Prophecy

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Revision as of 01:01, 23 July 2008 by >LegacymtgsalvationUser1033 (→‎Cycles: rewrite cycles per manual of style guidelines, add links)
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For other uses, see Prophecy (disambiguation).

Template:Expansion

Prophecy is the twenty-first Magic expansion and was released in 2000 as the last set in the Masques block. It continued the block themes of Rebels and Mercenaries, alternative casting costs and Spellshapers, but not the Nemesis keyword fading.

Themes and mechanics

Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:

  • Avatars — 8 converted mana cost creatures that can be reduced to 2 converted mana cost, given certain conditions are met. (see cycles)
  • Anti-rebel — cards like Brutal Suppression and Rebel Informer. (see notable cards)
  • Rhystic magic — Discounted spells and abilities that work properly unless a specified player pays a set amount of mana.
  • A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.

Cycles

Prophecy has 5 cycles.

Tournament impact

Prophecy made little impression on the tournament scene. Some cards that were used to varying degrees include Avatar of Woe, Mageta the Lion, Chimeric Idol, Spiketail hatchling and Foil. Prophecy is regarded as one of the worst expansions in the history of the game, often being compared to Homelands. Since its release a number of cards from Prophecy have appeared in the Core Set due to their simplicity and large, splashy effects.

Notable cards

Two of the first creature type hoser enchantments ever printed in Magic were designed specifically for this block: Brutal Suppression (anti-rebel) and Root Cage (anti-mercenary).

Theme decks

The pre-constructed theme decks are: Template:Theme decks

External links

Template:Set-stub