Trap

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Trap as a subtype for Instants introduced in Zendikar. [1] [2]

Traps have an alternative cost should specific events occur. Usually traps have abilities that undo whatever has made their alternative cost possible, e.g. a Trap that was enabled by two lands entering the Battlefield under an opponents control destroys two lands.

Examples

References

  1. Mark Rosewater (September 14, 2009). "Achieving Zendikar, Part II". magicthegathering.com. Wizards of the Coast.
  2. Tom LaPille (September 11, 2009). "You Just Fell For The Trap". magicthegathering.com. Wizards of the Coast.

External links