Amass: Difference between revisions
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* Although players can respond to the spell or ability that instructs you to amass, once you start to amass, no one can interrupt you. This is true even if you're creating a new Army—no player can do anything while the Zombie Army creature token is still 0/0, before it gets the counters. | * Although players can respond to the spell or ability that instructs you to amass, once you start to amass, no one can interrupt you. This is true even if you're creating a new Army—no player can do anything while the Zombie Army creature token is still 0/0, before it gets the counters. | ||
* Even though the +1/+1 counters represent the growing numbers of [[Eternal]]s joining your ranks, the Zombie Army creature token is still a single [[creature]]. It has two [[creature type]]s: Zombie and Army. | * Even though the +1/+1 counters represent the growing numbers of [[Eternal]]s joining your ranks, the Zombie Army creature token is still a single [[creature]]. It has two [[creature type]]s: Zombie and Army. | ||
==Examples== | ==Examples== |
Revision as of 06:39, 15 April 2019
Amass | |
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Keyword Action | |
Introduced | War of the Spark |
Last used | War of the Spark |
Reminder Text | Amass y (Put N +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
Statistics |
18 cards 22.2% 27.8% 22.2% 11.1% 11.1% 5.6% |
Scryfall Search | |
keyword:"Amass" |
Amass is a keyword action introduced in War of the Spark, which creates a Zombie Army.[1][2][3]
Description
Amass appears in because it is flavorfully connected to Bolas's army, the Dreadhorde.[4]
As you amass, if you don't already control an Army creature, you create a 0/0 black Zombie Army creature token. Then put a number of +1/+1 counters on one of your Armies equal to the number after amass. If you do control an Army, you don't create any new tokens. Rather, you'll put those +1/+1 counters on an Army you control.
Amass was designed so you'd control one Army at most at any given time. But there are several ways around that. You could copy an Army you control, or maybe you control a creature with all creature types.
Rules
TBA
Rulings
- If you happen to control more than one Army when you amass, you choose one of them to get all the +1/+1 counters.
- Although players can respond to the spell or ability that instructs you to amass, once you start to amass, no one can interrupt you. This is true even if you're creating a new Army—no player can do anything while the Zombie Army creature token is still 0/0, before it gets the counters.
- Even though the +1/+1 counters represent the growing numbers of Eternals joining your ranks, the Zombie Army creature token is still a single creature. It has two creature types: Zombie and Army.
Examples
Example
Relentless Advance
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
References
- ↑ Matt Tabak (March 31, 2019). "War of the Spark Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 31, 2019). "Will any older cards be given the army creature...". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 31, 2019). "Will army be a token only creature type made...". Blogatog. Tumblr.
- ↑ Mark Rosewater (March 31, 2019). "Why force such a mechanic into these colors?". Blogatog. Tumblr.