Typal land: Difference between revisions

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>Neoheart
(If it works at full capacity without a card of the type it's not tribal)
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'''Tribal lands''' are lands associated with one [[tribe]].  
'''Tribal lands''' are lands associated with one [[tribe]].  


While not strictly tribal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[tribal]] decks due to their support of [[creature]] spells in general.
While not strictly tribal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in [[tribal]] decks due to their support of [[creature]] spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only.


==Tribal mana production==
==Tribal mana production==
===5-color tribes===
===5-color tribes===
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]]. Many of these lands have a utility component.
These lands produce one mana of any color, which can only be used to cast spells of a certain [[creature type]] that appears roughly evenly in all colors. Many of these lands have a utility component.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Ally Encampment</c> ([[Allies]]) can be sacrificed for {{1}} to return target Ally you control to its owner's hand.
*<c>Cavern of Souls</c> ([[Creature type]] of your choice)
*<c>Cavern of Souls</c> ([[Creature type]] of your choice)
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=== Wedge-color tribes ===
=== Wedge-color tribes ===
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]].
*<c>Tournament Grounds</c> ([[Knight]]s) also works for [[Equipment]].
*<c>Murmuring Bosk</c> ({{G}}{{W}}{{B}}; [[Treefolk]]) is a [[Forest]] and works like a [[pain land]] for the other two colors


=== Colorless tribes===
=== Colorless tribes===
[[Colorless]] tribes have lands that produce {{C}}{{C}} instead of the one mana of any color.
[[Colorless]] tribes have lands that produce more colorless instead of the one mana of any color.
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Eldrazi Temple</c> (colorless [[Eldrazi]])
*<c>Mishra's Workshop</c> (Artifacts)


==Tribal utility lands==
==Tribal utility lands==
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*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beast]]s)
*<c>Contested Cliffs</c> ({{R}}{{G}}; [[Beast]]s)
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Cleric]]s)
*<c>Starlit Sanctum</c> ({{W}}{{B}}; [[Cleric]]s)
*<c>Grove of the Guardian</c> ({{W}}{{G}}; [[Elemental]]s)
 


==Tribal taplands==
==Tribal taplands==
{{main|Tapland}}
{{main|Tapland}}
[[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref>
[[Lorwyn block]] introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain [[creature type]] from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.<ref>{{DailyRef|making-magic/get-ready-dual-2017-02-27|Get Ready to Dual|[[Mark Rosewater]]|February 27, 2017}}</ref> Flamekin Village is not from [[Lorwyn block]], but is from Lorwyn creatively and follows the templating.
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Rustic Clachan</c> ({{W}}; [[Kithkin]])
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]])
*<c>Wanderwine Hub</c> ({{W}}{{U}}; [[Merfolk]])
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*<c>Animal Sanctuary</c> ([[Bird]]s, [[Cat]]s, [[Dog]]s, [[Goat]]s, [[Ox]]en, [[Snake]]s)
*<c>Animal Sanctuary</c> ([[Bird]]s, [[Cat]]s, [[Dog]]s, [[Goat]]s, [[Ox]]en, [[Snake]]s)
*<c>Blinkmoth Nexus</c> ([[Blinkmoth]]s) is also a [[manland]]
*<c>Blinkmoth Nexus</c> ([[Blinkmoth]]s) is also a [[manland]]
*<c>Dwarven Mine</c> ({{R}}; [[Dwarves]])
*<c>Elephant Graveyard</c> ([[Elephant]]s)
*<c>Elephant Graveyard</c> ([[Elephant]]s)
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Eye of Ugin</c> ([[Eldrazi]]) doesn't have a mana ability and is [[legendary]]
*<c>Gargoyle Castle</c> ([[Gargoyle]]s)
*<c>Griffin Canyon</c> ([[Griffin]]s)
*<c>Griffin Canyon</c> ([[Griffin]]s)
*<c>Gods' Eye, Gate to the Reikai</c> ([[Spirit]]s) is legendary
*<c>Hellion Crucible</c> ([[Hellion]]s)
*<c>Kher Keep</c> ([[Kobold]]s, especially those named <c>Kobolds of Kher Keep</c>) is legendary
*<c>Kjeldoran Outpost</c> ({{W}}; [[Soldier]]s)
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Seraph Sanctuary</c> ([[Angel]]s)
*<c>Spawning Bed</c> ([[Eldrazi]] [[Scion]])
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s)
*<c>Swarmyard</c> ([[Insect]]s, [[Rat]]s, [[Spider]]s, and [[Squirrel]]s)
*<c>Tomb of Urami</c> ({{B}}; [[Ogre]]s, [[Demon]]s, and [[Spirit]]s) is legendary
*<c>Tomb of Urami</c> ({{B}}; [[Ogre]]s) is legendary


==References==
==References==
{{Reflist}}
{{Reflist}}
{{lands}}
{{lands}}

Revision as of 02:21, 20 August 2020

Tribal lands are lands associated with one tribe.

While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general. Underdome also is in a sense due to working with the subset of silver-bordered cards only.

Tribal mana production

5-color tribes

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.

Wedge-color tribes

Colorless tribes

Colorless tribes have lands that produce more colorless instead of the one mana of any color.

Tribal utility lands

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.

There are some additional two-colored cards using the same mechanic, but no full cycle.


Tribal taplands

Main article: Tapland

Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each tribe appeared.[1] Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.

Factories

Notably the two factories are two of six cards featuring the Assembly-Worker tribe.

Other tribal lands

There are some other lands who care about creature types but don't fall into a broader category. In general, they produce {C}.

References

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.