Manland
"Manland" (also "man-land" or "creature land"[1]) is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn.
Because Wizards of the Coast use the most inclusive language available, they continue to use the term "creature land".[2] Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term.[3]
When a permanent is both a land and a creature it is officially referred as land creatures.
Colorless manlands
The earliest and most famous of the "manlands" is Mishra's Factory.[4] Like the first of its kind all other manlands in this category have ": Add to your mana pool" and enter the battlefield untapped.
- Blinkmoth Nexus in Darksteel as an homage to Mishra's Factory.
- Dread Statuary in Worldwake.
- Inkmoth Nexus in Mirrodin Besieged.
- Mishra's Factory in Antiquities — It has 4 different illustrations by Kaja and Phil Foglio representing Spring, Summer, Fall (Autumn), and Winter. The Fall version was reprinted in 4th Edition.
- Mutavault in Morningtide and Magic 2014.
- Nantuko Monastery in Judgment.
- Stalking Stones in Tempest — Unusual as it becomes a creature permanently. It was reprinted in Mirrodin.
- Svogthos, the Restless Tomb in Ravnica: City of Guilds.
- Zoetic Cavern in Future Sight — A land that can be cast as a creature using its Morph ability.
Mono colored manlands
Urza's Legacy brought a cycle of manlands, each of which came into play tapped and produce mana of one color. It is this set when the nickname manlands was coined. When the cycle was reprinted in 10th Edition, the lands were given creature types when they used their abilities to turn into creatures. All of the lands turn into M colored creatures for M, where M is of the color of mana the land can produce. The size and abilities of the creatures vary.
Future Sight brought its own unique manland into game: Dryad Arbor. Dryad Arbor is a unique manland in that it is a land creature when it is played. All other manlands must be transformed into creatures, and usually only until end of turn.
Dual colored manlands
Worldwake is a set with a distinct theme of making lands into creatures.[5] As such, it introduced a cycle of lands that enter the battlefield tapped and produce one mana of two different colors. The activation cost contains both colors and varies from card to card as does the size and abilities of the creature, though all of them are Elemental creatures of both colors the land can produce. The Worldwake cycle produces one mana of an allied pair.
Battle for Zendikar and Oath of the Gatewatch contain a mega cycle that is the enemy color counterpart of the Worldwake cycle.
Allied colored
- Celestial Colonnade (/)
- Creeping Tar Pit (/)
- Lavaclaw Reaches (/)
- Raging Ravine (/)
- Stirring Wildwood (/)
Enemy colored
- Shambling Vent (/)
- Wandering Fumarole (/)
- Hissing Quagmire (/)
- Needle Spires (/)
- Lumbering Falls (/)
Other effects
There are also a variety of cards that can turn lands into creatures, either permanently or temporarily. However these are not lands and therefore are not considered manlands. Examples would be Living Lands from Alpha, the Template:Cards including Cycle from Betrayers of Kamigawa, the Template:Cards including Cycle of Worldwake, and numerous cards with Awaken from Battle for Zendikar.
References
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- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (March 15, 2016). "". Tumblr.
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