Pain land: Difference between revisions

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>Yandere-sliver
>Yandere-sliver
m (I should grab a coffee)
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*<c>Adarkar Wastes</c> ({{W}}{{U}})
*<c>Adarkar Wastes</c> ({{W}}/{{U}})
*<c>Underground River</c> ({{U}}{{B}})
*<c>Underground River</c> ({{U}}/{{B}})
*<c>Sulfurous Springs</c> ({{B}}{{R}})
*<c>Sulfurous Springs</c> ({{B}}/{{R}})
*<c>Karplusan Forest</c> ({{R}}{{G}})
*<c>Karplusan Forest</c> ({{R}}/{{G}})
*<c>Brushland</c> ({{G}}{{W}})
*<c>Brushland</c> ({{G}}/{{W}})
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*<c>Caves of Koilos</c> ({{W}}{{B}})
*<c>Caves of Koilos</c> ({{W}}/{{B}})
*<c>Shivan Reef</c> ({{U}}{{R}})
*<c>Shivan Reef</c> ({{U}}/{{R}})
*<c>Llanowar Wastes</c> ({{B}}{{G}})
*<c>Llanowar Wastes</c> ({{B}}/{{G}})
*<c>Battlefield Forge</c> ({{R}}{{W}})
*<c>Battlefield Forge</c> ({{R}}/{{W}})
*<c>Yavimaya Coast</c> ({{G}}{{U}})
*<c>Yavimaya Coast</c> ({{G}}/{{U}})
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==Tempest pain lands==
==Tempest pain lands==
There is a cycle of five lesser-known pain lands from ''[[Tempest]]''. These come into play tapped.
There is a cycle of five lesser-known pain lands from ''[[Tempest]]''. These come into play tapped.
*<c>Salt Flats</c> ({{W}}{{B}})
*<c>Salt Flats</c> ({{W}}/{{B}})
*<c>Caldera Lake</c> ({{U}}{{R}})
*<c>Caldera Lake</c> ({{U}}/{{R}})
*<c>Pine Barrens</c> ({{B}}{{G}})
*<c>Pine Barrens</c> ({{B}}/{{G}})
*<c>Scabland</c> ({{R}}{{W}})
*<c>Scabland</c> ({{R}}/{{W}})
*<c>Skyshroud Forest</c> ({{G}}{{U}})
*<c>Skyshroud Forest</c> ({{G}}/{{U}})


==Mirrodin talismans==
==Mirrodin talismans==
In ''[[Mirrodin]]'', five artifacts were printed that resemble the original pain lands from ''[[Ice Age]]''. They are:
In ''[[Mirrodin]]'', five artifacts were printed that resemble the original pain lands from ''[[Ice Age]]''. They are:
*<c>Talisman of Progress</c> ({{W}}{{U}})
*<c>Talisman of Progress</c> ({{W}}/{{U}})
*<c>Talisman of Dominance</c> ({{U}}{{B}})
*<c>Talisman of Dominance</c> ({{U}}/{{B}})
*<c>Talisman of Indulgence</c> ({{B}}{{R}})
*<c>Talisman of Indulgence</c> ({{B}}/{{R}})
*<c>Talisman of Impulse</c> ({{R}}{{G}})
*<c>Talisman of Impulse</c> ({{R}}/{{G}})
*<c>Talisman of Unity</c> ({{G}}{{W}})
*<c>Talisman of Unity</c> ({{G}}/{{W}})


==Odyssey pain lands==
==Odyssey pain lands==
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*[[City of Brass]] can't tap for colorless, but can produce any color for 1 damage.
*[[City of Brass]] can't tap for colorless, but can produce any color for 1 damage.
*[[Grand Coliseum]]  and <c>Tarnished Citadel</c> can produce any color for 1 and 3 damage respectively, but can also be tapped for {{C}}.
*[[Grand Coliseum]]  and <c>Tarnished Citadel</c> can produce any color for 1 and 3 damage respectively, but can also be tapped for {{C}}.
*<c>Murmuring Bosk</c> ({{W}}{{B}}) has the basic land type [[Forest]]. It can be tapped for {{G}} (instead of {{C}}) without taking damage.
*<c>Murmuring Bosk</c> ({{W}}/{{B}}) has the basic land type [[Forest]]. It can be tapped for {{G}} (instead of {{C}}) without taking damage.


===Pay life===
===Pay life===
Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without loosing the mana. However some pain lands require you to pay the life, before getting the mana.
Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without loosing the mana. However some pain lands require you to pay the life, before getting the mana.
*<c>Mana Confluence</c> can't tap for colorless, but can produce any color for 1 damage.
*<c>Mana Confluence</c> can't tap for colorless, but can produce any color for 1 damage.
*<c>Horizon Canopy</c> ({{G}}{{W}}) can't tap for colorless, instead it can be sacrificed to draw a card.
*<c>Horizon Canopy</c> ({{G}}/{{W}}) can't tap for colorless, instead it can be sacrificed to draw a card.
*<c>Corrupted Crossroads</c> can produce any color for paying 1 life, which can only be spend to cast [[Devoid]] spells.
*<c>Corrupted Crossroads</c> can produce any color for paying 1 life, which can only be spend to cast [[Devoid]] spells.



Revision as of 07:57, 15 January 2016

Pain lands is the term that refers to the lands first printed in Ice Age and Apocalypse that provide two different colors of mana. You take a point of "pain" damage every time you tap them for a color. They can also be tapped for colorless mana without taking damage.

Ice Age/Apocalypse pain lands

The lands providing allied colors were printed originally in Ice Age, those providing enemy colors in Apocalypse. The former were reprinted in 5th Edition, 6th Edition, and 7th Edition, the latter in Magic 2015 and Magic Origins. The complete cycle of ten lands were reprinted in 9th Edition and 10th Edition.

Tempest pain lands

There is a cycle of five lesser-known pain lands from Tempest. These come into play tapped.

Mirrodin talismans

In Mirrodin, five artifacts were printed that resemble the original pain lands from Ice Age. They are:

Odyssey pain lands

Odyssey had a cycle of monocolored pain lands with a threshold ability. They can only be used for their colored mana or be sacrficed for their threshold effect.

Other pain lands

Pay life

Most pain lands deal damage to you when activating. This damage is a separate effect and can be prevented without loosing the mana. However some pain lands require you to pay the life, before getting the mana.

  • Mana Confluence can't tap for colorless, but can produce any color for 1 damage.
  • Horizon Canopy ({G}/{W}) can't tap for colorless, instead it can be sacrificed to draw a card.
  • Corrupted Crossroads can produce any color for paying 1 life, which can only be spend to cast Devoid spells.

External links