Typal land: Difference between revisions
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'''Tribal lands''' are lands associated with one [[tribe]]. | '''Tribal lands''' are lands associated with one [[tribe]]. | ||
While not strictly tribal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[tribal]] decks due to their support of [[creature]] spells in general. | While not strictly tribal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[tribal]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only. | ||
==Tribal mana production== | ==Tribal mana production== | ||
===5-color tribes=== | ===5-color tribes=== | ||
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]]. Many of these lands have a utility component. | These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component. | ||
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand. | *<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand. | ||
*<c>Cavern of Souls</c> ([[Creature type]] of your choice) | *<c>Cavern of Souls</c> ([[Creature type]] of your choice) | ||
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=== Wedge-color tribes === | === Wedge-color tribes === | ||
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]]. | *<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]]. | ||
*<c>Murmuring Bosk</c> ({{G}}{{W}}{{B}}; [[Treefolk]]) is a [[Forest]] and works like a [[pain land]] for the other two colors | |||
=== Colorless tribes=== | === Colorless tribes=== | ||
[[Colorless]] tribes have lands that produce | [[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color. | ||
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]]) | *<c>Eldrazi Temple</c> (colorless [[Eldrazi]]) | ||
*<c>Mishra's Workshop</c> (Artifacts) | |||
==Tribal utility lands== | ==Tribal utility lands== | ||
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*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beast]]s) | *<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beast]]s) | ||
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Cleric]]s) | *<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Cleric]]s) | ||
==Tribal taplands== | ==Tribal taplands== | ||
{{main|Tapland}} | {{main|Tapland}} | ||
[[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle | [[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> Flamekin Village is not from [[Lorwyn block]], but is from Lorwyn creatively and follows the templating. | ||
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]]) | *<c>Rustic Clachan</c> ({{W}}; [[Kithkin]]) | ||
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]]) | *<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]]) | ||
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*<c>Animal Sanctuary</c> ([[Bird]]s, [[Cat]]s, [[Dog]]s, [[Goat]]s, [[Ox]]en, [[Snake]]s) | *<c>Animal Sanctuary</c> ([[Bird]]s, [[Cat]]s, [[Dog]]s, [[Goat]]s, [[Ox]]en, [[Snake]]s) | ||
*<c>Blinkmoth Nexus</c> ([[Blinkmoth]]s) is also a [[manland]] | *<c>Blinkmoth Nexus</c> ([[Blinkmoth]]s) is also a [[manland]] | ||
*<c>Elephant Graveyard</c> ([[Elephant]]s) | *<c>Elephant Graveyard</c> ([[Elephant]]s) | ||
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]] | *<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]] | ||
*<c>Griffin Canyon</c> ([[Griffin]]s) | *<c>Griffin Canyon</c> ([[Griffin]]s) | ||
*<c>Seraph Sanctuary</c> ([[Angel]]s) | *<c>Seraph Sanctuary</c> ([[Angel]]s) | ||
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s) | *<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s) | ||
*<c>Tomb of Urami</c> ({{B}}; [[Ogre | *<c>Tomb of Urami</c> ({{B}}; [[Ogre]]s) is legendary | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{lands}} | {{lands}} |
Revision as of 02:21, 20 August 2020
Tribal lands are lands associated with one tribe.
While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.
Tribal mana production
5-color tribes
These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.
- Ally Encampment (Allies) can be sacrificed for to return target Ally you control to its owner's hand.
- Cavern of Souls (Creature type of your choice)
- Crucible of the Spirit Dragon (Dragons) works as storage land.
- Haven of the Spirit Dragon (Dragons) can be sacrificed for to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
- Sliver Hive (Slivers) can produce Sliver token for .
- Primal Beyond (Elementals) is also a tribal tapland.
- Unclaimed Territory (Creature type of your choice)
Wedge-color tribes
- Tournament Grounds (Knights) also works for Equipment.
- Murmuring Bosk (; Treefolk) is a Forest and works like a pain land for the other two colors
Colorless tribes
Colorless tribes have lands that produce more colorless instead of the one mana of any color.
- Eldrazi Temple (colorless Eldrazi)
- Mishra's Workshop (Artifacts)
Tribal utility lands
The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.
- Daru Encampment (; Soldiers)
- Riptide Laboratory (; Wizards)
- Unholy Grotto (; Zombies)
- Goblin Burrows (; Goblins)
- Wirewood Lodge (; Elves)
There are some additional two-colored cards using the same mechanic, but no full cycle.
- Seaside Haven (; Birds)
- Contested Cliffs (; Beasts)
- Starlit Sanctum (; Clerics)
Tribal taplands
Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.
- Rustic Clachan (; Kithkin)
- Wanderwine Hub (; Merfolk)
- Secluded Glen (; Faeries)
- Auntie's Hovel (; Goblins)
- Gilt-Leaf Palace (; Elves)
- Ancient Amphitheater (; Giants)
- Murmuring Bosk (; Treefolk) is a Forest and works like a pain land for the other two colors
- Primal Beyond ( which can only pay for Elementals)
- Flamekin Village (; Elementals)
Factories
Notably the two factories are two of six cards featuring the Assembly-Worker tribe.
- Mishra's Factory is the first manland.
- Urza's Factory is one of the four Urza's lands.
Other tribal lands
There are some other lands who care about creature types but don't fall into a broader category. In general, they produce .
- Animal Sanctuary (Birds, Cats, Dogs, Goats, Oxen, Snakes)
- Blinkmoth Nexus (Blinkmoths) is also a manland
- Elephant Graveyard (Elephants)
- Eye of Ugin (Eldrazi) doesn't have a mana ability and is legendary
- Griffin Canyon (Griffins)
- Seraph Sanctuary (Angels)
- Swarmyard (Insects, Rats, Spiders, and Squirrels)
- Tomb of Urami (; Ogres) is legendary
References
- ↑ Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.