswalkerNissa. The player deck was now splashing red, while the computer controls a monogreen deck similar to the previous campaign. Additionally, Nissa starts with the Planeswalker card Jace Beleren in play.
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You consult with the other Planeswalker. You all agree that Ulamog must be stopped, but you disagree over strategy. Kiora refuses to compromise and storms off into the sea. You can’t afford to lose more of your team. You must convince Nissa and Jace to trust your plan.[2]
You and the other Planeswalkers agree on a plan to contain Ulamog and defeat him. Each of you has an important role to play. While Nissa and Jace assemble the hedrons to trap the titan, you hold the encroaching Eldrazi forces at bay.[2]
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Final mission
The final match of the campaign sees the allied Planeswalkers come up against the EldraziTitanUlamog. The player deck is now and the computer is , though with a focus on the large colorless spells which are synonymous with Eldrazi.
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Thanks to the cover you provided, Jace and Nissa were able to align the hedrons and trap Ulamog. But suddenly, a fresh wave of Eldrazi rises from the depths of the sea. They’re everywhere. There’s no time to plan. You have to fight.[2]
You’ve given this battle your all, repelling the Eldrazi long enough for Jace and Nissa to assault Ulamog with an intense blast of power. It’s working. If the three of you can hold on for another moment, you’ll have won. That’s when you feel the land shift beneath you.[2]