Trap
Trap as a subtype for Instants introduced in Zendikar. [1] [2]
Traps have an alternative cost should specific events occur. Usually traps have abilities that undo whatever has made their alternative cost possible, e.g. a Trap that was enabled by two lands entering the Battlefield under an opponents control destroys two lands.
Examples
Trivia
There is one pre-Zendikar trap: the artifact Pit Trap [3]
References
- ↑ Mark Rosewater (September 14, 2009). "Achieving Zendikar, Part II". magicthegathering.com. Wizards of the Coast.
- ↑ Tom LaPille (September 11, 2009). "You Just Fell For The Trap". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (November 09, 2009). "A Trap's Inspiration". magicthegathering.com. Wizards of the Coast.