Urza's Destiny

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Urza's Destiny
Set Information
Set symbol
Themes and mechanics Cycling from play creatures, Growing creature enchantments, Leaves play creatures, Reveal spells
Set size 143 (55 Common 44 Uncommon 44 Rare)
Expansion code UDS[2]
Development codename Chimichanga

Urza's Destiny is the seventeenth Magic expansion and was released in June 1999 as the third set and second small expansion in the Urza block.

Set details

Urza's Destiny contains 143 black-bordered cards (44 rare, 44 uncommon, and 55 commons). Its expansion symbol is an Erlenmeyer flask, meant to symbolize Urza’s continued experiments in finding a means to defeat Phyrexia. [3] Urza's Destiny was the first and only set after Arabian Nights which has a solo designer, Mark Rosewater. It was the first Expert-level, tournament legal set to be printed under the then-new 6th Edition rules changes; the most notable change seen on cards is the use of the word "Creature" on the type line as opposed to "Summon". In this the set was also following the footsteps of Portal Second Age.

Due to an error some boosters contain DCI and Arena promotional foils in the uncommon slot. The foil cards that appear this way are Duress, Stroke of Genius, Gaea's Cradle, Thran Quarry, Rewind, Skittering Skirge, Pouncing Jaguar, Serra Avatar, Karn Silver Golem, and Lightning Bolt.

Marketing

The cards were sold in 15-card boosters which had artwork from Emperor Crocodile and in four preconstructed theme decks. The Official Urza's Destiny Game Guide is the guide to the cards in the set. It was written by Will McDermott, editor of The Duelist at the time. The set was also accompanied by Bloodlines, the final novel in the Artifacts Cycle. The prerelease card was a foil False Prophet.

Storyline

With the Weatherlight completed, Urza now works on a eugenics program to create a perfect crew for it, as well as engineering a race of soldiers to fight the Phyrexian invasion. One of his geneticists, Gatha, defects, and uses his knowledge to improve the Keldon race. Meanwhile, the Phyrexians create the plane of Rath as a staging ground for the invasion.

Mechanics & themes

The "reveal" cards come in two types: creatures (Seers) and spells (Scents). When you use a Seer ability or a Scent spell, you show your opponents any number of cards of the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.

Urza's Destiny also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When Aura Thief goes to the graveyard, you gain control of all enchantments).

The set also further develops the cycling theme introduced in the previous two sets with "cycling from play" creatures. [4] These creatures, such as Brass Secretary and Yavimaya Elder, do not have cycling as a keyword, but instead have the activated ability "{2}, sacrifice this creature: Draw a card." This ability is similar to cycling, but is used while the creature is in play rather than in your hand. [5]

Creature types

The following creature types are introduced in this expansion: Golem.

The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Barbarian, Beast, Beeble, Bird, Cleric, Crocodile, Dragon, Drake, Druid, Elemental, Elf, Giant, Goblin, Griffin, Horror, Hound, Illusion, Imp, Insect, Knight, Minion, Ogre, Rat, Skeleton, Soldier, Spider, Townsfolk (later changed to Human), Wall, Wizard.

Cycles

Urza's Destiny has four cycles and a vertical cycle:

Vertical cycle

Famous cards

Reprinted cards

The following cards have been reprinted from previous sets and included in Urza's Destiny.

Functional reprints

Urza's Destiny has one functional reprint:

Preconstructed decks

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Assassin B
Battle Surge U R
Enchanter W U
Fiendish Nature B G

References

  1. Template:NewRef
  2. [1]
  3. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (June, 1999). "New Features in Urza's Destiny". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (April 29, 2013). "Third Time's the Charm". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (April 19, 2002). "Inspired enchantments". magicthegathering.com. Wizards of the Coast.

External links