Ravnican guild
The Guilds of Ravnica are ten sociopolitical factions with their unique identities. In the city and plane of Ravnica, some individuals are affiliated with one of them. Each guild has its own distinct ideology that unifies its members with one another and the guild itself, functions and purposes, as well as a structure, if any at all.
In the game of Magic: The Gathering, guilds represent two-colored pairings of Magic's five colors and have, to date, been predominantly featured in the Ravnica and Return to Ravnica blocks. [1] [2]
The ten Guilds
The guilds are:[3]
Each guild has a Parun, which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild always features a guildmage [4] and a champion.
Certain characters from the city and plane of Ravnica or associated with Ravnica and its guilds, such as the unguilded Krenko [5] and Yeva of the Selesnya Conclave [6] are not featured in any of the sets from those blocks, however, but bear the indelible influence of the guilds of Ravnica.
History
Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent Guildpact, a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.
Prior to the events of the novel Dissension, guilds would try to find loopholes so as to increase their power without breaching it. Following Dissension, however, guilds are no longer bound by the document; and, although the guilds themselves have not completely collapsed, their influence on the city and plane of Ravnica has diminished, as demonstrated in the Return to Ravnica block storyline arc.[7]
After the breaking of the Guildpact, Teysa Karlov of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;[7] however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.
Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant. [8] [9] Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;[7] only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.
In the events of the Return to Ravnica block, planeswalker Jace Beleren collaborated with Niv-Mizzet of the Izzet League,[7] while planeswalker Gideon Jura was in alliance with Aurelia, commanding Boros Legion soldiers.[10]
Guilds of Ravnica
Guild | Crest | Colors | Parun | Guildmaster | Mazerunner | Notable members | ||
---|---|---|---|---|---|---|---|---|
Azorius Senate | Azor I | Augustin IV Leonos II Isperia |
Lavinia | Ravnica's government and legal sector. | ||||
Boros Legion | Razia | Vinrenn Aurelia |
Tajic | Agrus Kos | Ravnica's security force, constabulary, and standing army. | |||
House Dimir | Szadek | Lazav | Mirko Vosk | Circu | Officially, House Dimir does not exist.In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis. | |||
Golgari Swarm | Svogthir | Sisters of Stone Death Savra Jarad |
Varolz | Vraska | Ravnica's agricultural and waste management sectors. | |||
Gruul Clans | Cisarzim | Borborygmos | Ruric Thar | Ulasht Domri Rade |
Ravnica's conservation officers, earth scientists, foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. | The Gruul Clans were not formally organized and, with time, became increasingly unorganized and fractured, with no central authority.With the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members and entire groups, or clans, have adopted an anarcho-primitivist ideology and become Ravnica's defenders of nature, intent on destroying civilization. | ||
Izzet League | Niv-Mizzet | Melek | Tibor and Lumia Ral Zarek |
Ravnica's formative and physical scientists and engineers. | ||||
Orzhov Syndicate | Obzedat | Teysa | Ravnica's aristocracy, church, businesspeople, and lawyers ("advokists"). | The parun of the Orzhov Syndicate, the Obzedat, is a council of the ghosts of Orzhov patriarchs and matriarchs, not a singular individual.In practice, the Orzhov Syndicate is also involved in slavery in life and in the afterlife. | ||||
Cult of Rakdos | Rakdos | Izolda/Lyzolda[note 2] | Exava | Ravnica's entertainment, food industry, mining, and other blue-collar manual labor and pink-collar service sectors. | In practice, the Cult of Rakdos is also involved in criminal activity, civil disorder, and slave trade industry. | |||
Selesnya Conclave | Mat'Selesnya | Trostani | Emmara Tandris | Tolsimir Wolfblood Yeva |
Ravnica's auxiliary constabulary, peacekeepers, and religionists. | The Selesnya Conclave parun, Mat'selesnya, is an elemental formed from the fusion of numerous dryads, and powers the Guildpact. | ||
Simic Combine | Simic[note 3] | Momir Vig Zegana |
Vorel | Project Kraj | Ravnica's life scientists and engineers. |
Sources
- Cory J. Herndon. (2005.) Ravnica Cycle, Book I: Ravnica, Wizards of the Coast. ISBN-13 978-0786937929.
- Cory J. Herndon. (2006.) Ravnica Cycle, Book II: Guildpact, Wizards of the Coast. ISBN-13 978-0786939893.
- Cory J. Herndon. (2006.) Ravnica Cycle, Book III: Dissension, Wizards of the Coast. ISBN-13 978-0786940011.
Notes
- ↑ Supposedly, or at least according to the Ravnica block novels, all Ravnican angels other than Razia, the parun and one-time guild leader of the Boros Legion, are created in her image. As such, a Firemane Angel is a technically depiction of a legendary Ravnican; Razia.
- ↑ In the Dissension novel, Izolda/Lyzolda is the acting guildmistress of the Cult of Rakdos while the parun and guildmaster Rakdos hibernates.
- ↑ Cory J. Herndon, author of the Ravnica Cycle novels, has stated that the parun of the Simic Combine is a vedalken biomancer with the surname Simic.
References
- ↑ Mark Rosewater (October 03, 2005). "Getting Your Philosophy". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (September 12, 2005). "City Planning, Part II". magicthegathering.com. Wizards of the Coast.
- ↑ Planes of Existence, Wizards of the Coast.
- ↑ Trick Jarrett (November 08, 2012). "Guildmages Then and Now". magicthegathering.com. Wizards of the Coast.
- ↑ Jenna Helland (July 18, 2012). "Krenko, Mob Boss". magicthegathering.com. Wizards of the Coast.
- ↑ Monty Ashley (July 20, 2012). "Tracking Down the Legends". magicthegathering.com. Wizards of the Coast.
- ↑ a b c d Adam Lee (August 29, 2012). "Ravnica, Then and Now". magicthegathering.com. Wizards of the Coast.
- ↑ Monty Ashley (October 23, 2012). "Guild Symbols Are Everywhere". magicthegathering.com. Wizards of the Coast.
- ↑ Monty Ashley (December 04, 2012). "Guild Symbols Are Still Everywhere!". magicthegathering.com. Wizards of the Coast.
- ↑ Adam Lee (February 6, 2013). "The Greater Good". magicthegathering.com. Wizards of the Coast.