Dungeon: Difference between revisions

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'''Dungeon''' is a new [[card type|card type]] introduced in ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]''.<ref>{{DailyRef|feature/adventures-forgotten-realms-mechanics-2021-06-24|Adventures in the Forgotten Realms Mechanics|[[Matt Tabak]]|June 24, 2021}}</ref>  
'''Dungeon''' is a new [[card type|card type]] introduced in ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]''.<ref>{{DailyRef|feature/adventures-forgotten-realms-mechanics-2021-06-24|Adventures in the Forgotten Realms Mechanics|[[Matt Tabak]]|June 24, 2021}}</ref>  
Dungeons don't go in your [[deck]]. Rather, they start [[outside the game]] and end up in the [[command zone]] for a while. In games held under tournament conditions, "cards from outside the game" means cards from your [[sideboard]], but dungeons don't take up sideboard slots. You always have access to all three dungeons, and you'll never need more than one of the same one.
The way to bring dungeons into the game is a new keyword action: [[venture into the dungeon]]. Several traditional ''Magic'' cards will instruct you to venture into the dungeon. This can be the [[effect]] of a [[spell]], an [[activated ability]], or a [[triggered ability]].


==References==
==References==

Revision as of 15:25, 24 June 2021

Dungeon is a new card type introduced in Dungeons & Dragons: Adventures in the Forgotten Realms.[1]

Dungeons don't go in your deck. Rather, they start outside the game and end up in the command zone for a while. In games held under tournament conditions, "cards from outside the game" means cards from your sideboard, but dungeons don't take up sideboard slots. You always have access to all three dungeons, and you'll never need more than one of the same one.

The way to bring dungeons into the game is a new keyword action: venture into the dungeon. Several traditional Magic cards will instruct you to venture into the dungeon. This can be the effect of a spell, an activated ability, or a triggered ability.

References