Trap

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Revision as of 06:16, 3 December 2014 by >Hunterofsalvation
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Trap as a subtype for Instants introduced in Zendikar. [1] [2]

Description

Traps may be cast as for their regular mana cost, but also have an alternative cost should specific events occur. Usually traps have abilities that undo whatever has made their alternative cost possible, e.g. a Trap that was enabled by two lands entering the Battlefield under an opponents control destroys two lands.

Examples

Trivia

There is one pre-Zendikar trap: the artifact Pit Trap [3]

References

  1. Mark Rosewater (September 14, 2009). "Achieving Zendikar, Part II". magicthegathering.com. Wizards of the Coast.
  2. Tom LaPille (September 11, 2009). "You Just Fell For The Trap". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (November 09, 2009). "A Trap's Inspiration". magicthegathering.com. Wizards of the Coast.

External links