Prophecy
- For other uses, see Prophecy (disambiguation).
Prophecy | |
---|---|
Set Information | |
Set symbol | |
Themes and mechanics |
Alternate casting costs, Avatars, Land sacrifice, Mercenaries versus Rebels, Rhystic magic, Spellshapers, Tapped or untapped lands |
Set size |
143 cards (55 commons, 44 uncommons, 44 rares) |
Expansion code | PCY |
Development codename | Dionysius |
Prophecy is the third set in the Masques block. It is the 20th Magic expansion and was released on June 5, 2000.
Set details
Ref on design http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/245 - to be incorporated in description; MaRo states Prophecy was second-worst designed set.
Flavor and storyline
Resembles anc. Gk. wars. Reflected in code name too.
Marketing
Critical reception
Prophecy made little impression on the tournament scene. Some cards that were used to varying degrees include Avatar of Woe, Mageta the Lion, Chimeric Idol, Spiketail hatchling and Foil. Prophecy is regarded as one of the worst expansions in the history of the game, often being compared to Homelands.
Two of the first creature type hoser enchantments ever printed in Magic were designed specifically for this block: Brutal Suppression (anti-rebel) and Root Cage (anti-mercenary).
Themes and mechanics
Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:
- Anti-rebel — cards like Brutal Suppression and Rebel Informer. (see notable cards)
- Rhystic magic — Discounted spells and abilities that work properly unless a specified player pays a set amount of mana.
- A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.
Creature types
No novel creature types were introduced in this expansion.
The following creature types that are not new to Magic are used in this expansion:
- Angel
- Avatar
- Beast
- Bird
- Boar
- Cat
- Cleric
- Drake
- Druid
- Efreet
- Elemental
- Elephant
- Golem
- Griffin
- Illusion
- Insect
- Mercenary
- Minotaur
- Nightstalker
- Rebel
- Serpent
- Shade
- Snake
- Soldier
- Spellshaper
- Spider
- Turtle
- Wall
- Wurm
- Zombie
The creature types Ghost and Ship were used in this expansion at the time of printing but were later changed to Spirit and Human, respectively.
Cycles
Cycle name | Description and notes | White card(s) | Blue card(s) | Black card(s) | Red card(s) | Green card(s) |
---|---|---|---|---|---|---|
Avatars | Each of these rare Avatar creatures cost CC and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.
|
Avatar of Hope | Avatar of Will | Avatar of Woe | Avatar of Fury | Avatar of Might |
Avatars | Each of these rare Avatar creatures cost CC and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.
|
Avatar of Hope | Avatar of Will | Avatar of Woe | Avatar of Fury | Avatar of Might |
Avatars | Each of these rare Avatar creatures cost CC and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.
|
Avatar of Hope | Avatar of Will | Avatar of Woe | Avatar of Fury | Avatar of Might |
Avatars | Each of these rare Avatar creatures cost CC and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.
|
Avatar of Hope | Avatar of Will | Avatar of Woe | Avatar of Fury | Avatar of Might |
Avatars | Each of these rare Avatar creatures cost CC and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.
|
Avatar of Hope | Avatar of Will | Avatar of Woe | Avatar of Fury | Avatar of Might |
Avatars | Each of these rare Avatar creatures cost CC and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.
|
Avatar of Hope | Avatar of Will | Avatar of Woe | Avatar of Fury | Avatar of Might |
- Field Auras: Each of these uncommon auras enchants a land giving it a new tap ability — Barbed Field, Flowering Field, Noxious Field, Sunken Field and Verdant Field.
- Flash Auras: Each of these common auras costs C, has flash, targets a creature and is named after a legendary spellshaper — Alexi's Cloak, Greel's Caress, Jolrael's Favor, Latulla's Orders and Mageta's Boon.
- Pitch spells: Each of these uncommon spells has an alternate cost that includes discarding a basic land card of the appropriate type — Abolish, Foil, Outbreak, Flameshot and Snag.
- Spellshapers: Each of these legendary rare creatures costs CC and require a discard of two cards (instead of the one card requirement of other spellshapers) for their powerful abilities — Alexi, Zephyr Mage, Greel, Mind Raker, Jolrael, Empress of Beasts (which was reprinted in Time Spiral as a timeshifted card), Latulla, Keldon Overseer and Mageta the Lion.
- Winds: Each of these rare spells has a converted mana cost of 9 and a powerful effect. — Blessed Wind (target life's total becomes 20), Denying Wind (remove 7 cards from target player's library), Plague Wind (destroy target opponent's creatures) which was reprinted in 8th, 9th and 10th Edition, Searing Wind (deal 10 damage to target creature or player) which was reprinted in 8th Edition and Vitalizing Wind (creatures you control get +7/+7 until end of turn).
- A partial vertical cycle which was not completed until Time Spiral also exists: Spiketail Hatchling (Prophecy), Spiketail Drakeling (Time Spiral), Spiketail Drake (Prophecy).
Pairs
Matched pairs
Prophecy has X matched pairs.
Mirrored pairs
Prophecy has X mirrored pairs.
Reprinted cards
Reprinted cards
Card | Introduced in | Featured in | Notes |
---|---|---|---|
CARD NAME | SET |
Preconstructed decks
Theme decks
Prophecy has four theme decks, of which three are bicolored and one is monocolored. Template:Theme decks