Tempest: Difference between revisions

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*'''[[Slow lands]]''': Each of these [[uncommon]] [[dual lands]] can be tapped for {{1}} or one mana of two [[allied color]]s; if tapped for the latter, it doesn't untap during your next untap step {{-}} <c>Thalakos Lowlands</c>, <c>Rootwater Depths</c>, <c>Cinder Marsh</c>, <c>Mogg Hollows</c>, and <c>Vec Townships</c>.
*'''[[Slow lands]]''': Each of these [[uncommon]] [[dual lands]] can be tapped for {{1}} or one mana of two [[allied color]]s; if tapped for the latter, it doesn't untap during your next untap step {{-}} <c>Thalakos Lowlands</c>, <c>Rootwater Depths</c>, <c>Cinder Marsh</c>, <c>Mogg Hollows</c>, and <c>Vec Townships</c>.
*'''Circles of protection''': Each of these [[common]] [[white]] [[enchantment]]s has a mana cost of {{1}}{{W}} and the ability to prevent the all [[damage]] from a [[source]] of a given color for {{1}} {{-}} <c>Circle of Protection: White</c>, <c>Circle of Protection: Blue</c>, <c>Circle of Protection: Black</c>, <c>Circle of Protection: Red</c>, and <c>Circle of Protection: Green</c>. This cycle was reprinted from the [[Core Set]].
*'''Circles of protection''': Each of these [[common]] [[white]] [[enchantment]]s has a mana cost of {{1}}{{W}} and the ability to prevent the all [[damage]] from a [[source]] of a given color for {{1}} {{-}} <c>Circle of Protection: White</c>, <c>Circle of Protection: Blue</c>, <c>Circle of Protection: Black</c>, <c>Circle of Protection: Red</c>, and <c>Circle of Protection: Green</c>. This cycle was reprinted from the [[Core Set]].
*'''Hoser double cycle''': Each color has two uncommon cards that injuriously affect its enemy colors {{-}} <c>Light of Day</c>, <c>Warmth</c>, <c>Chill</c>, <c>Insight</c>, <c>Perish</c>, <c>Dread of Night</c>, <c>Havoc</c>, <c>Boil</c>, <c>Choke</c>, and <c>Reap</c>.
*'''Enemy-color [[tap lands|tap]]-[[pain lands]]''': Each of these [[rare]] lands comes into play tapped and can be tapped for {{1}} or one mana of two enemy colors; if tapped for the latter, it deals 1 damage to you {{-}} <c>Salt Flats</c>, <c>Caldera Lake</c>, <c>Pine Barrens</c>, <c>Scabland</c>, and <c>Skyshroud Forest</c>.
*'''Enemy-color [[tap lands|tap]]-[[pain lands]]''': Each of these [[rare]] lands comes into play tapped and can be tapped for {{1}} or one mana of two enemy colors; if tapped for the latter, it deals 1 damage to you {{-}} <c>Salt Flats</c>, <c>Caldera Lake</c>, <c>Pine Barrens</c>, <c>Scabland</c>, and <c>Skyshroud Forest</c>.
*'''Gold allied-color spells''': Each of these uncommon spells, one for each allied two-color combination, has a mana cost that includes both of its colors {{-}} <c>Sky Spirit</c>, <c>Ranger en-Vec</c>, <c>Lobotomy</c>, <c>Spontaneous Combustion</c>, and <c>Segmented Wurm</c>.
*'''Gold allied-color spells''': Each of these uncommon spells, one for each allied two-color combination, has a mana cost that includes both of its colors {{-}} <c>Sky Spirit</c>, <c>Ranger en-Vec</c>, <c>Lobotomy</c>, <c>Spontaneous Combustion</c>, and <c>Segmented Wurm</c>.
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*'''Uncommon slivers''': Each of these uncommon 2/2 [[Slivers|Sliver]] creatures costs {{2}}C and has an ability that it grants to all Slivers, including itself {{-}} <c>Armor Sliver</c>, <c>Mnemonic Sliver</c>, <c>Mindwhip Sliver</c>, <c>Barbed Sliver</c>, and <c>Horned Sliver</c>.
*'''Uncommon slivers''': Each of these uncommon 2/2 [[Slivers|Sliver]] creatures costs {{2}}C and has an ability that it grants to all Slivers, including itself {{-}} <c>Armor Sliver</c>, <c>Mnemonic Sliver</c>, <c>Mindwhip Sliver</c>, <c>Barbed Sliver</c>, and <c>Horned Sliver</c>.
*'''Common slivers''': Each of these common 1/1 Sliver creatures costs {{1}}C and has an ability that it grants to all Slivers, including itself {{-}} <c>Talon Sliver</c>, <c>Winged Sliver</c>, <c>Clot Sliver</c>, <c>Heart Sliver</c> and <c>Muscle Sliver</c>.
*'''Common slivers''': Each of these common 1/1 Sliver creatures costs {{1}}C and has an ability that it grants to all Slivers, including itself {{-}} <c>Talon Sliver</c>, <c>Winged Sliver</c>, <c>Clot Sliver</c>, <c>Heart Sliver</c> and <c>Muscle Sliver</c>.
*'''Hoser double cycle''': Each color has two cards which do something to hinder it's enemy colors or do something in response to it's enemy colors. All of the cards are uncommon {{-}} <c>Light of Day</c>, <c>Warmth</c>, <c>Chill</c>, <c>Insight</c>, <c>Perish</c>, <c>Dread of Night</c>, <c>Havoc</c>, <c>Boil</c>, <c>Choke</c> and <c>Reap</c>


==Theme decks==
==Theme decks==

Revision as of 15:31, 15 August 2012

For other uses, see Tempest (disambiguation).

Template:Expansion

Tempest is the twelfth Magic expansion and was released in October 1997 as the first set in the Tempest block. The set continues the Weatherlight storyline on the stormy plane of Rath, where Gerrard and the heroes of the Weatherlight set out to find Volrath's stronghold.

Mechanics and themes

The block mechanics Buyback and Shadow were introduced in this set. All colors had creatures with shadow except green and red, though it has multiple methods of blocking creatures with shadow.

The abilities associated with Slivers, Licids, Spikes and Flowstone were introduced in this set. Every color had a sliver and licid. There was one green spike. Flowstones are red creatures.

Creature types

The following creature types are introduced in this expansion: Crab, Licid, Shapeshifter, Sliver, Spike.

The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Atog, Beast, Bird, Cat, Cleric, Dragon, Drake, Druid, Dryad, Elemental, Elephant, Elf, Faerie, Giant, Goblin, Hound, Illusion, Imp, Insect, Knight, Lizard, Merfolk, Minion, Ooze, Pegasus, Rat, Rhino, Salamander, Serpent, Skeleton, Soldier, Spider, Spirit, Treefolk, Thrull, Turtle, Vampire, Wall, Wizard, Wurm.

Cycles

Tempest has eleven cycles:

Theme decks

Tempest was the first set to be released with pre-constructed theme decks. The decks are:

Template:Theme decks

Notable cards

  • Cold Storage - As written, people wondered what this card actually did with "{3}: Put target creature you control on Cold Storage". With errata, it now reads "{3}: Exile target creature you control."
  • Cursed Scroll - This is a powerful artifact, especially when you have 1 card in hand. This card is worth even more in the Japanese language version as its activation cost was misprinted as {2} instead of {3}.
  • Earthcraft - This rare green enchantment pairs with Squirrel Nest from the Odyssey Expansion for a quick way to gain infinite creatures.
  • Humility - A complicated enchantment with timing implications (what was played before it / after it) especially with Opalescence.
  • Lotus Petal - This common artifact proved to be too powerful and was eventually banned from the Legacy and Extended Formats, and restricted in the Vintage format.
  • Tradewind Rider - This blue creature is a commonly found in extended bounce decks.
  • Wasteland - Though strictly worse than Strip Mine, it is not restricted or banned in the eternal formats, and thus has been enjoying a strong resurgence. Even though it was printed at uncommon, it is, as of 2011, the most expensive card in the set, topping $50 at most online retailers.

Reprinted cards

The following cards have been reprinted from previous sets and included in Tempest.

Functional reprints

Tempest has four functional reprints:

Reckless Spite seems like a functional reprint of Wicked Pact from Portal but the Portal version is a sorcery as Portal had no instants. Reckless Spite is also similar to Ashes to Ashes from 5th Edition, but the former targets non-artifact cretaures and is a sorcery while the latter targets non-black creatures and is an instant.

External links