Dual land: Difference between revisions

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(Context is dual lands in aggregate; added line on originals)
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|''[[Innistrad]]''||''[[Dominaria]]''
|''[[Innistrad]]''||''[[Dominaria]]''
|-
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| rowspan="2" |Dual-colored [[manland]]s||Ally
| rowspan="4" |Dual-colored [[manland]]s||Ally
|Tapped|| No
|Tapped|| No
|''[[Worldwake]]''|| ''[[Ultimate Masters]]''
|''[[Worldwake]]''|| ''[[Ultimate Masters]]''
| rowspan="2" |Can become creatures until end of turn
| rowspan="2" |Can become creatures until end of turn
||Ally
|Tapped|| No
|''[[Wilds of Eldraine]]''||
|
||Enemy
|Tapped|| No
|''[[Wilds of Eldraine]]''||
|
|-
|-
|Enemy
|Enemy

Revision as of 13:58, 9 August 2023

Dual lands or duals is common slang for any nonbasic land that produces two colors of mana, particularly the ten original rare lands printed from Alpha to Revised.

Original dual lands

Allied colored

Enemy colored

Legacy

Since then, "dual land" has also come to refer to any land that can produce two colors of mana.[1][2][3][4] Dual lands are often highly sought-after and fetch high prices on the secondary market; the original duals see prices in the thousands.

Popular dual land cycles have been printed in numerous sets, including:

Cycle Color Pair Enters the Battlefield Basic Land Types? Original Set Major Reprints Note
Pain lands Ally Untapped No Ice Age Fifth Edition, Sixth Edition, Seventh Edition, Ninth Edition, Tenth Edition, Dominaria United, The Brothers' War Taps for colorless mana, or one mana of the colors of the land for one damage.
Enemy Apocalypse Ninth Edition, Tenth Edition, Magic 2015, Magic Origins, Commander 2020, Dominaria United, The Brothers' War
Enemy Tapped No Tempest Vintage Masters
Fetch lands Ally Tapped No Mirage Vintage Masters Fetches lands with basic land types
Ally Untapped No Onslaught Khans of Tarkir, Zendikar Expeditions Fetches lands with basic land types, upon paying 1 life
Enemy Untapped No Zendikar Modern Masters 2017, Zendikar Expeditions, Modern Horizons 2
Filter lands Ally Untapped No Odyssey Adds an allied-colored pair of mana to your mana pool, which activates at the cost of one colorless mana.
Ally Untapped No Future Sight (incomplete)[5] Shadowmoor (complete), Zendikar Expeditions Adds two mana in any combination of an allied color pair, which activates at the cost of one mana of one of those colors.
Enemy Untapped No Eventide Zendikar Expeditions, Masters 25 Adds two mana in any combination of an enemy color pair, which activates at the cost of one mana of one of those colors.
Bounce lands Ally & enemy Tapped No Ravnica block Modern Masters 2015, Iconic Masters, Double Masters 2022 Requires a land to be returned to hand upon playing, adds a pair of colors
Shock lands Ally & enemy Tapped/Untapped
(player's choice)
Yes Ravnica block Return to Ravnica block, Zendikar Expeditions, Guilds of Ravnica block Upon playing, the player can pay 2 life or the land enters the battlefield tapped.
Nimbus lands Ally Untapped No Future Sight (incomplete)[5] Iconic Masters (incomplete) Adds colorless; adds colored mana only if the player already controls the other color's basic land type
Changing lands Ally Untapped No Future Sight (incomplete)[5] Iconic Masters (incomplete) The color of the added mana is dependent on the fact if another land has been played or not.
Opponents' boon lands Ally Untapped No Future Sight (incomplete)[5] Iconic Masters (incomplete) Adds colorless; opponents gain 1 life when tapped for colors
Horizon lands Ally Untapped No Future Sight (incomplete)[5] Modern Horizons (incomplete) Pain lands that can be sacrificed to draw a card.
Enemy Untapped No Modern Horizons
Scry lands Ally Tapped No Theros block Theros Beyond Death Scry 1 upon entering the battlefield
Enemy Tapped No Core Set 2020, Core Set 2021
Enemy Tapped No Strixhaven: School of Mages Campuses. Dual lands that also have "{4}, {T}: Scry 1."
Battle lands Ally Tapped/Untapped
(board state dependent)
Yes Battle for Zendikar Zendikar Expeditions Enters untapped when controlling two or more basic lands
Check lands Ally Tapped/Untapped
(board state dependent)
No Magic 2010 Magic 2011, Magic 2012, Magic 2013, Ixalan Checks for basic land types on board to be untapped
Enemy Tapped/Untapped
(board state dependent)
No Innistrad Dominaria
Dual-colored manlands Ally Tapped No Worldwake Ultimate Masters Can become creatures until end of turn Ally Tapped No Wilds of Eldraine Enemy Tapped No Wilds of Eldraine
Enemy Tapped No Battle for Zendikar block
Fast lands[6] Ally Tapped/Untapped
(board state dependent)
No Scars of Mirrodin Enters untapped as long as you control two or fewer other lands
Enemy Tapped/Untapped
(board state dependent)
No Kaladesh
Reveal lands Ally Tapped/Untapped
(hand-reveal)
No Shadows over Innistrad Untapped if an appropriate basic land type is revealed from hand
Enemy Tapped/Untapped
(hand-reveal)
No Strixhaven: School of Mages
Bicycle lands Ally Tapped Yes Amonkhet Cycling {2}
Bond lands Ally Tapped/Untapped
(multiplayer)
No Battlebond Commander Legends: Battle for Baldur's Gate Enters the battlefield tapped unless controller has two or more opponents
Enemy Tapped/Untapped
(multiplayer)
No Commander Legends
Aggro lands Enemy (incomplete) Untapped No Mystery Booster Taps before the combat phase (test card)
Pathway lands Ally & enemy (mixed) Untapped No Zendikar Rising Modal double-faced cards, player gets to choose which face to be on
Kaldheim
Snow duals Ally & enemy Tapped Yes Kaldheim Fetchable Dual lands with Snow-Covered properties
Gain lands Ally & enemy Tapped No Zendikar, Khans of Tarkir Eternal Masters, Core Set 2020, Ikoria: Lair of Behemoths, Core Set 2021, Kamigawa: Neon Dynasty You gain 1 life. Theme introduced in Zendikar as Refuge Lands, but the reprints are from Khans of Tarkir.
Bridge lands Ally & enemy Tapped No Modern Horizons 2 Artifact land, Indestructible
Slow lands Ally Tapped/Untapped
(board state dependent)
No Innistrad: Midnight Hunt Innistrad: Double Feature Enters untapped as long as you control two or more other lands
Enemy Tapped/Untapped
(board state dependent)
No Innistrad: Crimson Vow
Typed taplands Ally & enemy Tapped Yes Dominaria United Fetchable Dual lands

There are also a few notable "triple lands" cycles that produce three colors of mana; two cycles of shard-colored triple lands were printed in Shards of Alara and Streets of New Capenna, and two cycles of of wedge-colored triple lands have been printed: one in in Khans of Tarkir, the other in Ikoria: Lair of Behemoths.

Trivia

Gallery

References

  1. Devin Low (June 13, 2008). "Why Are Dual Lands Usually Allied-Colored". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (May 20, 2013). "Gates Foundation". magicthegathering.com. Wizards of the Coast.
  3. Sam Stoddard (October 9, 2015). "The Power of Lands". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.
  5. a b c d e Aaron Forsythe (April 20, 2007). "When a Cycle Isn't a Cycle". magicthegathering.com. Wizards of the Coast.
  6. Tom LaPille (September 17, 2010). "The Promised Land". magicthegathering.com. Wizards of the Coast.
  7. Wizards of the Coast (February 20, 2002). "Plateau(s)". magicthegathering.com. Wizards of the Coast.
  8. Monty Ashley (May 9, 2012). "Dual Lands in the Magic Online Cube". magicthegathering.com. Wizards of the Coast.