Arabian Nights

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For the comic, see Arabian Nights (comic).
Arabian Nights
[[File:{{#setmainimage:Arabian Nights logo.png}}|250px]]
Set Information
Set symbol
Symbol description Scimitar
Design Richard Garfield
Development Richard Garfield
Joel Mick
Skaff Elias
Art direction Jesper Myrfors
Release date December 17, 1993
Plane Rabiah (originally Arabia, China, and other locations from "One Thousand Nights and One Night")
Themes and mechanics Non-mana producing lands,
meta-game effects,
coin flip effects
Keywords/​ability words None new
Set size 78 (26 Common 52 Uncommon)
Expansion code ARN[2]
Non-block expansions
'''Arabian Nights''' [[Antiquities]] [[Legends]]
Magic: The Gathering Chronology
[[Unlimited Edition]] Arabian Nights [[Antiquities]]
Arabian Nights booster

Arabian Nights is the very first Magic expansion and was released in December 1993.[3] It is not considered part of any block.

Set details

Arabian Nights was printed on sheets of 121 cards. The set's rarity breakdown is: 27 commons (1@C1, 1@C11, 9@C5, 16@C4) and 51 uncommons (1@U4, 17@U3, 33@U2).[4] Because of the relative number of uncommons to commons in a pack, C1 and U3 cards are of equal rarity, despite being printed on different sheets. Due to production errors,[5] 14 common cards have variants with darker colored and colorless mana symbols, and with smaller text in the colorless mana symbols. This makes it so collectors view this as as 92 card set, resulting in a count of 41 commons (1@C11, 4@C5, 9@C4, 10@C3, 7@C2, 10@C1) and 51 uncommons (1@U4, 17@U3, 33@U2). The U2 are considered the "rares" of the set.[6] Arabian Nights was designed by Richard Garfield [7] and co-developed by Joel Mick and Skaff Elias.[8] Arabian Nights is the first set to use an expansion symbol: a scimitar, meant to evoke the Arabian setting of the expansion.[5][9]

The Arabian Nights lands have a unique sand-colored text box, which was reused in Fourth Edition and Chronicles.

Multiple cards in this set use accent marks, or diacritics, in their names. These accents are not printed in the card title but can be found in the text box because the font for the card title did not support them.

Marketing

The rejected card back for Arabian Nights

The print run was announced by Wizards to be 5 million cards. Cards were available from late December 1993 until late January 1994. They were sold in booster packs of eight cards which included six commons and two uncommons. Booster boxes contained 60 booster packs.[10] Arabian Nights booster boxes are now extremely rare and cost tens of thousands of dollars. The summer after the release, while The Dark debuted, Arabian Nights booster packs were already selling for five dollars compared to the original price of only $1.50.

As the first Magic expansion, Arabian Nights was originally intended to be released as a stand-alone product. As a result, the set was nearly printed with a yellow-on-pink card back, instead of the blue-on-brown used in all cards known today, in order to distinguish it from "The Gathering", which was originally the name of Alpha.[11] In addition, basic lands were to be included. Although four of them were later removed, a lone Mountain was accidentally left on the common sheet.[5][12]

Note that the proposed new card back appeared on the booster box, indication that it was indeed a last-minute decision to print the set using standard Magic backs.[5][10] In December 2003, an unopened “case” of 10 booster boxes of Arabian Nights was auctioned for $95,000.[13]

Setting and storylines

The storyline of Arabian Nights was unique in Magic (up to the release of Portal: Three Kingdoms) in being the only set to be based on a real-world setting instead of one of the planes in the Magic multiverse. Inspired by the comic Sandman #50, titled Ramadan, and based on The Book of One Thousand and One Nights, Richard Garfield created the set with not only an Arabian setting, but also added many characters, locations and events that came directly from the novel.[14][15] All of the flavor text for Arabian Nights was created in one night, by Beverly Marshall Saling (the original head editor at WotC).[16]

As a result of the real-world references and stark difference from the world of Dominaria, Arabian Nights was to take place in the plane of Rabiah, which once had been ruled by the Djinni. After the Djinni had weakened themselves in the Spirit War known as The Jihad, humans became the main race of Rabiah. Characters like Aladdin, Ali Baba and King Suleiman had lived long ago. After that the plane was reproduced a thousand times in the Thousand-fold Refraction of Rabiah to keep the 1001 Nights parallel going.

Several stories have been released that took place on Rabiah. Foremost is the story of the planeswalker Taysir, chronicled in the comics released by ARMADA.[17] There were also two short stories; one dealing with the history of the City of Brass, the Brass Men and the planeswalker Fatima,[18] while the other told the origins of the Serendib Efreets, Bird Maidens and Flying Men.[19]

Themes and Mechanics

Arabian Nights introduced and broadened several concepts that would have long lasting effects on the design of Magic:[20]

Creature types

Most of the creature types used in Arabian Nights were new, and many are unique. Early expansions had creature types only for flavor reasons, resulting in many unusual types.

The following creature types are introduced in this expansion: Aladdin (later changed to Human Rogue), Ali Baba (later changed to Human Rogue), Ali from Cairo (later changed to Human), Ape, Asp (later changed to Snake), Bird Maiden (later changed to Human Bird), Camel, Cavalry (later changed to Human Knight), Dandân (later changed to Fish), Devil, Efreet, Egg, El Hajjâj (later changed to Human Wizard), Elephant, Flying Men (later changed to Human), Guardian (later changed to Beast), Island Fish (later changed to Fish), Jackal, King (later changed to Human), Leper (later changed to Human), Marid (later changed to Djinn), Nomad, Raider (later changed to Warrior), Sindbad (later changed to Human), Singing Tree (later changed to Plant), Smith (later changed to Human), Sorceress (later changed to Human Wizard), Tortoise (later changed to Turtle), and Witch (later changed to Human Wizard).

The following creature types are used in this expansion but also appear in previous sets: Djinn, Ghoul (later changed to Zombie), Ogre, Ship (later changed to Human) and Wolf.

Notable cards

Cycles

Arabian Nights has no true five-color cycles. There are four Efreet and four Djinn cards, however, with one for each color except White.[22] According to Richard Garfield, efreet and djinni "did not seem to belong in White — while not always evil, they were never good."

Strictly better

Trivia

Main article: Arabian Nights/Trivia

References

External links