Slow land: Difference between revisions

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>Yandere-sliver
m (Yanderesliver moved page Slow lands to Slow land over redirect: singular)
>Yandere-sliver
m (→‎List of Slow Lands: clean up, replaced: {{w}} → {{W}} (4), {{u}} → {{U}} (4), {{b}} → {{B}} (4), {{r}} → {{R}} (4), {{g}} → {{G}} (4))
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==List of Slow Lands==
==List of Slow Lands==
The slow lands were first introduced in ''[[Tempest]]'' .
The slow lands were first introduced in ''[[Tempest]]'' .
*<c>Thalakos Lowlands</c> ({{w}}/{{u}})
*<c>Thalakos Lowlands</c> ({{W}}/{{U}})
*<c>Rootwater Depths</c> ({{u}}/{{b}})
*<c>Rootwater Depths</c> ({{U}}/{{B}})
*<c>Cinder Marsh</c> ({{b}}/{{r}})
*<c>Cinder Marsh</c> ({{B}}/{{R}})
*<c>Mogg Hollows</c> ({{r}}/{{g}})
*<c>Mogg Hollows</c> ({{R}}/{{G}})
*<c>Vec Townships</c> ({{g}}/{{w}})
*<c>Vec Townships</c> ({{G}}/{{W}})
They were later [[functional reprints|functionally reprinted]] in ''[[Champions of Kamigawa]]''.  
They were later [[functional reprints|functionally reprinted]] in ''[[Champions of Kamigawa]]''.  
*<c>Cloudcrest Lake</c> ({{w}}/{{u}})
*<c>Cloudcrest Lake</c> ({{W}}/{{U}})
*<c>Waterveil Cavern</c> ({{u}}/{{b}})
*<c>Waterveil Cavern</c> ({{U}}/{{B}})
*<c>Lantern-Lit Graveyard</c> ({{b}}/{{r}})
*<c>Lantern-Lit Graveyard</c> ({{B}}/{{R}})
*<c>Pinecrest Ridge</c> ({{r}}/{{g}})
*<c>Pinecrest Ridge</c> ({{R}}/{{G}})
*<c>Tranquil Garden</c> ({{g}}/{{w}})
*<c>Tranquil Garden</c> ({{G}}/{{W}})


==Ice Age depletion lands==
==Ice Age depletion lands==

Revision as of 20:08, 20 March 2019

Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for {C} or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is massive; slow lands are different from taplands, which come into play tapped, but function normally otherwise.

List of Slow Lands

The slow lands were first introduced in Tempest .

They were later functionally reprinted in Champions of Kamigawa.

Ice Age depletion lands

The depletion lands from Ice Age work essentially like slow lands, but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.