Trap

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Revision as of 02:07, 20 October 2020 by >Hunterofsalvation
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Trap
Spell Type
(Subtype for instant/sorcery spells)
Statistics
20 cards
{W} 15% {U} 25% {B} 15% {R} 25% {G} 20%
as of Ikoria: Lair of Behemoths
Scryfall Search
type:"Trap"

Trap is a spell type which is only used on instants. It was introduced in Zendikar, and also featured in Worldwake.[1][2][3]

Description

Traps may be cast as for their regular mana cost, but also have an alternative cost should specific events occur. Usually, traps have abilities that undo whatever has made their alternative cost possible; for instance, a Trap that was enabled by two lands entering the battlefield under an opponent's control would destroy two lands.

New traps were designed for Zendikar Rising, but they didn't make to the final product.[4]

Examples

Example

Whiplash Trap {3}{U}{U}
Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay Whiplash Trap’s mana cost.
Return two target creatures to their owner's hand.

Trivia

References

  1. Mark Rosewater (September 14, 2009). "Achieving Zendikar, Part II". magicthegathering.com. Wizards of the Coast.
  2. Tom LaPille (September 11, 2009). "You Just Fell For The Trap". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (October 19, 2020). "Original Zendikar Design Hand-Off Document, Part Two". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (September 28, 2020). "Zendikar Rising Vision Design Hand-Off". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (November 9, 2009). "A Trap's Inspiration". magicthegathering.com. Wizards of the Coast.

External links