Typal land

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Revision as of 16:19, 30 January 2020 by >Neoheart
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Tribal lands are lands associated with one tribe.

While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general.

Tribal mana production

5-color tribes

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type. Many of these lands have a utility component.

Colorless tribes

Colorless tribes have lands that produce {C}{C} instead of the one mana of any color.

Tribal utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.

There are some additional two-colored cards using the same mechanic, but no full cycle.

Tribal taplands

Main article: Tapland

Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.[1]

Factories

Notably the two factories are two of six cards featuring the Assembly-Worker tribe.

Other tribal lands

There are some other lands who care about creature types but don't fall into a broader category. In general, they produce {C}.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.