Instant: Difference between revisions

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>Murgatroid99
(Confirmed that the rules are up to date with Khans)
>Dagnabbit2014
Line 13: Line 13:
**'''304.4.''' Instants can't enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.
**'''304.4.''' Instants can't enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.
**'''304.5.''' If text states that a player may do something "any time he or she could cast an instant," it means only that the player must have priority. The player doesn't need to have an instant he or she could actually cast. Effects that would prevent that player from casting a spell or casting an instant don't affect the player's capability to perform that action (unless the action is actually casting a spell or casting an instant).}}
**'''304.5.''' If text states that a player may do something "any time he or she could cast an instant," it means only that the player must have priority. The player doesn't need to have an instant he or she could actually cast. Effects that would prevent that player from casting a spell or casting an instant don't affect the player's capability to perform that action (unless the action is actually casting a spell or casting an instant).}}
==In other languages==
{{Other languages
|fr=Éphémère
|de=Spontanzauber
|it=Istantaneo
|pt=Mágica instantânea
|es=Instantáneo
|ru=Мгновенное заклинани
|ruro=Mgnovennoe zaklinani
|ja=インスタント
|jaro=Insutanto
|ko=순간마법
|koro=Sun-ganmabeop
|koha=瞬間魔法
|sc=瞬间
|scpin=Shùnjiān
|tc=瞬間
|jyut=Seon3 gaan1
|tcpin=
}}


==References==
==References==

Revision as of 08:54, 14 December 2014

File:FUT Instant symbol.png
The Future Sight symbol for Instant cards.

Template:Navigation CR Instants, like sorceries, represent one-shot or short-term magical spells. [1] [2] [3] [4] They are never put into the in-play zone; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.

Sorceries and instants differ only in when they can be played. [5] Sorceries can only be played during the player's main phase, and only when nothing else is on the stack. Instants, on the other hand, can be played at any time, including during other player's turns and while another spell or ability is waiting to resolve.


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In other languages

Template:Other languages

References

  1. Mark Rosewater (June 23, 2003). "Instant Winners". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (May 15, 2006). "It’s About Time". magicthegathering.com. Wizards of the Coast.
  3. Ted Knutson (July 15, 2006). "Instant Gratification". magicthegathering.com. Wizards of the Coast.
  4. Ben Bleiweiss (June 27, 2003). "Best Instants of All Time". magicthegathering.com. Wizards of the Coast.
  5. Randy Buehler (June 27, 2003). "Instants and Sorceries". magicthegathering.com. Wizards of the Coast.